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DroidFreak36
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Friday, March 10 2017, 8:19 am EST
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I just got into Paragon, which is a free-to-play MOBA made by the guys who made the Unreal Engine. It's pretty fun. Shinbi is bae.




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Yaya
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Tuesday, March 14 2017, 12:15 am EST

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Been playing some Clustertruck lately. For the unaware, it's like a 3D platformer game of the floor is lava played atop processions of moving semi trucks. Sublime concept, execution is iffy. I'm a sucker for any halfway decent 3D platformer, and for any level based 3D platformer with minimalist environments, I am going to inevitably compare it to Super Monkey Ball at some point, and I'd say it does a decent job of filling the monkey ball void (I'm hoping the currently early access Polyball will better fill that niche).

It can be a lot of stupid fun jumping from truck to truck, and the music is catchy. However, the whole thing has a degree of sloppiness to it that can be bit frustrating. There are 90 main levels split into 9 worlds. World 1 is super easy, but starting with World 2, the pattern of "generally manageable with 2-3 incredibly frustrating levels per world" takes hold. As fun as the game can be, I wouldn't say there's much in the way of good level design. Some lazy level design, occasionally bad level design, I'm not saying I could've done better, but the whole thing feels a bit slapdash. Not to mention sometimes it's impossible to tell what a level expects of you, the general idea is to get to the goal as soon as possible, but in some levels, you'll fail if you move too fast, in some you'll fail if you're too slow, and others timing doesn't really matter. Or there are levels with multiple timed segments *shudders* (I may/may not have spent ~1.5 hours on one level yesterday)

Then there's the performance issues. I won't deny, my laptop is outdated and not ideal of PC gaming, buuuut it's above the minimum specs required by the game, buuuut the game's launcher only comes with one graphics option-- fantastic. There's some stuff you can turn off and some sliders you can adjust on the in-game graphics menu, but it feels pretty dismissive to let you configure graphics in the launcher, but only give you one freaking option. I may be slightly biased because I cannot beat level 84 because of performance issues. It's a level where you're hopping across the standard caravan of trucks, while a cannon in the distance is launching more trucks at you at lightning speeds. Even on the lowest graphics options, with no other programs running, the level quickly starts to stutter for me, and I can't properly maneuver across the trucks with all the lag. Guess I won't be playing those last 16 levels any time soon : /

I think to some degree, Clustertruck was never meant to be a serious game, but I still feel like it's a bit too flippant for its own good



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DroidFreak36
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Thursday, March 23 2017, 3:33 am EST
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>Plays a game called Clustertruck
>Is surprised/disappointed when it is a word-that-rhymes-with-clustertruck-and-gets-caught-by-profanity-filter




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Yaya
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Monday, March 27 2017, 12:15 am EST

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Death Road To Canada was on sale, so I figured why not. It's a pretty casual and silly game, but Yimmy's right, **** gets difficult. It's by no means the first roguelike/procedurally generated game I've played, but most I have just fall under the "different level design and loadout every playthrough"category, Death Road To Canada has that, with a side of "potential for RNGesus to smite you at any moment". The game doesn't uuuussssuuuaallllyyy feel unfair (once in a while it does), but things can do south quickly, and problems tend to snowball into larger problems. I've had runs that were going great, until my medic unexpectedly died in an apartment fire, or one of my dogs decided to trying robbing a merchant, and said merchant killed half my party.

While there's the zombie killing and town looting segments, there's also tons of choose-your-own-adventure situations where you're given a scenario and a couple options on how to approach it.

The path choosing and potential random encounters do keep things interesting, but I think the general zombie killing/store looting gameplay could use a little more variety. There's only one type of zombie in the game, and although there are many different possible locations you're able to loot, they're all decently similar. Thankfully the game is has oodles or rare random encounters, usually in the form of being able to recruit some character that's a thinly veiled pop culture reference or meme.

