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Isa
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Wednesday, June 24 2009, 4:48 pm EST
No. I'm an octopus.

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There was none? There was the big one preventing you from uploading stuff in -07, and the current one from -08 and forward. None in -06.
jellsprout
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Wednesday, June 24 2009, 4:55 pm EST
Lord of Sprout Tower

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Fixed that. I could've sworn it was '06 and '07.


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canadianstickdeath
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Friday, June 26 2009, 2:05 am EST

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OK, the flying dynamites is a disappearing issue, similar to that of disappearing arrows. For all I know, flying dynamites could be using the same code as arrows, so somebody might want to check that, if you fire an arrow and then trigger a bunch of dynamite crates, the arrow doesn't disappear. I think flying dynamite and exploding dynamite use different... variables, and that, no matter how much dynamite you explode, the flying dynamites will work exactly the same. When they land, though, that's a different story.

All the "Getting stuck" and "Jumping through corners" tricks could probably be combined together, since jumping through is essentially a special case of getting stuck.

Duckfloating, also.

I could list a bunch of things that may or may not qualify, but I think I'll just read articles when people write them, and then list all the things that they missed. I think at this point, we've listed enough tricks where most things could just be added to an existing article. So now, make a list of articles that need to be written, and fill in all the subtopics that'll be covered.
krotomo
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Thursday, August 27 2009, 8:44 am EST
The Shepherd

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jellsprout
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Thursday, August 27 2009, 9:00 am EST
Lord of Sprout Tower

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Trick 1 is based on the same principel as jumping on crates 4 tiles high, so I expanded that to include this too.
Trick 2 I don't really see as a glitch or a trick, but I'll add it for completeness sake.
Trick 3 is a property of Phantom Crates, which is the state a crate is in directly after it starts falling. Although it appears to be falling, there is still a solid crate for a few frames where it previously was. During this time you can stand ontop of it and it sometimes is able to stop arrows and dynamite.


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krotomo
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Thursday, August 27 2009, 9:05 am EST
The Shepherd

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trick 2: yes, but however, look closely and you will realise the explosion does not occur where the original crate was, but where the flying dynamite actually is. It also occurs exactly where the dynamite and hannah meet.

Infact, Hannah does not even touch the tile where the dynamite originally was.
jellsprout
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Thursday, August 27 2009, 9:08 am EST
Lord of Sprout Tower

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That explosion occurs exactly where the crate originally was. Hannah is at that moment 1 tile to its left, so she can't have triggered it.


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krotomo
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Thursday, August 27 2009, 9:10 am EST
The Shepherd

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But the center of the explosion was where the dynamite was. It may seem that way because in hatpc, the explosions rise.
shos
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Thursday, August 27 2009, 9:11 am EST
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krotomo
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Thursday, August 27 2009, 9:14 am EST
The Shepherd

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I really don't get how jumping over a spike 4 tiles high isn't a glitch
shos
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Thursday, August 27 2009, 9:29 am EST
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it's just a regular jump. it's like jumping over 4 spikes. it's not a glitch and not an abuse of the game.


krotomo
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Thursday, August 27 2009, 9:44 am EST
The Shepherd

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But what I think is that you are supposed to die when that happens just like you can't jump on a 4-tile ledge unless the crate is falling.
jellsprout
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Thursday, August 27 2009, 9:46 am EST
Lord of Sprout Tower

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That is because spikes don't take up a full square.


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krotomo
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Thursday, August 27 2009, 9:50 am EST
The Shepherd

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'jellsprout' said:
That is because spikes don't take up a full square.
I know. I still think it is a glitch though.
canadianstickdeath
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Thursday, August 27 2009, 9:53 am EST

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Hey, whoever approved the Zero-G article didn't link it? Who's feeling up to the task?
jellsprout
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Thursday, August 27 2009, 10:21 am EST
Lord of Sprout Tower

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I suppose that's me. I'll do it right now.


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jellsprout
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Saturday, September 19 2009, 1:43 pm EST
Lord of Sprout Tower

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Added pausing by right-clicking, althought that one is browser dependant.


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shos
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Saturday, September 19 2009, 5:31 pm EST
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'jellsprout' said:
Added pausing by right-clicking, althought that one is browser dependant.
on which browser does it work? i didn't remember this.


jellsprout
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Saturday, September 19 2009, 5:32 pm EST
Lord of Sprout Tower

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IE is the only one I know it works on. I know it doesn't work on Chrome and I haven't tried this on FF or Safari.

Edit: It doesn't work on Safari (the entire right click is messed up there) and the entire game doesn't work on FF.


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shos
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Saturday, September 19 2009, 5:39 pm EST
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and it doesn't work on Chrome. so it's for IE users only. doesn't work in avant either.


jellsprout
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Saturday, September 19 2009, 5:40 pm EST
Lord of Sprout Tower

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Added "removing rows from your cave". Some glitches are so obvious, I forget about them.


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shos
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Saturday, September 19 2009, 6:03 pm EST
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'jellsprout' said:
Added "removing rows from your cave". Some glitches are so obvious, I forget about them.
what.? you mean, rows that are not in the same length of the first? the < > glitch? isn't it written in the 08' glitch.?


EDIT: yes, it's there. btw, the links were broken, the ? came after the id instead of before.


jellsprout
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Saturday, September 19 2009, 6:20 pm EST
Lord of Sprout Tower

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It's not really part of the '08 glitch. It has always been that lines of a different size than the first got deleted. The <> glitch is just a way to unintentionally cause it.


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shos
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Saturday, September 19 2009, 6:30 pm EST
~Jack of all trades~

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'jellsprout' said:
It's not really part of the '08 glitch. It has always been that lines of a different size than the first got deleted. The <> glitch is just a way to unintentionally cause it.
kay, but you really should open the article - it is explained there.


Livio
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Monday, July 19 2010, 11:14 pm EST

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hey guys we need to write some guides on some of these glitches. Any volunteers?

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