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« Blogs Index < Game Guides < Free Rider 2 Guides
« Livio's Blog

Sometimes when you make a level in Free Rider 2, you can place items with a pretty deep sense of accuracy. However, the level code can't always keep up with this level of accuracy, and you may find that if you take the code and load it into the game, certain items will move very slightly, probably by a few tenths of a pixel.

This problem is most noticed on DDA's, where a difference in precision could ruin the entire level. A more recent example is guyguyxtreme's Vine of Mine. He claimed not to be aware of this glitch, so now I am writing this guide.

The best way to avoid becoming a victim to this glitch is to reload your level code periodically as you work on your levels, and make sure that everything still works alright. The more you test, the less work you have to do whenever you come across this glitch.
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GF4
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Sunday, August 8 2010, 2:51 pm EST
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Why must games have glitches.


Check my description for my accounts.
soccerboy13542
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Sunday, August 8 2010, 3:06 pm EST
~*~Soccer~*~

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if games didn't have glitches hatpc would be nothing.


Livio said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
GF4
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Sunday, August 8 2010, 3:11 pm EST
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soccerboy13542 said:
if games didn't have glitches hatpc would be nothing.


This is true, but you have to decide if you want no glitches at all or glitches with some bad sides such as the "< >" glitch in HATPC, and this.


Check my description for my accounts.
Livio
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Sunday, August 8 2010, 5:27 pm EST

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Hmm, I'm making a level right now and I reloaded the code and I noticed an extra amount of spacing in between lines that made up some artwork.
jellsprout
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Sunday, August 15 2010, 11:37 am EST
Lord of Sprout Tower

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Reloading the level and re-obtaining the code usually fixes this problem. Not always, but it still works most of the time.

So, get code, load code, get code again, save code.


Spoiler:
Livio
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Sunday, August 15 2010, 3:45 pm EST

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There's also another glitch where sometimes you just can't erase a line and the only way to make it go away is to reload the code.

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