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Knytt Stories for beginners

Author: Harumbai
Game: Knytt Stories
Date: Friday, November 18, 2011 - 5:11 am

[?] Karma: 0

Description:
Not for people who get emotional when playing games.

Image:

User Rating: (Log in to rate)
7.4 out of 10
Good
3 votes
Difficulty Rating: (Log in to rate)
2.7/5 — Normal
2 votes

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User Comments (21)
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shos
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Friday, November 18 2011, 7:18 am EST
~Jack of all trades~

Age: 27
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Location: Israel
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note for people - you need the newest version of KS to play this. *downloading*


shos
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Friday, November 18 2011, 8:07 am EST
~Jack of all trades~

Age: 27
Karma: 384
Posts: 8259
Gender: Male
Location: Israel
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I can't open it
the Zip file of the newest version is corrupted, and the older versoin doesn't run the file...


Silver
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Friday, November 18 2011, 3:47 pm EST

Karma: 121
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I just downloaded the .zip of the newest version. It's fine for me.
(Not sure about the old version .exe though)
shos
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Friday, November 18 2011, 7:49 pm EST
~Jack of all trades~

Age: 27
Karma: 384
Posts: 8259
Gender: Male
Location: Israel
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The zip is damaged or corrupted on my computer I can't play the level!..I can, however, work with the .exe version..


Livio
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Saturday, November 19 2011, 9:43 pm EST

Age: 27
Karma: 470
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Location: Arizona, USA
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I got stuck at the point where you get the umbrella. I just can't make that jump.
Silver
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Saturday, November 19 2011, 9:45 pm EST

Karma: 121
Posts: 3581
Gender: Female
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I'm stuck at getting the double-jump powerup...
Harumbai
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Saturday, November 19 2011, 9:52 pm EST
[|]-X-[|]

Age: 26
Karma: 260
Posts: 1743
Location: New Zealand
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Because you can't cross the screen? I don't think it's really that hard, but you could just cheat your way past if your really want to, I don't mind.


Upcoming HatPC level: Sanctuary, coming soon to an internet browser near you...
Livio
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Saturday, November 19 2011, 9:54 pm EST

Age: 27
Karma: 470
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Location: Arizona, USA
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I'm beginning to think that maybe I went down into the cave too early? Or maybe you just made the first umbrella jump too evil.

By the way, I liked the screen where you get the long-jump power up. It was a fun, and that fun-ness was reinforced by the colors of that screen. And it was a bit challenging, but the perfect level of challenge for the beginning. Although that screen doesn't feel like it belongs next to the dark cave screen to the left of it. Maybe there should've been a better transition.

Speaking of the dark cave screen, I didn't like the next screen on the left. I liked the house and the message that came from it, but the colors on that screen were just ugly and incongruous together. And there was an evil jump that took me too many tries to master, adding more to the unpleasantness of that screen.
Harumbai
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Saturday, November 19 2011, 10:03 pm EST
[|]-X-[|]

Age: 26
Karma: 260
Posts: 1743
Location: New Zealand
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I thought the colours looked fine, but if your going to go all fashion police on me then I'm sure you know what you're talking about .

I take it you are on the screen with the umbrella?


Upcoming HatPC level: Sanctuary, coming soon to an internet browser near you...
Livio
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Saturday, November 19 2011, 10:06 pm EST

Age: 27
Karma: 470
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Location: Arizona, USA
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Maybe the reason I didn't like that screen was because you mixed white + texture with dark purple + no texture. It didn't make a lot of sense and I almost didn't notice one platform because I thought it was in the background.

And yeah, I die literally right when I get the umbrella.

EDIT: I finally did it! I passed that screen...
Silver
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Saturday, November 19 2011, 10:09 pm EST

Karma: 121
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Gender: Female
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OK, I got the double-jump and invisible power-ups, but I'm confused to where to go now. Hints, please?
Harumbai
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Saturday, November 19 2011, 10:13 pm EST
[|]-X-[|]

Age: 26
Karma: 260
Posts: 1743
Location: New Zealand
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Spoiler:
[/spoiler]

Spoiler:


Upcoming HatPC level: Sanctuary, coming soon to an internet browser near you...
Silver
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Saturday, November 19 2011, 10:28 pm EST

Karma: 121
Posts: 3581
Gender: Female
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I finished it!

Spoiler:
Silver
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Saturday, November 19 2011, 10:31 pm EST

Karma: 121
Posts: 3581
Gender: Female
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6.5/10
Average
2.5/5 — Normal
Forgot to rate it.

