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jellsprout
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Sunday, September 23 2018, 4:22 pm EST
Lord of Sprout Tower

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Inspired by 360Chrism's playthrough, I did my own expless playthrough of Pokemon Red. I already had the hacks on my computer for years and I have tried it some time ago, but I got bored around Fuchsia and quit.

My ruleset was a bit stricter than 360Chrism's:
- Play on a game with the experience modded out (duh).
- No glitches.
- No leveling of any kind, so no daycare but also no Rare Candies.
- No permanent stat boosters such as HP Up and Protein.
- Species Clause. I was only allowed to have one of a Pokemon species in my team at the same team. I was allowed to upgrade, for example catching a level 6 Pidgey before Brock, then later replacing it with a level 8 Pidgey before Mt. Moon.
- No Legendary Pokemon. Zapdos and Articuno make the endgame far too easy.
- The optional Rival battle west of Viridian City is mandatory.

Completed with a playtime of 11:36, and I have to say it was actually easier than my regular playthroughs. Usually I beat the E4 with Pokemon in the mid 30s, now I had several Pokemon above level 40.

My strategies:
- Rival 2 and Brock: Level 6 Pidgey to Sand Attack all opponents to minimum Accuracy, Nidoran-F and Spearow with Growl to reduce them to minimum Attack, then just slowly Tackle everything to death. I think I only needed one Potion for Brock, to bring Pidgey back up to full health after Geodude.
- That one random trainer with an Ekans on route 3 that is secretly the most difficult fight in the entire game: Restarting until Pidgey didn't get OHKO'd by Wrap and was able to throw in a Sand Attack, so that he would sometimes miss when attacking the other Pokemon, allowing them to actually be able to attack.
- Rival 3: Geodude to defeat Pidgey and Rattata, something to defeat Abra, Sand Attack Pidgey to bring down Squirtle's Accuracy, with Clefairy, Ekans and Rattata finshing him off.
- Misty: Just Oddish with Pidgey throwing a few Sand Attacks at Starmie first.
- Rival 4: Level 31 Dugtrio.
- Lt. Surge: Level 31 Dugtrio.
- Giovanni 1: Level 31 Dugtrio. Things got quite stale around this point.
- Eirika: A little bit of level 22 Doduo, but mostly level 31 Dugtrio.
- Rival 5: Level 31 Dugtrio.
- Koga: Level 31 Dugtrio and a Nidoking from the Safari Zone.
- Rival 6 and Giovanni 2: Rhyhorn, Tauros, Nidoking and Exeggutor from the Safari Zone, with some help from trusty ol' level 31 Dugtrio.
- Sabrina: Mostly the level 38 Golduck and Slowbro that I caught in Seafoam Islands, with a little bit of Tauros and Exeggutor.
- Blaine: Golduck and Slowbro.
- Giovanni 3: Golduck stomp.
- Rival 7: Rhyhorn took care of Pidgeot, Tauros of Alakazam, Exeggutor of Exeggcute, Slowbro of everything else.
- Lorelei: Hitmonlee sweep. Due to him being a Fighting type, Dewgong spams only Rest. This allowed me to get to +6/+6 with Meditate and X Speeds, allowing Hitmonlee to OHKO everything except Slowbro, who only spams Amnesia against Fighting types.
- Bruno: Slowbro KO'd the first Onix and Hitmonchan. Hitmonlee only has Normal and Fighting moves, so Haunter could easily get to +6/+6 against him with X Special/Speed. OHKO Hitmonlee with Thunderbolt, Onix with Mega Drain and 2HKO Machamp who couldn't do anything back because his only non Normal/Fighting move is Fissure which doesn't work against faster opponents.
- Agatha: Exeggutor was able to Hypnosis the first Gengar and bring him down to half HP with Psychic. At this point Agatha switched to Golbat, who got taken down to half with Psychic and nearly go KO'd before confusion hax did Exeggutor in. Electrode came in and Thunder'd Golbat down, Graveler then came in and took care of the rest.
- Lance: Electrode OHKO'd Gyarados with Thunder. None of Lance's four remaining Pokemon could do anything against Haunter, who simply X Specialed up and slowly defeated his remaining Pokemon.
- Rival 8: Graveler defeated Pidgeot, Slowbro got a Toxic off on Alakazam, after which he and Exeggutor were able to stall him to death thanks to a few Hyper Potions, Haunter was once again impervious to Rhydon and Mega Drain'd him to death, Graveler came back in to defeat Arcanine, then Haunter again faced an opponent that couldn't damage him in Exeggutor, which allowed him to use X items to fully power up, then he defeated Exeggutor and OHKO'd Blastoise with Thunderbolt.