You can also create your own characters, who you can start a playthrough with, or have a chance to encounter and recruit on your journey. Shos, Isa, and Quirvy are among the ~20 I've created, but I've yet to run across any of you. I have not yet made it to Canada, cuz like I said the game is surprisingly hard. There's this one precursor horde of zombies at the Canadian border that I've died at a few times so far, but otherwise general mishaps and bad luck have gotten me.

I can see myself dumping a lot of hours into this and eventually regretting it



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Yimmy
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Wednesday, March 29 2017, 12:45 pm EST
Resident Goody two-shoes

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Quote:
There's this one precursor horde of zombies at the Canadian border that I've died at a few times so far

protip: walk around them

oh hey i got a switch
with breath of the wild
it's a good game

i'd write a review but i gave up (on writing the review not the game


Spoiler:

To Jebby, Shos said:
lol. i didn't ask if you're british. i asked if you can speak the British language! you know, it's like English, but with a wierd accent!

pronouncing "rare" as re-ah, or 'the hobbit' as lah-ob-eat.
no 'r's alive, you can't hear a british guy says 'there' the-r. it will always be 'the-ah'...
Yaya
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Wednesday, March 29 2017, 8:03 pm EST

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I've beaten the game three times now, and yeah, the key to the precursor horde, the 4 hour siege, and the final dash to the border is mostly herding the zombies in certain directions to keep paths open rather than killing all of them. Also the custom character I did many of my initial runs with had the martial artist perk which means no guns, so I had to get use to incorporating them in my combat once I started using other characters. Also having a full party really helps. The final dash to Canada is doable with less (my first victory was only with two people), but a full party makes the 4 hour siege go a lot smoother. At the same time, it's decently easy to get caught on corners in this game, so you have to keep an eye on the other members to make sure they don't get snagged on something stupid.

I've found my ideal loadout to be an indestructible melee weapon for general combat, a gun for sticky situations and crowd control, and some explosives for emergencies.

And in case anyone was curious...


He has the trait "practical", cuz you know, Isa is serious and hates fun



He has the trait "mysterious past". Unfortunately there are no food-related traits, but this is still fitting



He has the trait "bandit", to account for his unpredictability



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aych bee
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Wednesday, March 29 2017, 10:35 pm EST
when i am king

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i would also like to be in this game of you're's


Spoiler:
Yaya
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Wednesday, March 29 2017, 10:57 pm EST

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I think you or your sister posted pics of an Asian or Hispanic looking woman (likely wrong, sorry???) in the past that you claimed to be one of you? But you/your sister being you/your sister, I had no idea whether it was actually a picture of you/your sister. Is this roughly accurate? I can only stand for the highest degree of realism



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aych bee
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Thursday, March 30 2017, 12:09 am EST
when i am king

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No, lol. We never posted any pictures so anything you saw was 100% fake. Use your imagination please.


Spoiler:
Yaya
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Thursday, March 30 2017, 12:52 am EST

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I decided to go for a somewhat literal interpretation and give you the hairstyle closest to bananas. I gave you the trait "paranoid", you have elements of unpredictability similar to Shos, but perhaps with a more chaotic twist. Not a perfect fit, but it seemed like the best choice out the traits that are available.



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Yimmy
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Thursday, March 30 2017, 1:36 pm EST
Resident Goody two-shoes

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Neezles' Portrait on Ice is what Yaya is referring to to be clear (i'm assuming)

also Yaya are you giving people perks


Spoiler:

To Jebby, Shos said:
lol. i didn't ask if you're british. i asked if you can speak the British language! you know, it's like English, but with a wierd accent!

pronouncing "rare" as re-ah, or 'the hobbit' as lah-ob-eat.
no 'r's alive, you can't hear a british guy says 'there' the-r. it will always be 'the-ah'...
Yaya
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Thursday, March 30 2017, 3:28 pm EST

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No, I didn't have that portrait in mind. I swear one of them posted pics of actual people at some point, but it'd be a crapshoot to find them

I did give everyone perks, but those are more directly related to gameplay (good at melee, good with guns, etc) so it's harder to coordinate them with people's personalities. I made Shos a warrior, Isa a mechanic, and I don't remember what I gave Quirvy or Aych Bee. I tried to pick suitable ones, but traits were more important



