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HATPC Comp #28:
Monsters

Author: Harumbai
Game: Hannah and the Pirate Caves
Date: Tuesday, March 31, 2009 - 11:56 pm

[?] Karma: 0

Description:
A monster cave for the competition, although I didn't spend much time on this. Sometimes the monsters can mess up which messes up traps furthur on as well, but if I wanted it to work all the time then the traps would have to be so precise they would get irritating. There are a couple of speed traps at the end because I ran out of monsters. Up on harumbaitester

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6.1 out of 10
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2 votes
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Dimensions: 112x20 — Treasures: 7 — Water: None


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User Comments (7)
« Forum Index < The Hannah and the Pirate Caves Board

Quirvy
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Tuesday, April 14 2009, 7:44 pm EST
  

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This cave is way too hard in my opinion. It took me a while to even figure out how we're supposed to start out. I originally thought we were supposed to try to trap the bird after the first arrow or something. I eventually figure it out, but honestly, it's just too much being rushed for me. I can't get through all of that and then be expected to jump onto a platform and up into the next level in a very limited amount of time.

Other users could probably do it with ease, but I'm just not at that level of caveplaying, which is exactly why I don't normally judge comps anyways.


canadianstickdeath
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Thursday, April 16 2009, 4:40 pm EST

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Meh, I got bored of playing the beginning over and over again. I never did get to the platform and up in time. The closest I got was once when I trapped the bird at the beginning, but even without that addition obstacle, I wasn't able to pull it off.
Harumbai
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Thursday, April 16 2009, 6:36 pm EST
[|]-Irrelevance-[|]

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I don't know why no one can do this level. It isn't the most straight forward level, but if you jump over the pawkeet so it goes into the little space on the left and then you crawl until it almost catches up with you then you jump over it and hit the arrow that opens the next room and the pawkeet hould keep flying. The you chase after it as fast as possible and jump on the platform bfore it comes back so you can get furthur.

Quirvy said:
  It took me a while to even figure out how we're supposed to start out. I originally thought we were supposed to try to trap the bird after the first arrow or something. I eventually figured it out,  


Quirvy this is no way near as hard to work out as any of the "Midnights"


Check out "Forever" on Harumbaitester.

krotomo
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Thursday, April 16 2009, 6:44 pm EST
Baaa Majesty, Sheep Lord Kroto

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or you can just trap the pawkeet with the metal crate


Livio
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Friday, April 17 2009, 6:20 pm EST

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you can actually trap the bird in the first room. edit: oh wait, I should've read these posts...

and I didn't think it was too hard.
Harumbai
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Friday, April 17 2009, 6:37 pm EST
[|]-Irrelevance-[|]

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Well then why didn't you judge!

I was trying to use monsters similarly to how they were used in "The Nasty Nest", But obviously I made everything to complicated and hard. The last four traps are pretty cool though, maybe I should have put them at the start.


Check out "Forever" on Harumbaitester.

Quirvy
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Friday, April 17 2009, 6:42 pm EST
  

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Harumbai said:
Quirvy this is no way near as hard to work out as any of the "Midnights"


I don't recall saying anything even remotely similar to that.

Although, referring to me getting stuck at the start, it looks too much like you're supposed to trap the pawkeet, although after multiple attempts, you realize that that's not how you do it.

My main problem with the start isn't that. It's the platform that you need to get to in time, which I just don't like.



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