Final team:
- Level 26 Haunter caught in Pokemon Tower
- Level 27 Exeggutor caught in Safari Zone
- Level 30 Hitmonlee obtained in the Dojo
- Level 39 Slowbro caught in Seafoam Islands
- Level 42 Electrode caught in Power Planet
- Level 43 Graveler caught in Victory Road

Other MVP's:
- All the various Pidgeys with Sand Attack
- Dux, with Cut, Fly and Sand Attack
- Level 31 Dugtrio caught in Diglett Cave
- Nidoking, Tauros and Rhydon caught in the Safari Zone

In the end it was pretty fun. Brock was very tedious, as I absolutely needed a 1% encounter rate Pokemon to defeat him at a point were Repels were pointless and even with that Pokemon the fight just took a very long time. Other than him all the other boss fights were surprisingly easy. The AI is just so broken in this game that anything is possible.
One final thing, if you want to try this yourself I recommend forbidding Dugtrio. He is incredibly overleveled for the point where you catch him and like the legendary birds he just makes the challenge far too easy.


Spoiler:
Sefro
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Monday, May 27 2019, 7:33 pm EST

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I played an awesome single player game a few months ago called Soma. It's made by the same guys who made Amnesia, and the gameplay is the same kind of run-and-hide horror stuff, but Soma is leagues better. It has much more emphasis on story and characters, and it's full of cool sci-fi concepts and disturbing Twilight Zone / Black Mirror situations, like existential horror, which is much more effective to me than angry droopy face monster horror.

The game starts okay and steadily turns out to be pretty brilliant. Months later, I still randomly think about some of the moral choice situations.
shos
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Wednesday, June 12 2019, 6:56 pm EST
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Are any of you playing pokemon GO?


Quirvy
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Thursday, June 13 2019, 12:32 pm EST
  

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+1 on SOMA, I played that game sometime last year, and its story/world kept me super captivated. I also went in knowing nothing about the story, which went very well with the game itself and some of its twists. Going into games/movies knowing as little as possible is something I've tried to do more of recently, I find it helps me enjoy media a little more.

The Pokemon Go question is about 2-3 years late here.


Aside from SOMA, the other game that really blew me away recently was Prey. I really liked the way they built their world, having a mostly linear progression but executing it in a way that makes it feel like you have a lot of freedom. Each map was also just really fun to explore. I want to replay that game some time in the future, but allocating skill points differently.



spooky secret
atvelonis
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Friday, June 14 2019, 1:28 am EST
Apocryphal Ruminator

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SOMA's been sitting in my Steam library for a few years now, I guess I'm going to have to give it a shot!


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
jellsprout
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Friday, June 14 2019, 12:31 pm EST
Lord of Sprout Tower

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Played Hollow Knight recently. Really good game, really good boss battles, though it is a little too far on the Metroidvania scale for me. Most of the time I had no idea where I was going, just skirting the edges to see which natural barrier I could finally pass. Even Metroid games are more linear than this.

Speaking of which, also done a few Zelda and Metroid randomizers. These are hacks of the game which shuffle the locations of all items and upgrades in the game. Really fun way to play through the games again, and they generally turn out surprisingly balanced as well.

Now playing the Disney Afternoon Collection, which is a real blast from the past.