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aych bee
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Thursday, March 30 2017, 8:21 pm EST
when i am king

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That is absolutely an accurate depiction of me


Spoiler:
Mymop
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Friday, March 31 2017, 7:49 am EST
Your Friendly Neighborhood Mop

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Did you do one of me? Is it possible to make one with a mop for a face? I'm looking forward to seeing whatever you come up with


Spoiler:
Yaya
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Tuesday, July 11 2017, 7:12 pm EST

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Finished Dark Souls 2: Scholar Of The First Sin. I had encountered a lot of differing opinions about it prior to playing, and it's known as the most polarizing entry in the Soulsbourne franchise. I can understand why. My immediate, beat-the-game-20-minutes-ago reaction would be it's not a really good or really bad game, it's a frustrating game.

I imagine people with no prior experience to the Soulsbourne franchise might receive the game differently, but for me, the two biggest strikes against the game were unmemorable locations and unmemorable bosses. Almost every area in the game falls under one of the three categories

a.) A less interesting or more annoying version of an area from Demon's Souls or Dark Souls 1
b.) An area that may be fine, but could just as well be in Skyrim, Dragon Age, or any other fantasy RPG, as it could be in this game
c.) An interesting area, but disappointingly short or linear

That's all there is to it really, some areas like Majula, the Black Gulch, and a DLC location were really cool, but just small pieces of a much bigger and mediocre world. Also the connectivity of areas like in Demon's Souls and Dark Souls 1 are almost completely gone. That's somewhat understandable since you essentially have a fast travel ability in this game unlike the other two, but sometimes it just comes off as really lazy. Like there will areas that you traverse downwards in, but the game offers no way to get back up. Also the world of Dark Souls 1 made sense geographically. If you saw a location in the distance, odds are you could visit it, that's roughly where it actually would be located spatially, and said location would make sense. This game sucks at that. The two worst examples are at one point you take an ascending elevator at the top of a dilapidated windmill, that somehow takes you to an iron castle sitting atop an endless hellscape of lava. Then there's this shrine that several people mention being in the "far east", so I figure the game might get creative as to how you find your way there, but no, it's literally just chilling at the the end of this canyon that's right behind a dude's mansion. Very disappointing. So where Dark Souls (and Demon's Souls to a lesser extent) was a meticulously crafted and creative world. The world of Dark Souls 2 feels like a checklist of fantasy locations arbitrarily mish-mashed together.

Then there's the combat, both with regular enemies and bosses. The enemy placements in Demon's Souls & Dark Souls were very deliberate, offering much challenge while not seeming unfair. Dark Souls 2 mostly enjoys mobbing you with enemies without thinking twice. In Dark Souls, if you were suddenly fighting 6 enemies at once, then it was probably your fault. In Dark Souls 2, they'll temporarily trap you in a room in order to progress, and force you to fight 6 poisonous enemies at once, for the lulz. Kind of related to that, the game seems to encourage you to use underhanded methods, such as shooting arrows at enemies from a distance, or finding the limits of their aggro ranges. The bosses also kind of suffer from being less interesting or more annoying versions of bosses from other games, but also there's more of a blandness problem here. Most of the boss arenas are similar, and rarely do you need more of a strategy than circling the boss and hitting it at the right times. This game has a buttload of bosses, and a quantity over quality issue pops up. Some of the bosses are legit awful. Not hard... just stupid. Like, how were they allowed to be in the game?

This is faint praise, but probably the best thing about Dark Souls 2 is all the little quality of life improvements it brings to the Soulsborne formula. Letting you use multiple consumes at once? Cool. Giving you your equip load percentage instead of making you do it in your head? Right on. Not automatically forcing you into NG+ after beating the final boss? Thank you. Then there are the additions that aren't necessarily improvements over previous mechanics, but are still cool. Like sort of making collect healing items throughout the world instead of giving you upgrades in chunks of 5. Or letting you get invaded regardless of your undead status. Or the weird torch system. Also, shoutout to there being a ridiculous amount of equipment, allowing for maximum Fashion Souls potential.

