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« Forum Index < The Hannah and the Pirate Caves Board
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Livio
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Saturday, December 27 2008, 12:31 am EST

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This is where you can talk about any random level. If you don't feel like starting a new topic for your cave, or if no topic exists for the level you want to talk about, post in here. This is also the place to go if you want to talk about any old levels.
Isa
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Saturday, December 27 2008, 6:19 am EST
No. I'm an octopus.

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I never really get why you thought Lethal Defense II was such a good cave that you had to upload it on your main, Livio.  
snowman
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Saturday, December 27 2008, 7:01 am EST
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Isa said:
I never really get why you thought Lethal Defense II was such a good cave that you had to upload it on your main, Livio.  


Me too.  






Yaya
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Saturday, December 27 2008, 8:33 am EST

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Nobody has played my new cave once, since I put up a board. *Sigh*. Up on Poppie231302 hint, hint.  



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Isa
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Saturday, December 27 2008, 8:52 am EST
No. I'm an octopus.

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Eh, that cave is pretty meh. It doesn't contain anything brand new, and most things have been done so many times they're mainly used as filler traps nowadays.

It's not a bad cave, but by no means is it a really good one either.
Cedric
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Saturday, December 27 2008, 10:45 am EST

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I really like Goldfun's "Shorty".
Livio
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Saturday, December 27 2008, 11:37 am EST

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Isa said:
I never really get why you thought Lethal Defense II was such a good cave that you had to upload it on your main, Livio.  
I remember I had to upload it to make that drain glitch video. maybe I just never took it down.
Isa
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Saturday, December 27 2008, 3:46 pm EST
No. I'm an octopus.

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Ced/Goldfun, where is Shorty uploaded?
Cedric
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Saturday, December 27 2008, 7:34 pm EST

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Goldfun7
Livio
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Saturday, December 27 2008, 10:12 pm EST

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guys, check out the awesome cave I put up to replace LDII. It's way better, is it not?
Silver
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Sunday, December 28 2008, 1:44 am EST

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It makes a shockwave error.
Livio
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Sunday, December 28 2008, 1:50 am EST

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my cave? oh well....
snowman
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Sunday, December 28 2008, 7:10 am EST
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Acceleron_3000 said:
guys, check out the awesome cave I put up to replace LDII. It's way better, is it not?


It isn't.

Too many water taps, which causes a shockwave error.






Silver
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Sunday, December 28 2008, 3:25 pm EST

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Yes. That's what causes it. Also, there's nothing FUN or AWESOME about it. Sorry, Accel.
snowman
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Sunday, December 28 2008, 8:49 pm EST
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12cattatron10 said:
Yes. That's what causes it. Also, there's nothing FUN or AWESOME about it. Sorry, Accel.


Maybe he put the cave up one day then he forgot there was another cave so he put drain lab up.

btw, I think having more than 10 or 15 taps causes a shockwave error?






Silver
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Sunday, December 28 2008, 8:55 pm EST

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Or having more than 3 taps that fill the entire cave up causes a shockwave error when the cave fills up??
Yaya
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Sunday, December 28 2008, 10:26 pm EST

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Well if anyone gets bored can they try my new cave, Alternative on yaya567298.



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Silver
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Sunday, December 28 2008, 10:51 pm EST

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Or Pointpeak Ruins (a Catplanet temple) on cattizire.
snowman
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Monday, December 29 2008, 12:49 am EST
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Or I Wanna Die on pccacompcaves.
For some reason CC #23 has started and not ended.

Update your signaature.
Or you can't?






jazz
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Monday, December 29 2008, 1:56 am EST

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or  Fusion2A

it's really fun once you get it right.
Silver
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Monday, December 29 2008, 2:08 am EST

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or Sunken Temple
snowman
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Monday, December 29 2008, 7:11 am EST
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12cattatron10 said:
or Sunken Temple


But it's so easy.
The idea is simple. Yo upush boulders or dodge enemies and collect treasure.






jellsprout
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Monday, December 29 2008, 8:00 am EST
Lord of Sprout Tower

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I should figure out exactly how the Shockwave error works. It's probably the biggest glitch after the uploading glitch.


Spoiler:
neofriendly
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Monday, December 29 2008, 12:14 pm EST
LOLZ LOLZ LOLZ

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I think I know how. 2^4 is 16.
Each water tap is given an index number 0 to 15, which is 16 index numbers. The index number is stored in a 4 bit variable, and becasue 2^4 is 16, it only supports 16 index numbers. If you have over 16 taps, The index number for the first 16 (0 to 15) will go well. However, the 17th tap to appear in code will have the ID reset and go back to 0. When it dose a function that accesses a tap with a specific index number (Which will now be known as an ID) That there are 2 of, the game gets confused causing a shockwave error. Oh well!
I just made no sense.

Also, try what i've made so far of "Large Hadron Collider 1ost Collision". The second and third will have lots of action.
Livio
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Monday, December 29 2008, 1:01 pm EST

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jellsprout said:
I should figure out exactly how the Shockwave error works. It's probably the biggest glitch after the uploading glitch.
that could turn out to be an awesome page for the Manual

you guys weren't here when I made that drain lab cave, so you wouldn't understand the joke about me uploading it again. you can find it in my level gallery for a description of what it really is.

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