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Author: Livio
Game: Aeon (Demo)
Date: Wednesday, January 11, 2012 - 2:04 pm

[?] Karma: 0

Description:
While this may seem like a lot of level code for one level, it's because it's carrying all of the default options that are supposed to be built-into the game. For instance, notice the option that says loadDefaultSettings="false". If you were to make a level with that set to true, you would automatically have everything here except for the title, level code, and level options, of course.

This is a novelty level

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User Comments (6)
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Cedric
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Wednesday, January 11 2012, 2:20 pm EST

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10/10
Masterpiece
0/5 — Very Easy
Wow, I'm really impressed on Aeon's progress. The last time I've played an Aeon demo was maybe when Aeon Demo 1 or 2 was released. The game's come a long way, and I'm not disappointed one bit.

There were a few new parts that were introduced to me when I played it just now, because I really haven't played an Aeon demo in a while. I like those surprise crates at the top of the map.

Maybe you should put the map code in to the Aeon Demo 4 blog, though. Before I saw that you made this topic I loaded a blank map in Aeon hand had absolutely no idea what to do.

Anyways, keep up the good work, Livio! =)
Livio
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Wednesday, January 11 2012, 2:25 pm EST

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I'm gonna make this novelty so that it won't show up in the rankings, but thanks for the praise, cedric!
shos
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Wednesday, January 11 2012, 6:09 pm EST
~Jack of all trades~

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This looks like awesome progress. remember my Aeonlulz video? it sucked, but anyways, compare..

I'll read the full description of the demo tomorrow.


Livio
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Wednesday, January 11 2012, 6:36 pm EST

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I edited the level code so that it now demonstrates the crawling feature. If you haven't already, clear your cache and reload the game so that you won't get a weird glitch where you can only face left while crawling. This glitch was a result of me forgetting to make the code duplicate image data whenever it's being used.
soccerboy13542
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Wednesday, January 11 2012, 6:41 pm EST
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When you go onto the gem that shoots you up, if you hold up, you shoot higher than normal. Is this because of the water having a different acceleration?

You also jump higher from the water than on the island in the middle.
Livio
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Wednesday, January 11 2012, 6:49 pm EST

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When I made this level at about 2-3am last night I thought it would be fun to make a super bounce tile, but the water was getting in my way, so I set the water's "max-speed-up" property to over 9000. If this wasn't the case, I bet the water controls would be improved.

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