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« Blogs Index < Game Guides < HATPC Guides < Useful Tricks and Glitches
« shos's Blog

The following is a guide about the very neat trick of Fake Crates. Credit goes to CSD for finding this glitch in the first place.

What are They?

Fake crates are loaded into the game as simple, regular tiles. What is the difference, then? Well first of all, in the cave code, there are lots of characters which signify unique items in the game. Cavemaker uses these characters:

b d g k l m n o t u v w x z ! @ # ) ( ^ [ ] > < ~ = . | / + 1 2 3 4 5

Fake crates are caused by the use of other characters that have no real meaning to the game. When the game loads unused characters such as a, s, or %, it doesn't know what to do, so it turns them into the nearest "real" tile that is to the left. Why? This is because the game loads the cave code from left-to-right. Any characters that it doesn't recognize will just be replaced by the real tiles directly before it. This means that if in the cave code it says: "ks", it will take the "s" and make it appear as a "k" ("k" represents a Steel Crate Steel Crate). The difference is the "s" is a fake crate, and it has certain gameplay advantages. Basically, any characters that CaveMaker doesn't use can be used for fake crates. However, the number 0 and numbers 6-9 create a shockwave error when the game tries to load the levels. Numbers 1-5 work because they represent monsters in the game, which means that you can't use any numbers as fake crates.

Fake Crates' Abilities

Fake crates look and act exactly as the tile to the left of them, but during gameplay they have special abilities. For this guide, let's refer to this example of coding: "kaaa", which appears as four metal crates. But, we shall call the "k"s Real Crates and the "a"s Fake Crates.

Fake crates must be "activated" in order for you to use their abilities. The most simple way of activating fake crates would be to destroy the real crate that they are referring too. For example, in the sequence of "kaaa", if an arrow destroys the real crate, all of the "a"s turn to fake steel crates. Once activated, fake crates are similar to tutorial arrows. They are immobile; can't be rolled, tossed, or shot; and they cannot fall. Arrows, dynamites, enemies and Hannah will simply move through these crates as if they aren't there. Falling items also fly through them. One of the peculiar things that fake crates do is that when Hannah moves through them, fake crates always seem to be on top of her, blocking your view of her and creating a blindness effect. Arrows, boulders, and other things, however, travel in front of fake crates, so you can tell if they are traveling through fake crate paths. But if a boulder is rolled into a tile that is occupied by a fake crate, it will make the fake crate disappear, and when the boulder is moved again, the fake crate will no longer be there.

Activating Fake Crates

There are more ways of activating fake crates than what was mentioned previously. In the chain of: "Kaaa" we can activate the fake crates through the following ways:
  1. Destroying: When the "k" is destroyed, the rest become fake, as explained previously. But be aware that if you have the setup of "kaaak", the very last "k" will not be a fake crate.
  2. Falling: If the "K" falls from its row of tiles, all the other "a"s in the chain become FAKE.
  3. Grabbing: Treasure chests can become FAKE too! In this setup: "+aaa" ("+" represents treasure Treasure). If you grab one, the rest become FAKE. However, the game will view "+aaa" as only one treasure chest, because there is only one "+", so the fake treasures aren't necessary to opening the door with all of the treasure chests. It is impossible to grab more than one treasure chest from this setup, and you'll learn why later.
4. Moving: You can't move steel crates, unless they fall, but if you have a chain like this:

oaaa BoulderBoulderBoulderBoulder
==== PlatformPlatformPlatformPlatform

This appears as a 4-tile wide platform with four boulders on it. If you are aware of the trick that lets you separate boulders using platforms, you can duck-jump onto the platform between two boulders and push the farthest-left boulder away from the rest. By moving the boulder, the rest of the boulders become fake.

