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« shos's Blog The following is a guide about the very neat trick of Fake Crates. Credit goes to CSD for finding this glitch in the first place. What are They? Fake crates are loaded into the game as simple, regular tiles. What is the difference, then? Well first of all, in the cave code, there are lots of characters which signify unique items in the game. Cavemaker uses these characters: b d g k l m n o t u v w x z ! @ # ) ( ^ [ ] > < ~ = . | / + 1 2 3 4 5
Fake crates are caused by the use of other characters that have no real meaning to the game. When the game loads unused characters such as a, s, or %, it doesn't know what to do, so it turns them into the nearest "real" tile that is to the left. Why? This is because the game loads the cave code from left-to-right. Any characters that it doesn't recognize will just be replaced by the real tiles directly before it. This means that if in the cave code it says: "ks", it will take the "s" and make it appear as a "k" ("k" represents a Steel Crate ). The difference is the "s" is a fake crate, and it has certain gameplay advantages. Basically, any characters that CaveMaker doesn't use can be used for fake crates. However, the number 0 and numbers 6-9 create a shockwave error when the game tries to load the levels. Numbers 1-5 work because they represent monsters in the game, which means that you can't use any numbers as fake crates. Fake Crates' Abilities Fake crates look and act exactly as the tile to the left of them, but during gameplay they have special abilities. For this guide, let's refer to this example of coding: "kaaa", which appears as four metal crates. But, we shall call the "k"s Real Crates and the "a"s Fake Crates. Fake crates must be "activated" in order for you to use their abilities. The most simple way of activating fake crates would be to destroy the real crate that they are referring too. For example, in the sequence of "kaaa", if an arrow destroys the real crate, all of the "a"s turn to fake steel crates. Once activated, fake crates are similar to tutorial arrows. They are immobile; can't be rolled, tossed, or shot; and they cannot fall. Arrows, dynamites, enemies and Hannah will simply move through these crates as if they aren't there. Falling items also fly through them. One of the peculiar things that fake crates do is that when Hannah moves through them, fake crates always seem to be on top of her, blocking your view of her and creating a blindness effect. Arrows, boulders, and other things, however, travel in front of fake crates, so you can tell if they are traveling through fake crate paths. But if a boulder is rolled into a tile that is occupied by a fake crate, it will make the fake crate disappear, and when the boulder is moved again, the fake crate will no longer be there. Activating Fake Crates There are more ways of activating fake crates than what was mentioned previously. In the chain of: "Kaaa" we can activate the fake crates through the following ways: This appears as a 4-tile wide platform with four boulders on it. If you are aware of the trick that lets you separate boulders using platforms, you can duck-jump onto the platform between two boulders and push the farthest-left boulder away from the rest. By moving the boulder, the rest of the boulders become fake. Advanced Activation Those were just the basic ways of activating Fakes. Now here's the confusing part, which involves activating fake crates from areas other than the farthest-left tile. In the same setup of: "kaaa": The "#" represents the starting position (in this case, where Hannah is standing), and the ">", "<" and the "v" are arrows. Anyway, when the arrow at the bottom of this code destroys the bottom steel crate, the "a"s next to it become fake. Then the three steel crates above that begin to fall down. As each crate falls, each row's "a" becomes fake individually, and when the last crate falls, the top "a" finally becomes fake and Hannah (who is standing at the "#") falls through the fake crate path. You can also use dyanmite chain reactions, but you wouldn't be able to keep that wall of steel crates on the left of the drop. Working with Spikes When you create fake spikes, such as this: "maaa" ("m" represents up-spikes ), in any matter, spikes cannot be mobile; this means, the only way to create fake spikes, is by destroying them directly. If a spike is destroyed by a FALLING OBJECT, such as a boulder rolling/falling on a spike, the other fake spikes will NOT become fake! You will simply die if you touch them. But, if the spikes are destroyed by a dynamite explosion or by an arrow, the rest of the chain WILL become fake. What You Can't Do with Them In accordance to this setup: When you destroy one of those "steel" crates, the rest will become fake. You would expect the boulders to fall through the fake crates all at once, right? Actually, only one boulder will fall, and that will be the one on top of the destroyed crate. The rest however, will stay