Really liked the design, and the challenge of it, though the transitions were a little sudden, with all the sudden changes in the graphics, such as the dark cave to the colorful land right of it. The concept was basic, but the ending managed to pull a heartstring or two.
Livio
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Saturday, November 19 2011, 10:40 pm EST

Age: 27
Karma: 470
Posts: 9620
Gender: Male
Location: Arizona, USA
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7.5/10
Good
2.8/5 — Normal
Just beat it, and without any spoilers.

It was a little short, but that's forgiven because you actually took the time to enter the comp.

I liked the idea of backtracking, but what I was really doing was going through a cycle over and over again until I beat the level. That wasn't very interesting, unless it was meant to symbolize the main character's spiraling into madness, leading up to the final screen.

The ending was cool, not only because of the funky colors but also because of the screen before it with the weird play on perspective. Or maybe I'm interpreting it wrong and you were really aiming to create some kind of 3D layering effect.
Harumbai
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Saturday, November 19 2011, 10:54 pm EST
[|]-X-[|]

Age: 26
Karma: 260
Posts: 1743
Location: New Zealand
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You can interpret it however you like...

I think people kind of misunderstood the point of this level which wasn't really to provide an amazing adventure or gameplay but to be about looking at all of the screens and the constantly changing tilesets were meant to be a feature of the level, not a flaw. I felt I have already done the whole sticking with one tileset thing quite a lot and for 20 screens/ a small number of screens you could stick with one tileset but I felt that it would get a bit tired unless you changed, so why not change every screen. Also I tried to combine the tilesets unusually and in ways they hadn't been done before.

Part of it was also how well each of the scene fitted the music (which I wrote) and I think they are all quite pretty which fits the style of the music.


Upcoming HatPC level: Sanctuary, coming soon to an internet browser near you...
Isa
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Sunday, November 20 2011, 5:25 am EST
No. I'm an octopus.

Age: 27
Karma: 686
Posts: 7833
Gender: Male
Location: Uppsala, Sweden - GMT +1
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8.3/10
Great
I beat this pretty quickly, though I realize it wasn't intended to be difficult.

At first, I wondered why you had such a sudden tileset change for each screen, but then I realized that it was a small level and it was more or less needed.

The tileset in one of the screens made it initially difficult to grasp what was terrain and what was not (I think it's the top-right one, can't remember). I learned quickly though.

The story wasn't as emotional as I thought it'd be...it seemed pretty out of place, to be honest.

Overall, a neat work, but not more than that.

PEdit: Oh yeah, the music was a nice touch. Good work on that! *score raised*
Livio
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Sunday, November 20 2011, 6:59 pm EST

Age: 27
Karma: 470
Posts: 9620
Gender: Male
Location: Arizona, USA
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The music didn't loop for me for some reason. So most of this level was played in silence. That just tells you how long I spent playing it...
shos
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Sunday, November 20 2011, 7:05 pm EST
~Jack of all trades~

Age: 27
Karma: 384
Posts: 8259
Gender: Male
Location: Israel
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I have failed to participate in the comp

Also, I still can't open the game, anyone has any ideas?


Livio
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Sunday, November 20 2011, 7:07 pm EST

Age: 27
Karma: 470
Posts: 9620
Gender: Male
Location: Arizona, USA
pm | email
Are you loading the .exe? Are you going to Install Level and putting in Harumbai's level? And then are you going to Play and seeing Harumbai's level in the list?
Livio
[?] Karma: 0 | Quote - Link
Monday, November 21 2011, 12:15 am EST

Age: 27
Karma: 470
Posts: 9620
Gender: Male
Location: Arizona, USA
pm | email
Harumbai said:
You can interpret it however you like...

I think people kind of misunderstood the point of this level which wasn't really to provide an amazing adventure or gameplay but to be about looking at all of the screens and the constantly changing tilesets were meant to be a feature of the level, not a flaw. I felt I have already done the whole sticking with one tileset thing quite a lot and for 20 screens/ a small number of screens you could stick with one tileset but I felt that it would get a bit tired unless you changed, so why not change every screen. Also I tried to combine the tilesets unusually and in ways they hadn't been done before.

Part of it was also how well each of the scene fitted the music (which I wrote) and I think they are all quite pretty which fits the style of the music.
Considering that I guess I really did rate it a bit low--Wait, you wrote the music? I must raise my rate now.

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