Advanced Activation

Those were just the basic ways of activating Fakes. Now here's the confusing part, which involves activating fake crates from areas other than the farthest-left tile. In the same setup of: "kaaa":
  1. Farthest-Right: What if you destroy the last "a" in the sequence? Well, the rest of the "a"s to its left will turn fake, but the "k" (the real steel crate) will also turn fake! The great thing about this is that fake crate related traps don't have to only be limited to left-to-right directions. But if you have the sequence of "kkaa" and the last "a" is destroyed, then only one of the "k"s (the one closest to the "a"s) will turn fake. Also, be aware that in a sequence of "kaak", destroying the last "k" will do nothing to the fake crates.
  2. Middle: If one of the middle "a"s (the ones that aren't in the edge of the sequence) are destroyed, all fake crates to the right will turn fake, and all fake crates to the left will also turn fake, including the real crate which will always be on the left side. This is why in the sequence of "+aaa" (fake treasure chests) it is impossible to grab more than one from the chain. Once you grab one, the rest become fake. Even if you try to grab two chests at the same time by landing between them, you will only be able to grab one.
3. Vertical: Unfortunately, you cannot activate a vertical path of fake crates by just destroying one crate. However, there are a couple ways you can do such a thing. One way to do it would be like this:

V<#   Arrow-DownArrow-LeftHannahNo TileNo Tile
 KaKK No TileSteel CrateSteel CrateSteel CrateSteel Crate
 KaKK No TileSteel CrateSteel CrateSteel CrateSteel Crate
 KaKK No TileSteel CrateSteel CrateSteel CrateSteel Crate
>Kaaa Arrow-RightSteel CrateSteel CrateSteel CrateSteel Crate

The "#" represents the starting position (in this case, where Hannah is standing), and the ">", "<" and the "v" are arrows. Anyway, when the arrow at the bottom of this code destroys the bottom steel crate, the "a"s next to it become fake. Then the three steel crates above that begin to fall down. As each crate falls, each row's "a" becomes fake individually, and when the last crate falls, the top "a" finally becomes fake and Hannah (who is standing at the "#") falls through the fake crate path. You can also use dyanmite chain reactions, but you wouldn't be able to keep that wall of steel crates on the left of the drop.

Working with Spikes

When you create fake spikes, such as this: "maaa" ("m" represents up-spikes Spikes), in any matter, spikes cannot be mobile; this means, the only way to create fake spikes, is by destroying them directly. If a spike is destroyed by a FALLING OBJECT, such as a boulder rolling/falling on a spike, the other fake spikes will NOT become fake! You will simply die if you touch them. But, if the spikes are destroyed by a dynamite explosion or by an arrow, the rest of the chain WILL become fake.

What You Can't Do with Them

In accordance to this setup:

oooo BoulderBoulderBoulderBoulder
Kaaa Steel CrateSteel CrateSteel CrateSteel Crate
^    Arrow UpNo TileNo TileNo Tile
  

When you destroy one of those "steel" crates, the rest will become fake. You would expect the boulders to fall through the fake crates all at once, right? Actually, only one boulder will fall, and that will be the one on top of the destroyed crate. The rest however, will stay where they are because, according to the game, no action happened to the steel crates which are now fake. Thus, nothing should be happening to the boulders on top of them. They will stay there forever until they are destroyed. However, you can still stand on them because the boulders are not fake. If those boulders are destroyed, any objects on top of them will still fall, and they'll go right through the fake crates.

You cannot make fake starting points, doors, enemies, water taps, water levels, or air pockets. You can make fake terrain and secret areas, but there is no way of destroying terrain or secret areas, meaning that it would be a waste. The same goes for blank spaces and tutorial arrows.

Fake Crates Across Different Lines

It's possible to create fake crates from the end of one line and to the next. For example, if the last character on one line is a "+" (treasure), and the first character of the next line is an "a" (fake crate), then everything will work the same as if that new line wasn't there. Lines of code that are removed from the cave for being too short of too long also act as if they were never there. So you cannot create a fake crate based off of the last tile from a removed line. It's pretty simple, but the only thing that doesn't work is if you start the very first line of your cave with a fake crate. With nothing to reference to, you'll end up starting a shockwave error.

Tips While CaveMaking

If you're making a cave that uses many fake crates, it will definately be annoying to replace every single designated spot into a fake crate by typing in the characters yourself. This way is also a good way to miss some of your fake crates, thus glitching up your cave. However, there is a way for you to free yourself of that annoyance. For every spot where a fake crate belongs, you should fill it up with a "marker tile" that you will never use, such as a tutorial arrow. Then after you have your coding, paste it in Notepad (if it's not already there) or Microsoft Word, then go to EDIT > REPLACE (or Ctrl+H). Next, tell it to find your marker tile's text (for example, the right tutorial arrow is a ")") and replace it with a fake crate character (such as "a"), and click REPLACE ALL. Be sure to remember to do this for every time that you upload that cave.
  
