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Author: Yaya
Game: Hannah and the Pirate Caves
Date: Wednesday, April 1, 2015 - 9:01 pm

[?] Karma: 0

I admit I have been sitting on this level for a while; basically all of it had been completed except the final two or three traps. I kinda lost interest in it and wasn't sure if I liked the direction that the cave took, but it felt wasteful to scrap a level I was this far into creating, so I put it on the backburner for a while in case I ever felt inspiration again.

And that inspiration happened to come tonight, on April Fools of all days. When I saw Soccerboy make a cave, with little to no good reason to make one, I felt that I had to step up to the challenge and also release a level for little to no good reason. Who knows, you might see it from a different perspective though and like it. IDK, it's probably too hard, but I think it can be very addictive.

The title comes from that you're moving so fast that you're... shifting from frame to frame?... Yeah, I got nothing. I'm on my DNA unit in biology and using scientific terms for level titles is always cool

User Rating: (Log in to rate)
7.9 out of 10
1 vote
Difficulty Rating: (Log in to rate)
4.3/5 — Hard
1 vote

Dimensions: 42x122 — Treasures: 0 — Water: None

Warning: This cave is affected by the uploader glitch. Click here to learn how to play it.

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[?] Karma: 0 | Quote - Link
Wednesday, April 1 2015, 9:02 pm EST

Age: 26
Karma: 747
Posts: 5367
Location: Ohio (US)
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Sorry that it's uploader glitched, but I guess it doesn't matter since you'll have to use Fiddler anyway. The timing is really tight in this cave, so I couldn't get around it. Oh well. Enjoy.

COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
[?] Karma: 0 | Quote - Link
Wednesday, April 1 2015, 11:34 pm EST

Karma: 450
Posts: 4466
Gender: Male
Location: 1945
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4.3/5 — Hard
Yaya said:
but it felt wasteful to scrap a level I was this far into creating

Maybe you should have left it. This cave was way too freaking hard. You told me to play this upon releasing it, and I just beat it now. At first, I was excited to see a cave made by you, but shoot, man, you're rusty. This cave is just lazy and wayyyy too hard. I was surprised in playing it, as I haven't played a hard level in a while, that I actually managed to beat it, but still.

Okay, so, problems..... there are lots!

With each path, you have a 50/50 chance of knowing which one to choose. Come on man... Why...? Why would you do this. Not only were they extremely closely timed, it was basically all up to luck to decide if you picked the right path. This may have been okay without the silly concept, but this is just miserable. Also, with this concept, you only have a few tries to get the second path correctly, or else you have to start all over.

The level was just a jumbled mess, honestly. Sorry if that sounds harsh, but it's the truth. How can you expect someone to know how the heart crates will affect the traps, how to beat the trap, and actually pull it off? You're kidding yourself if you actually believe that. It's like you made it unnecessarily hard on purpose. Hmm, where could I put MOREEEE spikes? So many stupid deaths, ESPECIALLY after you get the heart crate.

There were so many different instances where you could have made the level easier, without taking away from the cave itself. Maybe the concept could be put to good use if it wasn't so hard. What was really obnoxious was that you put in on the second trap a part where you couldn't get to a spike. One heart left, which means two tries until I'd have to get the heart crate again. I HAD TO FREAKING QUIT.

And for how hard you made this level, that ending.... you had like, a 60 block freefall? Are you kidding me? I think the only way you could have made this level worse is if you had a spike at the end of that, but I'm not sure that even compares to some of the stuff you put in this level. That freefall is just so dissatisfying. I got so far, and tried so hard, but in the end, it didn't even matter....

This wasn't fun. Going into this, I was expecting the typical Yaya-esque style, which was light-hearted in a sense, kinda silly. This was almost devil-ish. And it's not like the level is exactly bad?? It's like one of those games that's so hard you have to keep playing. I guess if this is what you were aiming for, here's a very hollow congrats :/

Yaya my boy, it's no wonder you named this level after a mutation. It's god-awful.

I don't want to discourage you, but I think you can take the criticism and this really had to be said. Here's to hoping you make something like what you've made in the past.

Livio said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.

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