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Author: Yaya
Game: Minecraft
Date: Wednesday, June 17, 2015 - 12:45 am

Part of the Series: Personal Favorites

[?] Karma: 0

Description:
Before my survival house, before my fishtank, I had an idea. I don't remember the exact circumstances under which it came to me, but I wasn't paying attention to something I was supposed to, and it popped in my head... a fenced in area with cool buildings surrounded by a lava pit, in the mesa. And thus the project was born. I was a complete and total survival noob however, so it took me some time, lots of death, and a spectacular house to get ready for a more complex project. I'd say I made my initial entirely-via-the-overworld hike to the mesa in mid November, with some very basic supplies.

I had scouted out a good open area atop a plateau from the dynamap for the outpost's location, upon reaching it, I established the fence perimeter, the pit, and the state of the art drawbridge. I thought I was pretty much invincible at this point. Whatever my initial picture of the outpost's buildings was, I realized it simply wasn't feasible, so I made due. The red building was built, and was to remain carpeted but empty for the forseeable future. The crafting hut was then built for obvious reasons, followed by the mini monolith.

At this point I realized it was time for a 2nd building... what was another material I believed was easy to get? Quartz! I spent a loooot of time mining quartz throughout the project, I never seemed to have enough, and I was really good at dying with it in my inventory. I began to acquire wool and dyes for the 2nd floor, but in the process I had a particularly damaging death, and lost most of my supplies.

From this point on, the project coasted for a VERY long time. I occasionally mined quartz or tried to gather supplies to further the outpost, but usually it wasn't enough, or I would end up dying, or the thought that I was building a town just for it to be most likely empty kept hanging over my head. In the meantime I went a little inactive, eventually came back to 1.8, built my fishtank as a distraction, and I even made a new cave. I know "other people" have left unfinished projects on the server, but it being my first serious survival project made its incompleteness really bother me.

Things completely changed late in May when I posted a lengthy rant about my various unsuccessful hijinks of trying to cure zombie villagers. While ultimately a failure, the occasion was sort of a wake up call to me that "hey, this village CAN be populated! Maybe you should actually prepare for such". I rebounded quickly and successfully cured 2 villagers, and from that point things went into turbo drive.

I began on the 2nd floor of mess hall, but put that on hold again after I realized one of the mesa's main flaws was its inaccessibility and general user unfriendliness. Prior to my arrival, all that was there was a nether portal, and a huge hollowed room out with some chests in preparation for an unrealized project. The biome wasn't directly connected to the main spawn continent-- only through the outer ring continents, so if you were going there by the overworld you either needed a boat or to really like swimming. And once you got in the biome, the uneven terrain oft resulted you in navigating the land by awkwardly jumping up and down plateaus, Skyrim style. I tried to address these issues; I built a straight and level tunnel that goes all the way through the mesa while hitting the important spots, and made it easier to access my outpost. With these things accomplished, I went back and built the mess hall's 2nd floor. Then I had some wacky adventures luring cows/pigs/sheep from the plains right on the mesa's border, through the mesa tunnel, and up a plateau into my outpost. I don't know if it's intentional, but in terms of difficulty I'd rank them Pig - This Is Easy!, Sheep - Here, Sheepy Sheepy Sheepy..., Cow - Kill Me Now. Eventually got them all there and the outpost entered the infant stages of self-sustainability. Then I filled the mess hall's 2nd floor.

At this point I got distracted by some brief exploration bouts cuz I seriously needed some diamonds. These ended badly. I came back and I connected the mesa to main continent via a series of high quality bridges, and found some diamonds in the process (hooray!). Then came the sheep pen, relatively hassle-free, followed finally by filling the interior of the red building, then the watchtower, followed by lighting the pit on fire, and then a few finishing touches. The above events get less of a description because all happened within less than a week.