And if you are going to use tutorial arrows, be aware that in Cavemaker, the tutorial arrow images are not corresponding to their name. In other words, CaveMaker gives the Right Tutorial Arrow the image of the Down Tutorial Arrow. All of the tutorial arrows have this problem, so make sure you READ its name, because when you upload your cave, that's the arrow that will appear.

Example Caves and a Video

If you want to see the power of fake crates for yourself, play the example cave below. Just upload the cavecode to your account to play it. Another good example cave is Jellsprout's Never-Ending Story (a forum event) entry: NES 3: Illusions.

It_is_Fake
terrain 1
background 1
water clear
xxxxxxxxxxxxxkxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxkxxxxxxxxx  xxxxxxxx
xxxxxxKaaaaa|         <   xxxxxxx
xxxxxGKaaaaa|"axxxxxxxxx  xxxxxxx
xxxxxxxKaaaa|x+x     oxxx xxxxxxx
xxxxxxKaaaaa|"ax   > bxx  xxxxxxx
xxxxxxKaaaaa|x+x[=]x  xx  xxxxxxx
xxxxxxxKaaaa|"ax " x maaaaxxxxxxx
xxxxxxKaaaaa|x+x " xxxxxxxxxxxxxx
xxxxxxzzxxxx|"ax " waaaa|xxxxxxxx
xxxxxxxwaaaa|z+x " maaaa  xxxxxxx
xxxV xxx x xxxxxxxx > Vxxxxx ^xx  xxxx
xxx x xxxoxx|x  oKa  xx  x   xxxx
xxx x xxxK < xxxxxx  x  xxV xxx x xxx xx^xx   x[ax     x  xxx
xxKax xx Ka X|   ^ <   xxxxxo     xxxxxxx   +
a  Ka    xxx o xxxxxxxxxxx  x xxx
XmD   xxxx|a >Ka       xx     >Vx
Xxxxx xxxx >|xxx  +aa  x>  VKax x
X  xxxxxxx^xxx xxxxxxx    x>Kxx x
X     |aa  x>  |a    < K xxxxxx x
X # > |aa  x K |a < =xxxxx2oaaaax
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
NES 3: Illusions
terrain 1
background 1
water clear
K                V    <                          K
KKKKKKKKKKKKKKKK  >    |                      KKKK
KaaaaaaaaaaaaaaK |                            KKKK
KaaaaaaaaaaaaaaK    =aaa =aaa =aaa =aaa  ===  KKKK
Kaaaaaaaaaaaaa+K    ^    ^    ^    ^          KKKK
KaaaKKKKKKKKKKKK V <|   <|   <|   <|       <| KKKK
KaaaaaaKKKKKKKKK                              KKKK
KaaaaaaKKKKKKKKK     === =aaa =aaa  === =aaa^KaaKK
KKKKKaaaaaaaaaaaa        ^    ^         ^>  |KaaKK
KKKKKaaaaaaaaaaaa| >     |>   |>        |   VK+Kaa
Kaaaaaaaaaaaaaaa ^                            KKKa
KaKKKKKKKKKKKKKK    =aaa  === =aaa  === =aaa  KKKa
KaKKKKKKKKKKKKKK         V   <|   <    >^     KKaa
KaKKKKKKKKKKKKKK   V         <              >Ka+Ka
KaKKKKKKKKKKKKKK   |^                         KKKK
KaKKKKKKKKKKKKKK   ^=aaa =aaa  === =aaa^=aaa  KKKK
KaKKKKKKKKKKKKKK                       |      KKKK
KaKKKKKKKKKKKKKK                        >    VKKKK
KaaaaaaaaaaaaaaK                              KKKK
Kaaaaaaaaaaaaa+K    =aaa =aaa =aaa  === =aaa  KKKK
Kaaaaaaaaaaaaaaa                              KKKK
KKKKKKKKKKKKKKKK                  ^^   ^^     KKKK
KKKKKKKKKKKKKaaaa> >         V>   |>   |V     KKKK
KKKKKKKKKKKKKaaaa|> =aaa =aaa|=aaa =aaa  === waaa+
KKKKKKKKKKKK+Kaaa >      ^   V^              |   K
KKKKKKKKKKKKKKKK                             maaaK
>                ^                            KKKK
K Kaaaaaaaaaaaaaa    === =aaa =aaa  === =aaa     K
K Kaaaaaaaaaaaaaa|       ^  < ^                  K
K Kaaaaaaaaaaaaaa|  ^       <|                   K
K#Kaaaaaaaaaaaaaa        ^<<<                  D K
KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK

By clicking here, you can watch a video that will help you further understand the guide, and it was made using the example cave "It's a Fake!!" above. Both the example cave and the video were made by Shos. It is advised that you pause the video in order to read some of the titles fully.