Still, it's not a great game. Sometimes it seems like the game just wants you to suffer, rather than challenge you or let you have fun. Like for whatever reason, they make equipment upgrade materials ridiculously hard to come across in this game. It's less of a problem towards the end, but you'll definitely hit a materials bottleneck in the earlier parts of the game. In Dark Souls 1, you could basically use and upgrade whatever weapons you wanted to, provided you had the patience to farm the materials/farm the souls to buy the materials from a vendor with infinite supplies. Most upgrade materials don't have vendors with infinite stocks in this game, and most enemies stop respawning after you farm them enough, until you use a mechanic to intentionally make the enemies tougher. Basically you gotta think carefully about what weapons you wanna use. Then there are instances where the game basically punishes you for exploring. In the 2nd DLC, there are these little statues scattered throughout the area that can heal and revive enemies, until you destroy them with certain consumables that are also scattered throughout the area. There are 11 statues and 11 consumables. Most are just on the regular path as you progress through the DLC, but there are two in optional areas. The first DLC boss has an arena surrounded by four of these healing statues, but if you've destroyed every one that you've come across at that point, you'll only have enough stuff to destroy 3 of them, essentially meaning the boss is free to heal itself during the fight. Not cool

The Scholar Of The First Sin Edition integrates the three DLCs into the main game, and changes various details about the base game. Mainly moving item locations, adding enemies to certain areas, and fleshing out the ending. This is actually a good move. I was concurrently watching a Let's Play of the game from shortly after its 2014 release, and it's kind of bizarre to see just how empty or pointless some of the areas seem in comparison to the SOTFS edition. I may be overall unsatisfied, but I can't imagine playing through the game in its original form (shoutout to Jebby). The DLCs are a mixed bag, but ultimately a net improvement to the overall product. Sometimes the DLCs just throw loot at you as seemingly an apology though. The first DLC has a nice atmosphere, but ends up being very anticlimactic. The 2nd DLC is just all around annoying. The 3rd DLC has its problems, but is actually pretty great, and ends up being one of the better parts of the game. They all follow the Dark Souls 1 DLC formula: a couple areas with some bosses and lore, then a bonus optional area with an optional boss. The first DLC's optional area and boss are underwhelming, but not too noteworthy. The 2nd DLC's optional area and boss are legitimately the most annoying thing I've encountered across Demon's Souls, Dark Souls 1, and Dark Souls 2 combined. The optional area of the 3rd DLC is so difficult and annoying, that it comes around full circle and ends up being hilarious. The boss of the area seemed meh.

It's funny because when I was playing Dark Souls 1, I had no intention of playing NG+, but was ultimately convinced to as I got further in the game. With Dark Souls 2, the opposite happened. So yeah, the game can be fun to play through in the moment, but is a pretty let down as a whole. I guess you could say it feels... hollow
Spoiler:



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atvelonis
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Saturday, August 5 2017, 5:49 pm EST
Apocryphal Ruminator

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In the past few days I've been playing more Civ V than is probably healthy, usually with a podcast running in the background (Hello Internet at the moment). Incredibly addictive, incredibly fun. I can't believe I didn't get this game years ago.


jellsprout said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
DroidFreak36
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Saturday, August 5 2017, 8:25 pm EST
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@atvelonis
Hello, fellow Tim.




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jebby
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Sunday, August 6 2017, 5:37 am EST
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Quote:
Yaya's Dark Souls post


Nice summary of Dark Souls 2. I never played any of the DLC for that game, and I don't feel much inclination to do so after reading your feelings about it.

I had a good time with Dark Souls 2. Having completed Dark Souls 1 with the help of guides and wikis in many places, I wanted to beat as much of Dark Souls 2 by myself. Beating the first few bosses without any help felt great - I felt like I had mastered a truly hard game. Of course, my early successes were gradually battered into submission by the game's rising difficulty and I gave in to wikis on occasion later on. My excuse was that I turned on the covenant that increases enemy damage without realising it - why the hell wouldn't the game tell you that???