And here we are now! The outpost currently has 7 villagers; 2 leatherworkers, 1 butcher, 2 weapon smiths, 1 cleric, and 1 librarian. Their trades are pretty good. Basically the only resource you can't get on site is wood, and thankfully there are lots of trees nearby. Roll your eyes if you have to, but I don't deny I'm proud of this outpost and really satisfied with how it turned out. I don't think it's similar to my original vision, but the final product is probably better. Plus, I learned so ******* much about how the game works during the ~8 month ordeal of building this. Basically whatever I learned about the game, I put to use in the outpost.

Now you might think the outpost looks... strange, but that is 100% my intention. Some of you may know how I've lamented about not wanting to build things that look like everything else, and that kind of shows in the types of things I've built. Same concept here, I wanted buildings that didn't look like other buildings in shape or materials, and I didn't want the structures within the outpost to all be made of the same stuff either. I think it turned out really well, and the various colors compliment each other.  

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Yaya
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Wednesday, June 17 2015, 12:45 am EST

Age: 24
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Location: Ohio (US)
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Yes, after that acceptance speech of a level description, I have a mountain of screenshots too, and I doubt I could fit them all + their captions into the description box. I just felt like there was a lot to capture about the project. If you've visited it at any time during its building, you might have seen a lot of the pictures' contents, so you'll probably be okay with skipping them over if you want to.
Spoiler:

SPECIAL THANKS:
People who visited the outpost at various points in its creation: Yimmy, Soccerboy, Quirvy, Atvelonis, Mymop.
Thanks to Yimmy, for initially helping me dig the pit, I believe , and introducing me to the wonders of carrots (they're basically my go-to food in-game, there's a reason why they're the only edible crop in the outpost.
Thanks to Atvelonis and Mymop for giving me various tips/pointers throughout the building process, and conversing with me to keep things interesting whilst I built.
Major thanks to Quirvy and Soccerboy. They both dealt with the brunt of my barrage of stupid questions throughout the building process, offered constructive criticism, and both gave me very helpful materials at various points in building. Quirvy gave me a weapon when a really depressing death, along with ink sacs later, helped me attain crap to trade to the villagers, mined diamonds I found with his fortune pick,  and assisted in lighting the pit on fire. It would have taken a lot longer to finish the mess hall without Soccerboy's quartz bailout, and he provided me with bookshelves. Big shoutout to him also for building a nether rail to the mesa/wither farm of questionable usefulness. That really helped with the accessibility.
Although he may not realize it/remember, Livio also did me a huge solid in the building process. Whilst in the process, of building the 2nd floor of the mess hall, I failed to secure the unfinished area, which led to a villager falling off the floor and into the pit, where it promptly got pwned by a zombie. Down to 1 villager, I was scrambling about to cure another zombie, when the server crashed. That's the Interserver for you, but upon it coming back up, the villager was back! Thanks Livio, leatherworker #2 would not be here without you.
Okay, I'm done. Enjoy.



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
Yimmy
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Wednesday, June 17 2015, 3:45 pm EST
Resident Goody two-shoes

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Quote:
The inner ring of the entire pit is on fire. Back when I first envisioned the outpost, I imagined the pit being filled with lava, but Yimmy convinced me that wouldn't be worth the effort it would take. So I went with fire. Does a great job of taking care of mobs-- the outer ring remains unlit in case you fall in.

Yimmy: Discouraging aesthetics since 2003!


Spoiler:

To Jebby, Shos said:
lol. i didn't ask if you're british. i asked if you can speak the British language! you know, it's like English, but with a wierd accent!

pronouncing "rare" as re-ah, or 'the hobbit' as lah-ob-eat.
no 'r's alive, you can't hear a british guy says 'there' the-r. it will always be 'the-ah'...
Quirvy
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Wednesday, June 17 2015, 4:21 pm EST
  

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Wow, you wrote soooooooo much. I somehow get myself to read it all last night, before I went to bed.

Yimmy was definitely right; lava would have not been worth the effort. I've only once built something in survival that involved a lot of lava, and I think I mostly did it because there was already a giant pool of Lava in the area I was building in.