  
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User Comments (30)
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Livio
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Tuesday, June 23 2009, 4:53 pm EST

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someone needs to update this about the thing of fake crates across multiple lines. That, or tell me more about it, so that I can update it myself.

we also have to make edits across the entire Manual to work with CSD's cavemaker. Like the "tips while cavemaking" section of this article only applies to the old CaveMaker. that's why I want to start officially putting csd's up for download so we can update these articles
shos
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Tuesday, June 23 2009, 5:14 pm EST
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Code:
It_is_Fake
terrain 1
background 1
water clear
xxxxxxxxxxxxxkxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxkxxxxxxxxx  xxxxxxxx
xxxxxxKaaaaa|         <   xxxxxxx
xxxxxGKaaaaa|"axxxxxxxxx  xxxxxxx
xxxxxxxKaaaa|x+x     oxxx xxxxxxx
xxxxxxKaaaaa|"ax   > bxx  xxxxxxx
xxxxxxKaaaaa|x+x[=]x  xx  xxxxxxx
xxxxxxxKaaaa|"ax " x maaaaxxxxxxx
xxxxxxKaaaaa|x+x " xxxxxxxxxxxxxx
xxxxxxzzxxxx|"ax " waaaa|xxxxxxxx
xxxxxxxwaaaa|z+x " maaaa  xxxxxxx
xxxV <xmaaaa "axxxxxxxxx  xxxxxxx
xxx x xxxxxxxx > Vxxxxx ^xx  xxxx
xxx x xxxoxx|x  oKa  xx  x   xxxx
xxx x xxxK < xxxxxx  x  xxV <xxxx
xxx x xxx xx^xx   x[ax     x  xxx
xxKax xx Ka <oaaa xx xmaaaax   xx
X|   ^ <   xxxxxo     xxxxxxx   +
a  Ka    xxx o xxxxxxxxxxx  x xxx
XmD   xxxx|a >Ka       xx     >Vx
Xxxxx xxxx >|xxx  +aa  x>  VKax x
X  xxxxxxx^xxx xxxxxxx    x>Kxx x
X     |aa  x>  |a    < K xxxxxx x
X # > |aa  x K |a < =xxxxx2oaaaax
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

that's better. it's both
A) correct, cuz the one up there is not.
and
B ) implies the things between lines. just need to add it to the article. oh, if i only had mod p0waz...


Livio
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Tuesday, June 23 2009, 5:23 pm EST

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just post it here and I'll add it.

or can I just assume that the game treats it like the new line isn't there and that nothing else is different? bleh, I'll just write it myself
Quirvy
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Tuesday, June 23 2009, 5:28 pm EST
  

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What?

The concept that fake crates work across lines was released in Midnight V, ironically, the cave that also revealed that there was a way to get objects in endless motion, out of motion(meaning, it led to me finding the zero G disable glitch)

It's pretty simple: Fake crates work through different lines. I don't see how you can possibly be having any trouble with this, livio.



spooky secret
Livio
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Tuesday, June 23 2009, 5:30 pm EST

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so that's it? I thought there was more to it b/c I wasn't very active with caves around that time. so what happens if you start the code with a fake crate? shockwave error? or nothing
Isa
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Tuesday, June 23 2009, 5:31 pm EST
No. I'm an octopus.

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Shockwave error indeed.
Quirvy
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Tuesday, June 23 2009, 5:35 pm EST
  

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'Livio' said:
so that's it? I thought there was more to it b/c I wasn't very active with caves around that time. so what happens if you start the code with a fake crate? shockwave error? or nothing


That's because you have to start the line with a fake crate. Not too convenient.

