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« Forum Index < The Hannah and the Pirate Caves Board
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Livio
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Sunday, July 12 2009, 7:52 pm EST

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This is one topic for all of the caves in the cavelist. find a cave you like? post about it here and get other people to try it and hopefully praise it.

btw, I currently have 112 levels praised


anyway, earlier today I found quirvy and dando playing DELUXE_SPIKE_CAVE, up on both actualscimmy and tigerboy98ken. try it.
krotomo
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Sunday, July 12 2009, 8:10 pm EST
The Shepherd

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hey, that's my cave.

anyway, I found BOX BUSTER by 1xboy and Mind Trick by 12bt
shos
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Sunday, July 12 2009, 8:17 pm EST
~Jack of all trades~

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that cave took me a while, but it's good. there are some hard jumps..


Livio
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Sunday, July 12 2009, 9:31 pm EST

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krotomo said:
hey, that's my cave.
dando was suspecting that the cave wasn't made by them. lol and it was in the gallery all this time.

wow box buster looks amazing
krotomo
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Sunday, July 12 2009, 10:29 pm EST
The Shepherd

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I just found Free Fall by 2xboy
Livio
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Sunday, July 12 2009, 11:33 pm EST

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ah, I remember Temple Outskirts on Kanatu_Flash2
Livio
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Monday, July 13 2009, 1:25 am EST

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_hatpc_cave_tester_ has a Guild Cave uploaded to it. Which guild is it?
It also uses strange characters for treasures, which cannot be parsed by the map generator. I tried adding it to it, but no luck...
Ckjr
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Monday, July 13 2009, 2:47 am EST

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Livio said:
btw, I currently have 112 levels praised


I have 173 levels.
Silver
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Monday, July 13 2009, 3:00 am EST

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Ckjr said:
Livio said:
btw, I currently have 112 levels praised


I have 173 levels.


canadianstickdeath
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Monday, July 13 2009, 4:03 am EST

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Livio said:
_hatpc_cave_tester_ has a Guild Cave uploaded to it. Which guild is it?
It also uses strange characters for treasures, which cannot be parsed by the map generator. I tried adding it to it, but no luck...

A guess? It's just somebody who made a remake of the guild cave. Maybe nathaneals? I vaguely remember him making to guild-cave-like levels, so there'd be another somewhere, besides ULTIMATE CAVE.

And you mean that actually shows up as a treasure? Why? Teh-Marz's map can't handle it either. It shows up as three successive fake-crates.
shos
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Monday, July 13 2009, 10:01 am EST
~Jack of all trades~

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well it uses some kind of a cross, not a plus. and the uploader recognizes it correctly? this has to be investigated. Marz' maps have a coding that say that if it's not any of the following chars - ''bdgklmno.." then it's a fake crate.


cls
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Monday, July 13 2009, 12:58 pm EST

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Made sense to me.

I'd be surprised if it were the uploader's 'recognition'. Maybe some shifty UTF hack? Then again NP was never too logical.

Edit: The cave uses the UTF-8 #e280a0, which is in no way related to '+' (#2b), so it would have to be 'recognised'.
Livio
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Monday, July 13 2009, 2:24 pm EST

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yeah that's what I thought, and if you load the level, they come as fake crates
cls
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Monday, July 13 2009, 2:25 pm EST

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Livio said:
if you load the level, they come as fake crates

How many (per cross character)?
Livio
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Monday, July 13 2009, 2:27 pm EST

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I guess all of the treasures do? basically, anything the game doesn't recognize just comes up as a fake crate.
cls
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Monday, July 13 2009, 2:29 pm EST

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I meant, does each cross character become 1, or 3, fake crates, in game?
Livio
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Monday, July 13 2009, 2:32 pm EST

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if it becomes 3, then that would make the line longer, and cut it off. I'll go check
Livio
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Monday, July 13 2009, 2:34 pm EST

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whoa, they do get cut off, so you must be right
Yaya
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Monday, July 13 2009, 2:36 pm EST

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Hate to butt in this conversation, but I just found out when you hover your mouse over a tile it tells you what the tile it. Another little bonus which makes the generator awesome.



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
canadianstickdeath
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Tuesday, July 14 2009, 1:35 am EST

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† - This is what happens when I paste that character here (Alt + 0134, if you wanna make one show up). Neopets once used this in place of the + character. You know, when I load the cave, it does not show up properly, so perhaps this is the remnants of an uploader-glitch of the past? There's no reason to account for this in the uploader. Essentially, it IS three fake crates.

Somebody replace those with treasures and add it to the gallery? Who is this person, though? I'd guess Nathan, but does anybody remember for sure if this might be his cave or side account?
Livio
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Tuesday, July 14 2009, 1:37 am EST

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if we don't know, maybe we can just add it under _hatpc_cave_tester_
canadianstickdeath
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Tuesday, July 14 2009, 1:41 am EST

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I'm about 30% sure it's Nathan, but that seems like the best way to go, you know, until Nathan joins and confirms it, or something. Anybody wanna try and contact him?... Nah.
Livio
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Tuesday, July 14 2009, 1:44 am EST

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that depends, can anyone contact him?
canadianstickdeath
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Tuesday, July 14 2009, 1:44 am EST

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I just did a search for "nathanaels" to see if he had any side accounts, and it's like "thank you for adding... blah blah". Kinda shocked actually. The cave is this empty cave called "Guild Cave Frame", but it appears to have little relation to _hatpc_cave_tester_ other than the name.

I mean REALLY, this is a cave by SOMEBODY from HATPCG, and Nathan seems like the most obvious choice.
cls
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Tuesday, July 14 2009, 4:23 am EST

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Let me explain why the cross becomes three fake crates.

Most characters, as some of you will know, are coded in ASCII. Each ASCII character is a single byte (an 8 digit binary number). '+', for example, is binary 00101011, which can also be displayed in hexadecimal as #2b (or in decimal as 43).

The character '†', on the other hand, is not part of the ASCII set, and is instead a UTF-8 character. Each UTF-8 character is defined in 3 bytes, or a 24 digit binary number. The cross is binary 11100010 10000000 10100000, or hexadecimal #e280a0.

While your browsers and perhaps other applications understand that the character is not ASCII, but UTF, HatPC just sees a sequence of 3 bytes, which it assumes to be three individual characters, #e2, #80, and #a0. None of these are recognised, so they become three fake crates.

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