Spoiler:
Sefro
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Wednesday, March 4 2020, 1:37 pm EST

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@Quirvy:  I played Prey as per your suggestion and I enjoyed it! I liked how almost all of the enemies feel like boss fights at the beginning, in that they're way more powerful than you and you have to meticulously plan how to take them out and lead them into traps. The resource management felt really on point and carefully designed.

Another game I played recently is DOOM (2016). It was on sale for $7 and a friend kept recommending it to me. I was under the impression that a super gory single-player shooter with almost no story would not be my kind of game, but I ended up playing it twice because it's so fun. It's like the opposite of Prey in some ways: you charge in like an insane person while this intense music shrieks at you. The gameplay is almost all combat, with some exploration and no puzzles or hacking mini-games or anything like that. There's no downtime in combat because if you take cover you get swarmed and killed immediately, so you have to constantly run and jump around. If you need health you have to melee kill a demon, for example by ripping its arms off and beating it to death with them. It constantly pushes you into the action and the speed and franticness creates a nice flow state.
Quirvy
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Monday, March 23 2020, 11:31 pm EST
  

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I can also +1 Hollow Knight, I played that maybe a year or 2 ago, and I got really immersed into it. I especially got into exploring the world in that game. I think it may have been the first 2D game I bought.

Sometime after, I also ended up getting really into Dead Cells, and then maybe a year later, got back into it all over again, but playing with a controller instead of keyboard. I guess the nice thing about a game of its style, is that it's designed entirely around replayability, so while exploring the world of Hollow Knight wasn't nearly as exciting the second time around, Dead Cells relies a lot less on enjoyment from exploration and a lot more purely from combat interactions. For a while, it made for a good game I could just pick up for about an hour or 2 after work, and then just put away.



spooky secret
Rocketguy2
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Friday, April 3 2020, 5:12 am EST
God wishes he was me

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Recent game I've gotten really into is Bloody Rally Show. Basically a mixture of a roguelite and a driving game, it's surprisingly fun!

It's the type of game where running over people gives you a speed increase, just so you know what to expect


Can you feel your heart burning?
Can you feel the struggle within?
The fear within me is beyond anything your soul can make, you cannot kill me in a way that matters
Yaya
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Friday, April 3 2020, 11:32 pm EST

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I've just been playing a bunch of Half Life 1-- main game, official expansions, mods. Both 1 & 2 are great games, but they kind of have different vibes to them



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
atvelonis
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Wednesday, July 8 2020, 12:48 am EST
Apocryphal Ruminator

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It took me almost five years, but I finally got through The Witcher 3. Not that it's exactly an in-demand title at the moment, but here's my review. <8000 characters as per usual in order to meet Steam's irritatingly low character limit. I have many more thoughts about the game's failings at social commentary (although this is really a problem with the video game industry in general), but I had an overall positive experience and would recommend it if you have a significant amount of time to waste.

----

The Witcher 3 is an atmospheric, action-based roleplaying title we've all heard of, and hardly needs an introduction. Set in a medieval-inspired world infested by horrifying monsters and where political conflict rages eternally, the game's strongest elements are undoubtedly its narrative and worldbuilding. A grim tone is set early on with the player's introduction to the war-ravaged farmlands of White Orchard and Velen, and goes hand-in-hand with the character design of famed protagonist and bathtub enthusiast Geralt of Rivia. Players may be surprised to discover that they're automatically distrusted (or actively despised) by most of the game world's populace, who have a great deal of negative superstitions associated with "witchers" like Geralt, specialized monster hunters whose senses have been enhanced through magical mutations. Even after helping someone, they may still resent you. This makes any friendly encounters you have that much more touching. Don't see that in video games too often; it's valuable and authentic commentary.

