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« Forum Index < The Minecraft Board
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Yimmy
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Friday, December 5 2014, 3:46 pm EST
Resident Goody two-shoes

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About everything you have complained about was made before Microsoft bought it. This stuff is made by the same devs that have made everything else
Anyway, at least half of the minecraft users probably use mods. Don't like that Mojang is assisting thse people, but hindering you? Too bad. With mods you literally wouldn't be able to play with clashing ids, but with WE it just takes a bit more time.
And if the extra amount of time it takes to write woodenplanks is too long, than reading this post is waaayyyy too long. Same with writing your own posts.

an extra minute is gonna kill us all.


Spoiler:

Interguild discord!! People use it!!
soccerboy13542
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Friday, December 5 2014, 6:50 pm EST
~*~Soccer~*~

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I don't think yimmy's understanding that. Yeah, 1 minute isn't gonna kill me, but it's a huge inconvenience. Especially when you're doing multiple commands. 1 minute times 20 instances adds up.


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Yimmy
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Friday, December 5 2014, 7:27 pm EST
Resident Goody two-shoes

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I was thinking 5 seconds times 12 instances.


Spoiler:

Interguild discord!! People use it!!
atvelonis
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Friday, December 5 2014, 8:45 pm EST
Apocryphal Ruminator

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When building, I don't just make something and stick with it. I usually spend twice or thrice the amount of time I took to make it revising the hell out of it to make it better, if possible. I end up doing a whole lot more commands than you think. 12? That's nothing. A day's work would have me doing tens or hundreds. An entire project? Even more. My point is that, although it's not the worst thing in the world, it's still an inconvenience and not something that I'd like to deal with on a regular basis.

Regarding your reply to Mymop:

He's not complaining about Microsoft, he's complaining about Mojang itself. They keep adding things that really take away from Minecraft. It's become so immensely complicated that playing it really just doesn't feel the same way it did in two or three years ago. The devs (of which they keep hiring more and more) have been making meh updates for a while now. They add a couple of good things, but then dumb down the update with useless or unnecessary additions.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
Mymop
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Sunday, December 7 2014, 12:55 pm EST
Your Friendly Neighborhood Mop

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I feel like there have been a lot of changes to Minecraft that have made the game worse. The new devs are definitely ruining the game.
Probably the worst of these is enchantments. I think that they make players too powerful. I remember in Beta 1.6, which is about when I got an account, that monsters were actually dangerous. But now that you can enchant your weapons to do more damage, more knockback, and to set enemies on fire, and you can enchant armor to give you better protection, mobs are more of a nuisance than a threat. Also getting resources used to be a challenge, but now, because you can enchant tools to break blocks faster, to give you more minerals (coal, redstone, diamond, etc.) from each block of ore that you mine, and to last a lot longer, getting materials is a lot easier. In Beta, survival was challenging. Now, it's too easy.
Another bad addition was potions. They make surviving even easier. For example, I can kill an enderman in one hit with my Sharpness III diamond sword if I also use a Strength II potion. If a horde of zombies is coming towards me, I can drink a potion of speed and escape from them in 30 seconds. Invisibility potions are even worse; they let you stealthily assassinate anything that comes your way. I guess night vision potions are useful on creative, but I'd rather have night vision goggles or something. Adding magic to the game was a stupid idea IMO.
Beacons also make the game too easy. They're like potions whose effects don't wear out. I think that these kinds of things make the game more boring.
To counter enchantments, potions, and beacons, I think that they should add new mobs. Not just easy-to-kill mobs like zombies, but things that would actually be dangerous; things like lions, tigers, bears, etc. Things that would either ambush you in the jungle or attack you on sight. They should do a ton of damage; 3-4 hearts per hit and should have at least as much health as players (bears should have more). These would make a boring journey to some distant mesa biome or something more exciting. On your way through the jungle, a tiger could leap out and slaughter you at any moment. Travelling alone would be dangerous, and the game would be more challenging.
Also, getting rid of the numeric ID system was a huge mistake. I have used WE before, although not on InterServer, and I can tell you (I'm adressing you, Yimmy) that having to type, for example, "woodenplanks" instead of just "5" is more than just a minor inconvenience. To make a single skyscraper, and to make it look good, I would use the //set, //stack, and //replace commands at least 50 times. Now, let's say it takes me 2 seconds to type "//replace" and another second to type "1 5". The total time taken for the command is 3 seconds. Now let's say it takes me 2 seconds to type "//replace", 2 seconds to type "woodenplanks", and another second to type "stone". The total time taken for the command is 5 seconds, so almost twice as long as it would take me to use the numeric ID's. And given that I use those commands at least 80 times, it would take me around 400 seconds, or more than 6 minutes, just to type the commands. If I used the numeric ID's, it would take me around 240 seconds, or 4 minutes to do all the commands. 2.6  minutes might not seem like a big difference to you, but keep in mind that I don't just build random skyscrapers in the middle of nowhere. I build buildings as a part of cities or towns. Not just tiny little groups of houses, but actual cities with at least 30 building in them. And if I'm making a city, I also need roads. I can type "//set 43" a lot faster than "//set doublestep", and once again, the time adds up. For those players who are unfamiliar with numeric ID's, they can always use the names of the blocks. But getting rid of the numeric ID's was an idiotic idea because it is a major inconvenience to us players who use it. Also, I prefer to play without mods. Downloading TMI is a waste of time if I can just do "/i 52" to get a monster spawner. But now that the idiots at Mojang got rid of the numeric ID's, I can't just do "/i 52". Whoever thought that removing the numeric ID system is a cretinous chimpanzee who should be fired immediately. I hope that Microsoft fires all the idiots working on Minecraft and hires better ones, but this seems unlikely due to the ever-increasing number of devs.  


