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Author: Silver
Game: Hannah and the Pirate Caves
Date: Friday, October 9, 2015 - 9:36 pm

[?] Karma: +1

Description:
I've been wanting to make a few caves recently, and so decided to start off with a couple of (roughly) 20x20 levels. It's got a very unoriginal name, but I couldn't think of anything else good, so w/e.

This was tested for me by Soccer.

User Rating: (Log in to rate)
6.6 out of 10
Average
2 votes
Difficulty Rating: (Log in to rate)
3.4/5 — Challenging
2 votes

Dimensions: 20x21 — Treasures: 3 — Water: None

Warning: This cave is affected by the uploader glitch. Click here to learn how to play it.


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User Comments (3)
« Forum Index < The Hannah and the Pirate Caves Board

Darvince
[?] Karma: 0 | Quote - Link
Friday, October 9 2015, 10:06 pm EST
sea level change

Age: 22
Karma: 107
Posts: 2043
Gender: Female
Location: The Nuclear Era
pm | email
7.5/10
Good
3.8/5 — Challenging
holy **** (rating honestly), well, the first and third traps are incredibly difficult for me (I'm below average at HATPC but it still took me ~30 tries) so that difficulty is only acceptable for small levels like this to me to maintain how fun it is. Only the very first part where you have to jump over 3 arrows three different times and then over the three spaced-out arrows is evil. I did finish it with the gem, though.

The first trap is hella difficult, but I completed it by jumping to the second platform over the first round of arrows and then jumping onto the ladder after that and setting off the second trap in time for the arrow that would destroy the gem to destroy a boulder instead. The third trap was only difficult because of the precise jump timing you have to have, plus thinking about when to set it off so you can avoid the pawkeet. And that spike was annoying because I didn't even know it was there until I died to it three times.

Though, this level did manage to get me to mash the keyboard in frustration, so that must be a good thing, right? I give this a 7.5 because it was a nice way to spend 25 minutes for me atleast. 20 of those minutes spent on the first trap. It was nice for such a small level since it makes you have to think, which is what I like a lot more in levels than having to have precise jumps and movements.


"Time is a circuit, not a line; cybernetics instantiates templexity."

Silver
[?] Karma: 0 | Quote - Link
Friday, October 9 2015, 10:14 pm EST

Karma: 121
Posts: 3581
Gender: Female
pm | email
Oh wow, I wasn't expecting such a response, especially not such a highly-rated one. Glad you enjoyed the level!
Yimmy
[?] Karma: 0 | Quote - Link
Sunday, December 6 2020, 9:50 pm EST
Resident Goody two-shoes

Karma: 72
Posts: 1621
Location: Climbing In Your Windows
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5.7/10
Mediocre
3/5 — Challenging
The first trap isn't very original and it's a bit too messy for my liking (perhaps that's just preference). The second trap it just waiting so that's not super fun, and the third trap is waaayy too hard. One of the spikes is obscured by the HUD and the wonky physics at the ceiling make working out the already tricky jumps here even harder, and then there's a bird on top of all that.
I suppose there's value in the simple traps that are more of just "obstacles", but the absurd difficulty of the finale really bogs this down


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