The Witcher 3 differs from RPG counterparts like Skyrim in that it is fundamentally told from Geralt's perspective and isn't exactly a sandbox where you can live whatever life you please. Whereas in Skyrim you can make yourself look like a bumbling fool by asking NPCs every conceivable question about the world that you supposedly both live in, The Witcher 3 chooses instead to present interactions between Geralt and other characters in a way that they would realistically happen, and assumes that the player will be able to pick up on some of the finer details along the way. Geralt is already intimately familiar with nearly every main character in the story; the game provides biographical exposition for everyone you meet in a special menu, so it's more than possible to follow as a newbie to the series (like myself). This dynamic allows the player to fit into Geralt's shoes without necessarily having knowledge of his past experiences.

Although any given conversation has multiple decision points, these options represent general conversational tones more than specific lines. When presented with a dialogue option, Geralt does not read out word-for-word what you said, and will routinely continue the conversation on his own after hearing a response. This is sometimes a little irritating, as it's possible to misinterpret his intent. I criticized Fallout 4 for using a similar structure, but the dialogue in The Witcher 3 is flat-out better-written. Confusion happens here and there, and Geralt can be a real white knight sometimes, but my overall takeaway is positive. The way that Geralt has realistic conversations without requiring your help at literally every point makes it feel like this structure has a genuine purpose instead of pointlessly obfuscating your character's words.

The writing and tone in the game's main quest are excellent, although they falter in some side quests. Many are creatively designed, with clever dialogue and unique situational elements that require actual thought on the player's part to complete, but at least as many are decidedly uninspired. This is mostly an issue with the open world genre's proclivity for quantity over quality. CD Projekt Red at least had the foresight to break the quests up into the categories "main quests," "side quests," "witcher contracts," and "treasure hunts." However, side quests can range from "save this woman from a harrowing curse by carefully reading between the lines" to "walk 25 feet and intimidate someone" (not a joke). There are probably thirty or more treasure hunt quests, and none of them are interesting in narrative or gameplay. I enjoyed the witcher contracts, which you can typically count on as being a tad longer and more refined than some random villager's request to kill the nearest flesh-eating monster. They each feature a unique creature to hunt down and fight; the investigative process that Geralt undergoes for each is a lot of fun.

My biggest complaint is that the map just isn't memorable, so exploration suffers. Every hill and valley looks exactly the same. I get that some random village looking identical to the next is part of the realism, but there's a point where it impedes any encouragement to explore. The random ditches scattered across the map make travel relatively hard. I'd try to stick to the roads, except that the frequency of tiny stone walls and bridges that completely screw with the game's horse physics make this unpleasant. Navigating the cities is a nightmare made possible solely by the path the minimap provides to the nearest objective (although its range of about 10 feet is unhelpful). I have over 700 hours in Skyrim, but even as a new player its map is possible to intuitively navigate without even trying, probably in large part because it uses a compass instead of a minimap. As another example, I haven't played Fallout 4 in years, but could easily pick it up today and walk all the way from Sanctuary to Diamond City without looking at the world map. It's effectively impossible to do the same in The Witcher 3.

In addition to the UI, the actual world design contributes to this problem. In, say, Metal Gear Solid V, you play in what could broadly be described as an open world map, but what is really a set of open areas thoughtfully connected by choke points. You're forced to learn the geography for some distance around each of these points in order to get past them without detection. There is no such inherent motivation in The Witcher 3. Interesting geographical features are an afterthought to CD Projekt Red; landmarks are scarce, any they're effectively invisible anyway because of the game's fixed FOV setting and low render distance in most settings. Many of the outer locations in each region are a pain to explore, especially in Skellige, and have little in the way of rewards. The game's over-reliance on water in dungeons is not particularly enjoyable; swimming is another of the game's weaker points. The Witcher 3 is also one of those games where you can't look straight up (why is this a trend?), making it exceedingly irritating to fight anything with wings. There are also perhaps too many enemies scattered around the map than makes sense. But these are relatively minor nitpicks.

