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Author: canadianstickdeath
Game: Aeon (Demo)
Date: Friday, July 15, 2011 - 10:42 pm

[?] Karma: 0

Description:
This was supposed to have been inspired by Zero-F, but in the end it just ended up being semi-lame with huge load times.

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User Comments (5)
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Livio
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Saturday, July 16 2011, 12:13 am EST

Age: 21
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I gave up after 6 or 7 tries.

it's cool, but it reminds me of dekudude's gamemaker game, where it's really just trial and error over and over and over again.
canadianstickdeath
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Saturday, July 16 2011, 3:47 am EST

Age: 25
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If you're wondering how this is done, it's the negative ambient friction.
shos
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Saturday, July 16 2011, 1:53 pm EST
~Jack of all trades~

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huge loading times. and uh, after 3 tries(im waiting for it to load the forth now) i came here and read csd's post, and maybe i missed something, cuz i can't get past anything after the first jump. oh my god it's still 48%?!

so what's negative ambient friction? O_x


shos
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Saturday, July 16 2011, 1:56 pm EST
~Jack of all trades~

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kay, i'm not going to wait for it once more to load. but i see that if i hold left, it'll accelerate me to the right? that's the idea?
it looks cool. but loading time really has to be improved.  


canadianstickdeath
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Saturday, July 16 2011, 5:23 pm EST

Age: 25
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The loading times are just the worst, lol. Holding left shouldn't increase your speed that much. I haven't really tested it to see, but I have running acceleration at like .00000001, so assuming that works correctly...

Shos, what you're missing is that I have the duck-jump height set to a much lower value than the full jump height.

In Zero F, ambient friction was was set to 0. In this cave, I make it negative.

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