One reason why I may not have experienced as much pain as you did was that I stumbled across Lightning Spears early on and randomly decided to make a Faith build, something I hadn't tried before. It turns out that Faith was insanely overpowered in early releases of Dark Souls 2, and those Lightning Spears would one-shot most standard enemies. These contributed to the illusion that I was awesome at Dark Souls, one that was shattered when I tried literally any other weapon besides Lightning Spears.

Full disclosure: I am pretty average at Dark Souls. I only got through the first game wearing full Havel's Set and poking enemies with a Lightning Spear (the weapon, not the miracle) behind my shield, which I held up the entire time. I never learned how to dodge or read attacks in the first game, just to strafe around them and tank the damage. The only time I learned how to play Dark Souls properly was in the fight with Artorius where I gave up on the tanking strategy and played him again and again with a double-handed Bastard Sword until I could dodge all his moves. If I had bothered to learn all the bosses like that and beat them legitimately, I probably would have got even more satisfaction from the game. Cheesing through Dark Souls 2 mostly by myself was still an awesome feeling though.

Dark Souls is a game that gives you back as much as you put it. If you rely on wikis or cheese through the game, it still gives you an amazing sense of achievement. But if you beat the game the hard way, learning every boss by yourself and dodging their attacks rather than tanking, then I can imagine the feeling at the end must be comparable to graduating from university. A long and frustrating endeavour, but ultimately rewarding. Why didn't I play the Souls games like that? Because I simply didn't want to invest that much time in a video game. As I've grown older, other things have taken priority in my life and I can't justify spending 10 hours dying in frustration to a boss in order to learn his moves.

In Dark Souls 3, I beat the first half without any help, but raced through the second half with co-op partners in most of the boss fights. Shameful, and I diluted the experience for myself, but it just wasn't important enough to me to beat it legitimately. I was trying to build a startup at that time and was already feeling guilty that I was playing video games at all.

How I wish I could be a teenager again, a person with no ambitions or responsibilities, a person who could sink unlimited time into any game of his choosing without that ever-present guilt prodding his conscience, the voice that says "a more successful person would be doing something else right now".
Yaya
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Sunday, August 6 2017, 1:35 pm EST

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If you're average at Souls games, I'm probably below average. Usually my first goal is to find a shield with 100% physical damage reduction, then strafe the hell out of every boss. I also beat Dark Souls 1 in almost full Havel's (with mask of the child) and Quelaag's furysword. Similarly I did opt for a lighter play style once I reached Artorias though.

Jebby said:
hy didn't I play the Souls games like that? Because I simply didn't want to invest that much time in a video game. As I've grown older, other things have taken priority in my life and I can't justify spending 10 hours dying in frustration to a boss in order to learn his moves... but it just wasn't important enough to me to beat it legitimately.


This resonates with me a ton. Almost every boss in Dark Souls 2 has NPC phantoms you can summon, and I'd say I used about 80% of them. Furthermore, there are a few fights in the game I would've struggled a lot more with had I not been using NPC and player phantoms. I enjoy Souls games for their worlds/atmospheres, the art design, and to an extent their challenge, but I don't have a desire to bang my head against a wall for hours on end.

If you're curious though, 2 of the bosses in the 2nd DLC are basically Artorias on steroids, so if you're ever craving for more super fast knights with large movesets, you know where to look



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Yaya
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Wednesday, August 30 2017, 12:35 am EST

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I beat Resident Evil 1 HD a couple days ago. It was my first experience with the franchise, and it was pretty good. It's a fairly dark game, but as far as survival horror stuff goes, it's decently goofy compared to say, Silent Hill 2. Anyone who knows about the franchise probably thinks of zombies first, but this is also a game where you get to electrocute a giant shark, so it can get a bit weird at times. The inventory management and fixed camera angles were probably more difficult than the combat or the puzzles. Good luck trying to get out of a sticky combat situation or do anything time sensitive when the camera is having a freaking seizure since you're rounding a corner. And you get to pick between two characters to play. The one I picked has 8 inventory slots, and my playthrough was a continual struggle of using healing items while at full health, or backtracking to a storage room so I had room to pick up some plot item. Then when I finish the game, I find out the other character only has 6 inventory slots, and I was like "wait, I was using the easy one???"