The DLCs are pretty good. Although Hearts of Stone is relatively short, I found it very compelling and greatly enjoyed everything its narrative had to offer. The setting of Toussaint in Blood and Wine is a little ostentatious for my taste and at times incongruous to the rest of the game's tone. It offers only surface-level indictments of the social problems in the region. However, it has a lot of good characters, and the main quest as a whole is fun. It also has a number of side quests that I really enjoyed, although once again I was surprised by how many near-identical "please kill the giant centipedes in this cave so I can use it as a wine cellar!" quests there were. Still going for size over substance, it would appear. My suggestion to players who value their time is to forego completionism; just do what seems interesting.

I also have to say that The Witcher 3 is probably the most beautiful game I've ever played. The sunsets, mountains, fields, and forests are gorgeous. The visual design of monsters is creative, and the architecture is detailed. Generally speaking, I like the quests, characters, and overall lore. Its weak points are mostly related to exploration, a byproduct of trying to pad each region with a bit more content than was needed. But where energy was focused on storytelling, it certainly pays off. If you're okay with longer games, I'd certainly give it a shot.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
atvelonis
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Sunday, December 27 2020, 2:20 am EST
Apocryphal Ruminator

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I've hardly had any time to play video games for the past few months, but I finished Disco Elysium in August and summed up some of my thoughts in a quick, uncollected review just now. Here it is, if anyone is curious. I think it's a great game and would recommend it to everyone here.

I bought American Truck Simulator in November and have been playing it a bit as I've had time off. It's surprisingly relaxing and I think I'm going to get more into it as quarantine continues.

----

Disco Elysium is an isometric role-playing game remarkable for the interconnectivity of its dialogue and gameplay choices, its creative writing, and the social commentary it offers in regard to socioeconomics and mental health. What strikes me about the game is the introspective exploration of these elements: the introductory sequence sets a powerful tone early on that recurs throughout the narrative (the first 17 seconds of the second trailer evoke a bit of it). Video games rarely do such an excellent job at the process of "looking inside oneself," but Disco Elysium really nails it through a combination of focused dialogue and gameplay. It's got plenty of what you could consider vaguely philosophical material, but I also wouldn't consider it an esoteric art piece. It's an approachable game, it just happens to have a lot of themes that go a bit beneath the surface level, if you care to dig.

The big gameplay element is that the world you're situated in is aware of your presence and reacts to what you do; it doesn't exist as a bunch of little NPC-vacuums. It's not so dynamic as to have them casually walk up to each other and start conversations like in Skyrim, but the things that you say can have a remarkable number of side effects and/or consequences in places you might not expect from a video game. I was consistently surprised by the number of characters who had interesting (if tangential) things to say about whatever mission I was doing, if I bothered to ask, as well as the number of options that emerged from having relevant items in my inventory. Quest progression works by passing checks involving an inversely proportional combination of skill points (plus item modifiers) and luck. You can always try any skill check regardless of the percent chance you have of passing it, and if you fail you can try again after leveling your skill some more. Some important checks cannot be retried if failed, which encourages you to think carefully about where you allocate points. In addition to skill points, there is also a system of "thoughts" that you develop based on your gameplay and dialogue choices, which give you unique bonuses (or sometimes nerfs) in applicable situations. You can choose to hold onto these thoughts or forget them as they come along, an interesting way of synthesizing themes of the narrative with gameplay mechanics. I felt that the progression systems were appropriately balanced with the story and gave me a good sense of how far along I'd come.

The game involves a fair amount of reading. Characters always have voice actors who say their more important lines, but the deeper levels are just text. I actually think this is nice because I can read much faster than they can talk, which comes in handy if I'm just looking to skim through a certain supplemental branch of dialogue. Because the player's lines are not voiced, I felt that I had much more control over the exact way that I wanted to envision my character's specific vocal tone. The player character's dialogue is one of the game's strong elements, ranging in tenor anywhere from the unremarkable "centrist cop" to the whimsical "art cop," the lonely "sad cop" to the hilarious and arcane "cop of the apocalypse" (my personal favorite) and others. The nice part is that you're not punished for being "you"; there are obviously situations where certain answers might be better than others in order to reach some sort of end goal for a mission, but purely as a means of expressing yourself to other characters, your dialogue options are genuinely options. In general, the dialogue's word choice is pretty novel and offers nuanced and memorable portraits of the characters you speak to. I also appreciated the company of fellow investigator Kim Kitsuragi, whose dry, situation-appropriate sense of humor kept me on-track and loving the experience. I don't want to spoil any part of the narrative, but I felt that the way it approached various social issues fit well with the broader tone it conveyed and really allowed the game to stand out from the crowd.