Spoiler:
Yimmy
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Sunday, December 7 2014, 1:06 pm EST
Resident Goody two-shoes

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Location: Climbing In Your Windows
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Mymop, you must type really slow. I don't even touch type and I could still type woodenplanks stone faster than that.
Oh, yeah, having to go to the nether and risk death to get 1 or 2 potions makes the game easy. Having to get a diamond pick and risk death to mine obsidian makes the game to easy. Having to risk death in the nether against extremely powerful mobs, even with potions, to summon a wither which is extremely powerful and using that and like diamond blocks or something makes the game to easy.

I rarely ever make it far enough to get an enchantment table, because I die. There's a difference between having skill and the game being easier.


Spoiler:

Interguild discord!! People use it!!
Quirvy
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Monday, December 8 2014, 2:43 pm EST
  

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IDK why there was so much discussion about the numerical IDs being removed. I agree that it is annoying; it's easier to type 3 digits than a full word for some of the stuff you want. They should have allowed you to use both numerical IDs and word IDs, but I don't see it as that much of an issue since I usually fetch my previous commands.


Mymop, your criticisms of the game being too easy is silly.

The idea behind potions/beacons/enchantments is that you have to do a lot of work to get there. You can't just up and start the game with 5 beacons. I remember bringing this up a while ago, but if you're bored because your enchanted diamond armor and weapons are making things too easy for you, then downgrade to iron or no armor. In most games, as you make progress and get more weapons and a higher max health, the game gets harder to balance that out. Because minecraft is so open world, they can't really make the game harder as you get better stuff. So it does get easier the once you've got far in the game, but I don't think it as bad as you make it out to be. I think you might basing this off of the difficulty on our server. Where we have 5 beacons at base, a giant village where you can get diamond stuff, and an ender farm if you want to get lots of XP for enchanting things. Our server is what it is, but on single player you can definitely increase the difficulty, and you wouldn't have all the stuff you do on our server.

Even so, I feel like on our server the game is really as challenging and exciting as you want it to be. If you don't want to die, then you can get some diamond armor/weapons, enchant them at the ender farm, and I guess use potions, although I've never bothered with them. If you want a challenge, you can always just not use all of that stuff. I'm personally more interested in big projects (see: Dark Island) on the survival server than fighting mobs these days, so I usually opt to use strong armor/weapons. But I remember on the old server I used to go armor-less all the time.



Different subject: I've said this before, but I think our spawn area is pretty lame. At first I though it was because we didn't have enough stuff built in it, but now I'm thinking that it's because my interpretation of spawn is the small area around the beacon. I feel like the big problem with spawn is that the stuff to the east of it (connected by the road) should be part of spawn city, but instead it feels isolated and disconnected from it. I figure this is because there isn't as much stuff around it, and people (or at least I) usually don't go over there, since there really isn't anything to do over there. I feel like everyone decided to build their houses too far from spawn. But because I don't have any reasons to go over there, I almost never get to see that stuff. I think the solution is to build more stuff east of spawn (apparently nobody likes building in the desert). Perhaps I'll try to work on some of that over winter break.



spooky secret
Mymop
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Tuesday, December 9 2014, 5:56 pm EST
Your Friendly Neighborhood Mop

Age: 22
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'Yimmy' said:
Mymop, you must type really slow.

It was just an example. I probably don't type at that speed, and I don't really care how fast I type.
'Yimmy' said:
Oh, yeah, having to go to the nether and risk death to get 1 or 2 potions makes the game easy. Having to get a diamond pick and risk death to mine obsidian makes the game to easy. Having to risk death in the nether against extremely powerful mobs, even with potions, to summon a wither which is extremely powerful and using that and like diamond blocks or something makes the game to easy.

What do you mean, risking death to go to the nether or to mine obsidian? I don't understand how that kind of thing is something you consider dangerous. In the nether, there is nothing that poses a significant danger, even if you have no armor. The only thing that attacks you on sight is a ghast, and they rarely come close to hitting you. If you think you're likely to fall into lava, try building a bridge over it. I agree that there's a difference between having skill and the game being easier. And speaking of skill, it seems to be something you lack, if you die trying to get obsidian.
-------
'Quirvy' said:
I remember bringing this up a while ago, but if you're bored because your enchanted diamond armor and weapons are making things too easy for you, then downgrade to iron or no armor.