Also had the urge to break out Dark Souls 2 again today. I finished watching a LP of it recently, so I had the itch to give the bosses I gave up on another try, and surprisingly I beat two of them? Namely, the bonus bosses of the 2nd & 3rd DLCs. Today I beat the 2nd DLC boss on my first try, and the 3rd DLC boss on my 2nd. Cumulatively, I think they took me ~10 and 4 tries each. In both cases, the path to the boss is far worse than the actual fight itself. I just think I was too frustrated with the game as a whole when I last tried them, and I was able to approach them with a clearer head this time. Now there's only two bosses I have yet to beat, the Darklurker and the Ancient Dragon. I've given the Darklurker several tries in the past, but it's a fairly difficult fight, and every attempt requires you to use a certain consumable item... which I am completely out of at this time. I've never attempted the Ancient Dragon because I've read that the fight is difficult, repetitive, and basically gives no worthwhile reward, so I don't know if I'll give it a shot since me and the game are already on iffy terms



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Isa
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Wednesday, August 30 2017, 3:33 am EST
No. I'm an octopus.

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bought 80 days

its good. i ditched my master to live in a homosexual relationship on greenland
atvelonis
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Wednesday, August 30 2017, 9:35 pm EST
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I recently completed The Talos Principle, a fun little puzzle game from 2014. Easily a 9/10 or higher. Here's my review:

The Talos Principle is a first-person story-based puzzle game set in the ruins of a mysterious, ancient land devoid of human activity. At the outset of the game, you are greeted by a seemingly omnipotent voice in the sky who leads you through the game world. Additional interaction comes from terminals scattered throughout the puzzles, which are filled with fragmented historical texts relevant to your situation, as well as various other notes and old messages. If you pay attention, these bits of information can really clue you in about the truth behind your existence and identity, that of the voice in the sky, and much more.

The base game is divided into three worlds of different historical themes, with a main hub world connecting them. Each world contains several areas filled with puzzles, gradually increasing in difficulty and complexity as the game continues. A few of the mechanics take inspiration from Portal and its sequel, but expand greatly beyond the technical scope of those games. As levels in The Talos Principle are completed, more advanced puzzle-solving tools are unlocked, hugely enhancing the diversity of the gameplay.

A particularly interesting aspect of the game is its non-linear approach to each area. While regular puzzles are contained to themselves, there are a number of hidden star puzzles that can be completed optionally, if the main story proves too easy. These often require you to make use of items from multiple levels at once: the catch is that items cannot normally be moved outside of their designated areas, even though you can travel freely. This design choice prompts a bunch of really creative solutions.

You can easily determine the general difficulty of each level by the color of the sigil at the end, which is the prize for completing it. The game also very clearly marks the location and difficulty of each puzzle on appropriately-placed signs, and even points out how many hidden stars are in an area (although it is up to you to find them). This makes navigating each area of the game feel quite natural: it is basically impossible to get lost. If you can collect enough stars, they can be used to gain access to a bonus star world with additional challenges.

I felt that the level design of the game was largely well-done, especially because the developers were extremely careful to make levels uncheatable, with very few exceptions. The placement of items, enemies, doors, and gates, the height and positioning of walls, and even the shape of terrain is designed specifically for each of the puzzles: there are no boring copy+paste repeats of previous ventures. Most of the solutions are pretty intuitive, and the game tends to have a few cryptic hints lying around if you get stuck.

The graphics are nice enough, and the game allows you to customize them based on your needs, although some of the more advanced settings are hidden a little deep into the options menu. It is generally not that intensive to run, so with most options maxed I can get an average of roughly 80-100fps with my i5-4460, GTX 970, and 16 GB of RAM. My only technical issue with the game is that some of the sound effects are a bit loud compared to the ambient background noise and music, but that is not a major concern.