And as Isa said, shockwave error. He'd know. When I used to be ultra secretive about my new caves, I'd put up a cave called "Nothing to see here" on my secret side, that way anyone trying to get a sneak peak would have hatpc crash. Of course, I do it differently now days. I tested canadianstick... on dovalion. I don't think anyone had a sneak peak at that cave.



spooky secret
Livio
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Tuesday, June 23 2009, 5:36 pm EST

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anyway, I just added the update to the article
Isa
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Tuesday, June 23 2009, 5:37 pm EST
No. I'm an octopus.

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Not that I actually loaded "Nothing to see here", I actually started checking with the cave grabber(not TehMarz one) what cave was up on his side account.
canadianstickdeath
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Tuesday, June 23 2009, 7:07 pm EST

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I think that, as evidenced by the shockwave error caused by having a fake crate as your first tile, "You also can't make fake empty spaces. Even if you could, you wouldn't even notice them." is incorrect, and you can, in fact, make fake air.
Livio
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Tuesday, June 23 2009, 9:05 pm EST

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yeah that's just badly worded. I'll go fix that
canadianstickdeath
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Wednesday, June 24 2009, 2:13 am EST

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'canadianstickdeath' said:
I think that, as evidenced by the shockwave error caused by having a fake crate as your first tile, "You also can't make fake empty spaces. Even if you could, you wouldn't even notice them." is incorrect, and you can, in fact, make fake air.

I just realized that this doesn't make any sense.

I did some testing. I tried using fake starts and fake doors. All appear on the map, but only the first actually appears in game, which is the opposite of what would happen if I put multiple doors. There's no way to confirm whether or not water levels, air pockets, enemies, or even air, are doing the same.
shos
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Wednesday, June 24 2009, 6:50 am EST
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hey, what happens if you make a fake crate across lines, and that line is not there, as in, like these -

Code:
xxxxxxx
xx    x
xx    x
xbbg
axxxxxx
ooooooo
k<//>oo
akkkkkk
xxxxxxx
  


Isa
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Wednesday, June 24 2009, 6:52 am EST
No. I'm an octopus.

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Fake air, or fake boulder.
canadianstickdeath
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Wednesday, June 24 2009, 6:56 am EST

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Interesting question. Depends on whether HATPC makes an attempt to load the line before realizing it's the wrong length. I'll try it.
Isa
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Wednesday, June 24 2009, 6:59 am EST
No. I'm an octopus.

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Oh. I didn't think that that line was shorter. Good point.
canadianstickdeath
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Wednesday, June 24 2009, 7:00 am EST

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I would expect either, fake tile from end of deleted line, fake tile from end of line prior to deleted line, fake air, or shockwave error.
canadianstickdeath
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Wednesday, June 24 2009, 7:04 am EST

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And the winner is!

Fake tile from end of line prior to deleted line!
Isa
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Wednesday, June 24 2009, 7:09 am EST
No. I'm an octopus.

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It ignores the deleted row completely. I just tested. So in Shos example the fake crate becomes terrain.
Isa
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Wednesday, June 24 2009, 7:09 am EST
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Lol, I was way too slow. Should've updated the topic.
shos
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Wednesday, June 24 2009, 7:17 am EST
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but there would be no real boulder. and there is no air there, those two lines will disappear.


Isa
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Wednesday, June 24 2009, 7:19 am EST
No. I'm an octopus.

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Code:
 k<//>oo
akkkkkk


Fake boulder.

And the other one becomes fake terrain.
canadianstickdeath
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Wednesday, June 24 2009, 7:20 am EST

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?????

I don't know what you just said, shos, but the consensus is that lines that are removed from the cave do not affect fake crates.
shos
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Wednesday, June 24 2009, 7:23 am EST
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lol, YOU were way too slow? this was supposed to come after isa's first post.

and csd, look at what isa said.
i'll update It's_a_Fake!! this evening. i have a meeting with a university professor tomorrow morning so i probably will not be as active other than that.


canadianstickdeath
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Wednesday, June 24 2009, 7:27 am EST

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What's to update? The removed lines don't show up in the fake crates? It's not really something that people would really consider and need an example of. At most, a brief mention of it in the article, but even that isn't really required, since you can read it on page two, right underneath, if you happen to be really interested in fake crates.

IMO this was a glitch that could have been, but wasn't, and even then, it probably wouldn't have been useful.

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