One thing you might want to be careful about, is with the abstractness and uniqueness of your designs. It's not inherently bad to want to make unique or unusual designs, but you have to be careful that they look like a building, or something that you're going for. The watchtower looks kind of cool from some angles, but from others it just looks weird, because it doesn't really seem to have much of a structure at all. Similarly, I was confused by the obsidian/lapis structure. I'm guessing that's the way to enter/exit the pen, but from this angle, it seemed like it was just a blob of obsidian/lapis with some ladders plopped on. I think what I'm trying to say, is that make sure that what you're building has a clear structure. This is more important for bigger things, like if you're building a house, but still applies to small things. Like the water entrance, for example, looks like a 3x4x2 cobblestone rectangular prism, which looks kind of clunky around town.

I will say, don't actively try to keep yourself from making buildings that look "normal" or like those you see elsewhere in the world. I don't just frequently use wood/stone because it's easy to get; I primarily do it because it looks better than anything else in most cases. That's not to say you shouldn't try to be unique, but personally when I'm in the early stages of a project, having a good design >>>>>>> using unique materials. Also, when you move onto larger buildings, you may consider building stuff in creative first. When I made the bed building, I originally made it in creative, with the goal of incorporating IG colors of gold/gray. It obviously didn't work out very well, so I scrapped the color scheme and eventually went with red wool blue windows. It would have been much worse had I gotten halfway through making the building, and only realized that it wasn't going to work out. And it doesn't even have to be limited to bigger projects; if you decide to want to make a house out of melons, you probably want to make sure it'll look nice before you go through the trouble of getting all the melons.

I liked the quartz building's ground floor. I thought the water/glowstone under glass was really cool.  The idea of glass floors with stuff under them seems like a cool idea which I never really considered before, for some reason. I think that the second floor could have used windows, but it wasn't too big of a deal.

And none of your questions were stupid, we were all at one point in your position. It was kinda funny, though, that you didn't know about the chicken farm. THAT should be your main source of food, not carrots. Take a stack of cooked chicken, and don't worry about it until you get to around 10 left



spooky secret
Mymop
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Wednesday, June 17 2015, 5:52 pm EST
Your Friendly Neighborhood Mop

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Why didn't you tell me about the path you made to the mesa? All this time I've either been using boats or just walking there. Also that drawbridge is very high quality


Spoiler:
Yaya
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Wednesday, June 17 2015, 6:41 pm EST

Age: 24
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Mmhmm, the post wound up being longer than I expected, but when I realized it, I figured I was too far in to give up, and editing out bits would just take more time. I appreciate your advice on appearence and structure, Quirvy. I probably could explain the last paragraph of the description better. I didn't so much as mean it was my intention for the outpost to look strange, but that everything's current appearance is its intended look, as in something did in fact not go horribly wrong during the building. I don't exactly know what my next build will be, but it's most likely going to be a large, singular building of sorts, so I don't think I'll go as nuts as I did with materials here. IDK, I need to research. And I probably will end up trying to build whatever it is in creative 1st if I have to learn redstone for it.
Mymop said:
Why didn't you tell me about the path you made to the mesa? All this time I've either been using boats or just walking there. Also that drawbridge is very high quality
I'm not sure if you're been there since I built the path, and even then, I hope you mean walking through the nether to get there because the original mesa nether portal is still close to the outpost.



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
soccerboy13542
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Thursday, June 18 2015, 1:09 am EST
~*~Soccer~*~

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I'll offer the opposing viewpoint to Quirvy, build whatever you want. His advice of building in creative first is good but sometimes it's fun to just make stuff. You can always destroy it later if it doesn't work out.


Livio said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Mymop
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Thursday, June 18 2015, 12:47 pm EST
Your Friendly Neighborhood Mop

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Yaya said:
I hope you mean walking through the nether to get there because the original mesa nether portal is still close to the outpost.
No, I walked through the overworld. But that was only once; I usually use boats when travelling long distances.


Spoiler:
atvelonis
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Sunday, July 12 2015, 5:58 pm EST
Apocryphal Ruminator

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Swaggin. I like it. The ring of flames is pretty cool. The mesa now certainly is the coolest biome!


jellsprout said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
aych bee
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Tuesday, July 14 2015, 5:47 am EST
when i am king

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what


Spoiler:

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