In just under 80 hours, I played through the main game twice (there is more than one ending, as you might expect), and the DLC "Road to Gehanna" once, which I also had a lot of fun with. I thoroughly enjoyed my experience with The Talos Principle, and would highly recommend it to anyone interested in a challenging puzzle game with bits of philosophical musings sprinkled in for flavor. The game is currently listed at $40, but it regularly goes down to $10 during sales, which is a fantastic price for such a beautifully-crafted title.


jellsprout said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
Yaya
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Friday, October 13 2017, 1:26 am EST

Age: 24
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I've recently been playing through the Oddworld franchise: Abe's Oddysee/New N' Tasty, Abe's Exoddus, Munch's Oddysee, and The Stranger's Wrath.

Abe's Oddysee is the first game in the franchise, New N' Tasty is a modern remake of it. It's really weird and grim for a 2D platformer, it's kinda like The Lorax meets Donkey Kong Country, rated PG-13. I originally gave Abe's Oddysee a shot, quickly got frustrated, then started and played New N' Tasty to completion. I even tried to play Abe's Oddysee again after beating that, got a little further, then frustrated again. Abe's Oddysee is by no means a bad game-- it can just be very user unfriendly. It is the only game in the franchise without the option to quicksave (only cruelly spaced checkpoints), and the controls are kind of byzantine. A lot of people complain that New N' Tasty failed to replicate the original's art style to its full potential, which having played both of them, I admit is true, but I think New N' Tasty's vastly improved user-friendliness makes up for it. Honestly, it's probably one of the best platformers I've ever played.

Abe's Exoddus is more of the same; same engine, same broad gameplay, etc. It adds lots of new mechanics though, AND moderately ups the user-friendliness, which is a godsend. However, the story is a step down.

Those two games actually remind me of HATPC quite a bit. Gameplay is mostly a mixture of platforming, puzzles, timed segments, and collecting stuff, and they use all the various mechanics to synthesize really interesting "traps" and areas.

Munch's Oddysee is a 3D platformer, which worried me cuz the gameplay of the first two installments totally does not feel like it'd translate well to 3D. It handled the 3D gameplay better than I expected, but still the game is kind of a mess. The story is disjointed and all over the place, and really rushed at the end. Some mechanics from the previous games are carried over, some new ones are introduced, but it never feels like they're combined in interesting ways like the first two games. Plus the game is really easy. Basically there's zero consequences for dying, and it's very easy to farm the game's currency. Also, the game retcons some of the world's lore *angrily shakes fist*

The Stranger's Wrath is a spinoff that takes place in the same world as the other games, but otherwise has little in common. It's a combination 3D platformer and first person shooter. It's also really weird. Like, really weird. Like it kinda starts out as a much weirder Fallout: New Vegas, and by the end it's basically Call Of Duty starring a gorilla centaur. That's not a bad thing though! For the most part, the game is pretty fun and creative. A lot of what you do in the first half of the game in terms of currency spending and weapon upgrading becomes irrelevant in the 2nd half, but it's not that big of a problem. And with the exception of the 2nd to last boss which is straight up awful, the game is well-balanced difficulty wise.

Currently, a modern remake of Abe's Exoddus is due for release in 2018, and I am hyped. The devs have specifically said this one isn't going to follow the story beat-for-beat as New N' Tasty did with Abe's Oddysee, so I'm hoping they'll fix the problems I had and make something awesome



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
DroidFreak36
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Friday, October 13 2017, 9:33 am EST
HATPC Reborn Dev

Age: 25
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I've been playing a ton of Starcraft 2 recently, especially the co-op mode. It's a lot of fun playing that with friends. It's also actually free-to-play with the first 3 co-op commanders (one of which is rather OP) and if you have the campaigns you'll automatically have the next 4 commanders too. So if any of you want to play it with me sometime, you could.




Quote:
Rictory for Ralkyon!

HATPC Reborn home page
soccerboy13542
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Friday, October 13 2017, 8:24 pm EST
~*~Soccer~*~

Karma: 450
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Gender: Male
Location: 1945
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I've just been playing Rocket League a ton


Livio said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.

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