Also of note is Disco Elysium's art direction. The design of the character portraits, skill points, and thoughts, the visual appearance of the city, and even item textures together offer a distinctive aesthetic that complements the narrative very well. I enjoyed the soundtrack a lot, and often found myself pausing for a break between tasks just to stand somewhere by the water and listen to whatever I heard. Because the music is setting-dependent, I did hear a few tracks pretty often, so it would have been nice to have a little more variety. However, I felt that it was overall very well done.

I though the quality of the voice acting could be a bit inconsistent, but none of it was bad, and the best performances were truly excellent. It's possible to finish the story without getting through all the side quests, after which point the game just ends. In retrospect, it should've been pretty clear when the narrative was wrapping up, so that was mostly on me. My only other gripe is that a couple areas of the map felt like they'd be more important than they turned out to be. Because of this, I almost felt as though I'd missed out on something when I finished. Luckily the game has a lot of replay value in the different role-playing choices you can make. There are definitely loads of details I missed initially that I'd catch onto the second time around.

The game doesn't require a supercomputer to run; my i5-4460, GTX 970, and 16 GB RAM were able to do just fine. There were one or two spots where the game could lag just a bit if I zoomed all the way out, but it was smooth overall. I experienced exactly one bug in the 30 hours I spent playing, which prevented me from picking up a random piece of garbage in the middle of nowhere. This lack of bugs is impressive for a game with so many different elements interacting with one another, so props to the developers there.

I'd highly recommend Disco Elysium as a short- or medium-length RPG with a strong narrative focus, especially if you're looking for a break from the duller imaginations of most AAA titles. It's a unique and enjoyable game that has kept and will keep a solid place in my memory for a long time.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
Jorster
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Friday, April 2 2021, 12:33 am EST
mfw

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Been playing runescape again the past like 2 years, dunno if anyone else in here plays it. Incredibly, it still gets updates


shos
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Saturday, April 3 2021, 6:46 pm EST
~Jack of all trades~

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'Jorster' said:


Been playing runescape again the past like 2 years, dunno if anyone else in here plays it. Incredibly, it still gets updates
Now and then I get some nostalgia booms. Currently I'm nearly finishing "Akimbo" and GTA SA again, and as it appears, I too got back to RS! My name is Shosisright, lol. <3

Since I, as usual, suck in uploading pictures, here's my skills:
https://secure.runescape.com/m=hiscore/c=wD5CTaBeX24/compare?user1=Shosisright#_ga=2.206340435.1928661356.1617489788-231078733.1555274886


Jorster
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Saturday, April 3 2021, 11:24 pm EST
mfw

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wow you're """almost""" close to maxing, at least i think so? I play old school so im not super familliar with what xp is like in rs3

you can add me in game, friends lists are cross game, my name is Echoloquate (ironman btw)


shos
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Monday, April 5 2021, 4:33 pm EST
~Jack of all trades~

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Yeah, the new daily challenge thing gives waaaay too much exp.


aych bee
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Thursday, April 22 2021, 2:33 am EST
when i am king

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Quote:
Now and then I get some nostalgia booms. Currently I'm nearly finishing "Akimbo" and GTA SA again, and as it appears, I too got back to RS! My name is Shosisright, lol. <3

he is always right


Spoiler:
shos
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Monday, April 26 2021, 11:26 am EST
~Jack of all trades~

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And now Lemmings Revolution!!!! <<< is a good game!



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