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« jellsprout's Blog

What?

If too many dynamites are flying at the same time, some of them may disappear.

How?

If there are 5 dynamites flying at the same time and you hit a wooden dynamite crate, one of the flying dynamites will disappear. The dynamite that has been flying the longest will be the dynamite that will disappear.
This happens because the game can only handle 5 dynamites at the same time. If more than 5 dynamites are flying, the game will handle it by making the oldest of them disappear until there are 5 dynamites left.

When?

You can only do this if you can hit 6 dynamite crates before the first dynamite hits anything. You can do this by packing many of them together, or by making them fall down a pit.
If there are 6 or more dynamite crates next to eachother, you can hit them fast enough to make the first dynamite disappear before it hits anything. If the glitch is used like this, it is called Dynamite Juggling.

Why?

You could utilise this to prevent explosions in a chain of wooden dynamite crates. For example, if many of these crates are ontop of a steel floor, you can use this glitch to prevent the floor from blowing up. Just remember that you can't make the final 5 dynamites disappear.

Where?

Ckjr's Slackin 4 uses this glitch.
To try this glitch, you can use this code:

Code:
DynaJuggle
terrain 1
background 1
water clear
xxxxxxxxxxxxxxxx
x      +       x
x              x
x              x
x              x
x              x
x              x
x              x
x              x
x              x
x             xx
x             mx
x              x
xD ////////// #x
xkkkkkkkkkkkkkkx
xxxxxxxxxxxxxxxx

Who?

Bmwsu made a short video about this in May 2008.

Video



video made by Bmwsu

See Also: Dynamite Skipping Corners

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User Comments (2)
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canadianstickdeath
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Thursday, July 2 2009, 11:35 pm EST

Age: 35
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I think it might be an idea to combine this (with disappearing arrows, exploding dynamite, and falling objects) in an article about these types of limitations (no idea what to call it). If the section would be long (as with falling objects -- Zero G & Regeneration), then you could just briefly describe it and the link to the main article.

Reading this article just gave me an idea for a trap where you're forced to hit a dynamite crate, and then you have to quickly find a way to get a bunch of other dynamite crates flying in order to stop it, and, along with a speed-trap aspect, there could also be a puzzle where you have to find a way to get the dynamite crates into position and with enough room to fly, and also, what order to hit them (since some crates might be given more room to fly than others, you'd have to hit the ones with more room first). Sound CRAZY, lol, but hopefully there'd be enough room to fit it all in.
jellsprout
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Friday, July 3 2009, 5:28 am EST
Lord of Sprout Tower

Karma: -2147482799
Posts: 6445
Gender: Male
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The problem is the room. Unless you make these massive pits, you have to put the crates really, really close to eachother.


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