where they are because, according to the game, no action happened to the steel crates which are now fake. Thus, nothing should be happening to the boulders on top of them. They will stay there forever until they are destroyed. However, you can still stand on them because the boulders are not fake. If those boulders are destroyed, any objects on top of them will still fall, and they'll go right through the fake crates. You cannot make fake starting points, doors, enemies, water taps, water levels, or air pockets. You can make fake terrain and secret areas, but there is no way of destroying terrain or secret areas, meaning that it would be a waste. The same goes for blank spaces and tutorial arrows. Fake Crates Across Different Lines It's possible to create fake crates from the end of one line and to the next. For example, if the last character on one line is a "+" (treasure), and the first character of the next line is an "a" (fake crate), then everything will work the same as if that new line wasn't there. Lines of code that are removed from the cave for being too short of too long also act as if they were never there. So you cannot create a fake crate based off of the last tile from a removed line. It's pretty simple, but the only thing that doesn't work is if you start the very first line of your cave with a fake crate. With nothing to reference to, you'll end up starting a shockwave error. Tips While CaveMaking If you're making a cave that uses many fake crates, it will definately be annoying to replace every single designated spot into a fake crate by typing in the characters yourself. This way is also a good way to miss some of your fake crates, thus glitching up your cave. However, there is a way for you to free yourself of that annoyance. For every spot where a fake crate belongs, you should fill it up with a "marker tile" that you will never use, such as a tutorial arrow. Then after you have your coding, paste it in Notepad (if it's not already there) or Microsoft Word, then go to EDIT > REPLACE (or Ctrl+H). Next, tell it to find your marker tile's text (for example, the right tutorial arrow is a ")") and replace it with a fake crate character (such as "a"), and click REPLACE ALL. Be sure to remember to do this for every time that you upload that cave. Example Caves and a Video If you want to see the power of fake crates for yourself, play the example cave below. Just upload the cavecode to your account to play it. Another good example cave is Jellsprout's Never-Ending Story (a forum event) entry: NES 3: Illusions. It_is_Fake
terrain 1 background 1 water clear xxxxxxxxxxxxxkxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxkxxxxxxxxx  xxxxxxxx xxxxxxKaaaaa|        <  xxxxxxx xxxxxGKaaaaa|"axxxxxxxxx  xxxxxxx xxxxxxxKaaaa|x+x    oxxx xxxxxxx xxxxxxKaaaaa|"ax  > bxx  xxxxxxx xxxxxxKaaaaa|x+x[=]x  xx  xxxxxxx xxxxxxxKaaaa|"ax " x maaaaxxxxxxx xxxxxxKaaaaa|x+x " xxxxxxxxxxxxxx xxxxxxzzxxxx|"ax " waaaa|xxxxxxxx xxxxxxxwaaaa|z+x " maaaa  xxxxxxx xxxV xxx x xxxoxx|x  oKa  xx  x  xxxx xxx x xxxK < xxxxxx  x  xxV xxKax xx Ka a  Ka    xxx o xxxxxxxxxxx  x xxx XmD  xxxx|a >Ka      xx    >Vx Xxxxx xxxx >|xxx  +aa  x>  VKax x X  xxxxxxx^xxx xxxxxxx    x>Kxx x X    |aa  x>  |a    < K xxxxxx x X # > |aa  x K |a < =xxxxx2oaaaax xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx NES 3: Illusions
terrain 1 background 1 water clear K        V  <             K KKKKKKKKKKKKKKKK >  |           KKKK KaaaaaaaaaaaaaaK |              KKKK KaaaaaaaaaaaaaaK  =aaa =aaa =aaa =aaa === KKKK Kaaaaaaaaaaaaa+K  ^  ^  ^  ^     KKKK KaaaKKKKKKKKKKKK V <|  <|  <|  <|    <| KKKK KaaaaaaKKKKKKKKK               KKKK KaaaaaaKKKKKKKKK   === =aaa =aaa === =aaa^KaaKK KKKKKaaaaaaaaaaaa    ^  ^     ^> |KaaKK KKKKKaaaaaaaaaaaa| >   |>  |>    |  VK+Kaa Kaaaaaaaaaaaaaaa ^              KKKa KaKKKKKKKKKKKKKK  =aaa === =aaa === =aaa KKKa KaKKKKKKKKKKKKKK     V  <|  <  >^   KKaa KaKKKKKKKKKKKKKK  V     <       >Ka+Ka KaKKKKKKKKKKKKKK  |^             KKKK KaKKKKKKKKKKKKKK  ^=aaa =aaa === =aaa^=aaa KKKK KaKKKKKKKKKKKKKK            |   KKKK KaKKKKKKKKKKKKKK            >  VKKKK KaaaaaaaaaaaaaaK               KKKK Kaaaaaaaaaaaaa+K  =aaa =aaa =aaa === =aaa KKKK Kaaaaaaaaaaaaaaa               KKKK KKKKKKKKKKKKKKKK         ^^  ^^   KKKK KKKKKKKKKKKKKaaaa> >     V>  |>  |V   KKKK KKKKKKKKKKKKKaaaa|> =aaa =aaa|=aaa =aaa === waaa+ KKKKKKKKKKKK+Kaaa >   ^  V^       |  K KKKKKKKKKKKKKKKK               maaaK >        ^              KKKK K Kaaaaaaaaaaaaaa  === =aaa =aaa === =aaa   K K Kaaaaaaaaaaaaaa|    ^ < ^         K K Kaaaaaaaaaaaaaa| ^    <|          K K#Kaaaaaaaaaaaaaa    ^<<<         D K KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK By clicking here, you can watch a video that will help you further understand the guide, and it was made using the example cave "It's a Fake!!" above. Both the example cave and the video were made by Shos. It is advised that you pause the video in order to read some of the titles fully. User Comments (30)
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