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« Forum Index < The Hannah and the Pirate Caves Board
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Isa
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Wednesday, March 31 2010, 10:10 am EST
No. I'm an octopus.

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If there's one thing you learn here, it's that you NEVER make easy caves, Shos...
shos
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Wednesday, March 31 2010, 10:43 am EST
~Jack of all trades~

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i can give you a hint. this is a sequel in concept to Walking About. so...it has a restriction.


Livio
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Wednesday, March 31 2010, 6:18 pm EST

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lol shos, did you seriously just asked us to test that?
shos
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Thursday, April 1 2010, 10:56 am EST
~Jack of all trades~

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yes, i did. another hint :
you should try holding DOWN through the whole cave


jazz
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Monday, May 3 2010, 11:29 pm EST

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Hmm... I might need to bump this up... can somebody help me test the cave on montrealmetro?
jazz
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Tuesday, July 27 2010, 4:25 pm EST

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(bump)
Hey guys, with all the people complaining about HATPC not working, we could use (this?).
Also, 2 month bump.
Also, can anybody help me test 'Sonorus' (now) on chipschallenge? It (used) to be easy, but then HATPC started crashing, and I made edits while it wasn't working. Now, I want you (and me?) to revive this (stupid?) topic and help test this cave-thingy.
EDIT: I don't care whatever the cave-thingamajig is called!
Livio
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Tuesday, July 27 2010, 4:30 pm EST

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whoa I got a shockwave error while playing this. It seemed to be completely random, though because it was at the start of my tenth try.

this is a pretty interesting cave so far. What part do you need testing in?
jazz
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Tuesday, July 27 2010, 4:33 pm EST

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I think it was the the last large speed trap. I don't know what caused the shockwave error, though.
jellsprout
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Tuesday, July 27 2010, 4:47 pm EST
Lord of Sprout Tower

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chipschallenge? I'll try to find the cause.


Spoiler:
jazz
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Tuesday, July 27 2010, 4:50 pm EST

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wait, it seems like a water tap crate is missing. I'll (try) to fix it.
jellsprout
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Tuesday, July 27 2010, 4:57 pm EST
Lord of Sprout Tower

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The error appears to be related to these:

Livio said:
like I said, this would be a great addition to the manual. but I'll wait few days before adding it in case there will be any revisions.

I got this strange shockwave error while testing the PCCA Comp 17 Template.
http://www.interguild.org/galleries/index.php?browse=103

the glitch happened when I tried to add a small thing of terrain in the middle-right part of the very bottom-right section. then when the water rises, something happens and the error comes up. Maybe you'd like to investigate that.
jellsprout said:
By continueing the research I posted in my previous post, I found out that it is possible to create a shockwave error by making some sort of semi-water drain, where 1 tap is directly above the drain and the other 3 squares away in any direction, but has terrain on its route so that it moves directly into the drain. But the situation is very specific and difficult to explain. So if you get a shockwave error in a cave with two taps where the water moves through the wall somewhere, just move 1 of the two taps a bit to avoid it.

Now to research Accel's situation.


Try to move around one or two of the water taps to fix the shockwave error.


Spoiler:
jazz
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Tuesday, July 27 2010, 5:14 pm EST

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Fixed. (Maybe)
jazz
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Tuesday, July 27 2010, 5:21 pm EST

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And for some reason I can't edit my post? Well, just so you know, there are three paths in the beginning. And, this is not pinned or stickied or whatever, so fix that(?) Livio?
Livio
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Tuesday, July 27 2010, 5:31 pm EST

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I pinned this. And which post are you trying to edit?
canadianstickdeath
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Tuesday, July 27 2010, 5:36 pm EST

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Lol, chipschallenge. We should add that game here...
jazz
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Wednesday, July 28 2010, 10:14 pm EST

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What, you mean the game? Well, I thought that the tap relocation would help, but it didn't really.
canadianstickdeath
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Thursday, July 29 2010, 1:16 am EST

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rosabellis said:
What, you mean the game?
http://en.wikipedia.org/wiki/Chip%27s_challenge
jazz
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Thursday, July 29 2010, 3:05 am EST

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Yeah, I play that all the time. I'm on 'Force Field' right now. Pretty confusing, and I still have CCLP2 and CCLP3 (which will hopefully have one of my levels in it). By the way, is the cave cheatable or anything?
jazz
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Thursday, July 29 2010, 1:01 pm EST

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Livio said:
I pinned this. And which post are you trying to edit?

The 'Fixed (maybe)'. It sends me to http://www.interguild.org/members/forums/. It worked for all posts except for that one.
Livio
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Thursday, July 29 2010, 3:56 pm EST

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oh no it's that glitch again. Someone made a post on the New CaveMaker topic at the exact same time as you. And since posts don't have unique id numbers (argh Haily!) the forums looks up the post, finds the other one, sees that you're not really the author of that post, and redirects you back to the forum index.
jazz
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Thursday, July 29 2010, 4:01 pm EST

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Well. Back to the cave. Is the final speedtrap and cheatable puzzle possible?
Livio
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Thursday, July 29 2010, 4:11 pm EST

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maybe you should post a checkpoint before that trap. I'm not too motivated to play through your entire cave just to test that.
jazz
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Thursday, July 29 2010, 4:41 pm EST

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My sister's uploading it, please wait a bit.
Woodstock
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Thursday, July 29 2010, 4:42 pm EST

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Code:
Sonorus
terrain 4
background 1
water clear
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upload it on your own account, jazz!


Spoiler:
jazz
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Thursday, July 29 2010, 4:47 pm EST

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Never mind. There's one on montrealmetro.

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