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HATPC Comp #28:
Monsters

Author: Yaya
Game: Hannah and the Pirate Caves
Date: Sunday, March 29, 2009 - 12:00 am

[?] Karma: 0

Description:
Comp #28 cave. This is by far my smallest cave, but I managed to okayishly shove 2 gems, a heart crate and 5 monsters into it. If one of the monsters get stuck and makes the level impossible, I give you permission to commit suicide.

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Dimensions: 35x29 — Treasures: 9 — Water: None


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User Comments (15)
« Forum Index < The Hannah and the Pirate Caves Board

Yaya
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Sunday, March 29 2009, 8:32 pm EST
The Dawning Of The Age Of Yaya

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Up on Tohunga3. Enjoy.




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Quirvy
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Sunday, March 29 2009, 8:36 pm EST
  

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I cannot get that monkey to work right. One time he's on the boulder, the next time he he's in the spot where I need to be to push the boulder, and then he lands in the secret area that I need to crawl into.


Yaya
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Sunday, March 29 2009, 8:38 pm EST
The Dawning Of The Age Of Yaya

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I try to push the boulder just as he bounces off the right side of the platform.




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Ckjr
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Monday, March 30 2009, 7:39 am EST

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The direction which a monster moves is random, so one turn it may be moving to the left, another, may be moving at the right. You can put a metal or dynamite crate or terrain beside the monster to control the monster's direction.
snowman
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Monday, March 30 2009, 8:14 am EST
I am a person.

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Or put it beside a wall.






Cedric
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Monday, March 30 2009, 5:22 pm EST

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It's WAY to evil and hard.
Yaya
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Monday, March 30 2009, 6:38 pm EST
The Dawning Of The Age Of Yaya

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It's not evil, I'll admit it's hard. All monsters are luck based, so there is no way to avoid that, though.




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Isa
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Monday, March 30 2009, 7:13 pm EST
No. I'm an octopus.

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Luck based?

Now, I know you didn't mean to offend or anything, but calling them luck based and saying "there's no way to avoid that" is pretty naive. Look at The Nasty Nest for starters.

I could talk about this for a while but I won't.
Yaya
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Monday, March 30 2009, 7:32 pm EST
The Dawning Of The Age Of Yaya

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Ok maybe I worded that wrong. Kinda trying to say:  
Code:
  TheNastyNest 
terrain 1 
background 1 
water clear 
xxxxxxxxxxxxxxxxxxxxxx 
xxxxxxxxxxxxxxxxxxxxxx 
xxxxxxxxxxxKxxxxxxxxxx 
xxxxx>     K      xxxx 
xxxV               xxx 
xxx x=              xx 
xxx xxx2 b  x  2x  #xx 
xx   xxK||||xK||xxxxxx 
xx+   x|  Kx>  ^xxxxxx 
xxm>m  |  Kxx    wxxxx  
xx|m|  <> wxx +   xxxx 
xxx|xxx    xx==== wxxx 


This may come out wrong, but look at the monkey on the left in the code, it's supposed to go down, but it's not in the code, but sometimes it ends up  
Code:
 xxm>m  |  Kxx    wxxxx 
xx|m|   
  this might of came out wrong, though. I definitly do not know as much about Hatpc as you, so if you say what I said was stupid, then it was probably stupid.




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Isa
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Monday, March 30 2009, 7:36 pm EST
No. I'm an octopus.

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Well, that does indeed happen. But look at the monster trap below that! That is one heck of a long monster trap.

Also, when the monsters screw up in this cave, the cave isn't getting harder, but easier. Here, it's vice versa.

EDIT: Well, except for one case in my cave, the one you pointed out.
Yaya
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Monday, March 30 2009, 7:39 pm EST
The Dawning Of The Age Of Yaya

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Wait I'm confused. In:
Isa said:

Also, when the monsters screw up in this cave, the cave isn't getting harder, but easier. Here, it's vice versa.


Are you talking about this cave or Nasty Nest.




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Isa
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Monday, March 30 2009, 7:41 pm EST
No. I'm an octopus.

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When the monkey/lion falls down here, it mostly turns out much harder if it doesn't fall as predicted and even turns impossible at times. If a monster falls in an unexpected way in The Nasty Nest, in almost all cases, the cave just gets easier.
Yaya
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Monday, March 30 2009, 7:47 pm EST
The Dawning Of The Age Of Yaya

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I'll admit at certain parts, I overlooked that, but in the rest of the cave, if a monster gets stuck, it gets easier. Since you've seemed to make a really good point about that, I'll try to figure out a way to fix it.




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Yaya
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Monday, March 30 2009, 8:16 pm EST
The Dawning Of The Age Of Yaya

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Ok I've done some "stuff" to the level to make conquering the 1st monkey easier. Isa = for helping me.




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Quirvy
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Tuesday, April 14 2009, 7:32 pm EST
  

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8.4/10
Great
The second monkey is not a very friendly one.

Pretty good cave from what I've been able to see.



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