I have downgraded my armor to iron, but once the suit I am currently using breaks, that's it. I can't make another set of iron or gold because I'm using all the iron I have to furnish my new house (I have literally 7 ingots left) and the only things I ever seem to be able to find while mining are coal, redstone, and diamonds. I can't really use leather because my cow farm consists of 3 cows, and even if I had enough leather, I'm using that to make books for bookshelves for my new house. So basically, once my suit of iron armor breaks, I'll have to go back to using diamond. I'm not very enthusiastic about going armor-less because if I die, I'll lose all of my diamond tools. As I said earlier, I won't be able to replace them due to the iron shortage, so I'll be sent back to the stone age.


Spoiler:
Yimmy
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Tuesday, December 9 2014, 6:21 pm EST
Resident Goody two-shoes

Karma: 72
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Location: Climbing In Your Windows
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So killing blazes isn't dangerous at all?


Spoiler:

Interguild discord!! People use it!!
Mymop
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Tuesday, December 9 2014, 7:02 pm EST
Your Friendly Neighborhood Mop

Age: 22
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Right. You might be surprised by how easily you can kill them by shooting them from a distance.


Spoiler:
Quirvy
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Wednesday, December 10 2014, 1:55 pm EST
  

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That is true; I dislike how iron breaks faster, and there's no easy way to acquire iron tools. That was part of why I liked the admin shop on the old server; it provided an infinite resource of iron so I didn't have to worry about it breaking. I don't get why you'd have so much trouble finding iron ore, though. That's the like the most common ore, besides coal. It do wish we had a way to efficiently farm iron, so that iron tools would be more feasible in the long run. That or a way to extend the lifetime of iron items.

You could go no armor, diamond sword I guess? Easier to kill enemies, but easier for them to kill you. Makes things more exciting, puts an emphasis on needing to be careful and aware of your surroundings. You could also not wear a full set of armor (like just diamond pants or something)


Anyways, what happened to the chicken farm at spawn?



spooky secret
atvelonis
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Wednesday, December 10 2014, 4:34 pm EST
Apocryphal Ruminator

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I'm pretty sure it's because Thomas is banned, and the chests are privated, therefore they can't be resupplied by him or anyone else. We should get Bmwsu or Livio to come on sometime and do something about that.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
soccerboy13542
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Wednesday, December 10 2014, 7:55 pm EST
~*~Soccer~*~

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Location: 1945
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Quote:
It do wish we had a way to efficiently farm iron, so that iron tools would be more feasible in the long run.


We have an iron farm...... IIRC (emphasis on that), kooler offered to make it more efficient but you said no.


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Quirvy
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Wednesday, December 10 2014, 8:23 pm EST
  

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I thought the chicken farm was self-sustaining? I assumed eggs got transported to a dispenser or something like that.

I don't remember exactly what the details were, but Kooler said that he could make a much more efficient iron farm, but it would have to be at spawn, and it wouldn't have been appealing. IDK what's special about the chunks around spawn. I always told him to either build a better iron farm, or shut up about how inefficient the one we have is.



spooky secret
soccerboy13542
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Friday, December 12 2014, 2:03 pm EST
~*~Soccer~*~

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If you do it within spawn chunks, they are always loaded regardless of where players are. HOWEVER, just like the chicken farm, PLAYERS HAVE TO ACTUALLY BE ON FOR IT TO BE SELF SUSTAINING. The nice thing about having the iron farm at spawn chunks is that it'll always be loaded and always making iron as long as someone's online. That way, you don't have to be afk. You can be, but you don't have to be. I believe the desert is still in spawn chunks, and it wouldn't look that ugly there.

That's how the game works. Since no one goes online anymore, it will not refill itself as fast.


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Quirvy
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Friday, December 12 2014, 8:26 pm EST
  

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Oh, is that what kooler meant by that? That's sort of a smart idea, but I don't think iron golems regenerate fast enough that it would be like the chicken farm. Instead of, "Come by and get some iron if you want it" I feel like it would be more like" "whoever checks the chest first gets all the iron". But I guess that iron isn't such a necessary resource that people will be seeking out after it like that.

More so the problem is that if we build it too close to spawn, doors from other buildings will expand the size of the village, and potentially shift the spawning area of the golems to somewhere we wouldn't expect it. And then every time someone builds a new house, the village's center changes. So either you have to isolate the iron farm, or deal with that stuff.

Through google, there might be a very efficient iron farm design that we could do, that wouldn't require putting it in spawn. But I don't have time to look at that right now, and even if I did it would probably be a lot of work.



spooky secret
soccerboy13542
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Saturday, December 13 2014, 1:29 am EST
~*~Soccer~*~

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As long as it's 70 blocks away, it is fine.  


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Quirvy
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Saturday, December 13 2014, 11:55 am EST
  

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That's still pretty isolated, and we'd have to ensure that nobody builds anything within 70 blocks of it after it is built.

Is the ice palace by spawn supposed to be complete? It looks like it could use a lot of work



spooky secret
soccerboy13542
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Saturday, December 13 2014, 1:57 pm EST
~*~Soccer~*~

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That's mine. It's not exactly complete, i'm trying to figure out how to blend it in with everything else.


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
atvelonis
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Monday, December 15 2014, 5:20 pm EST
Apocryphal Ruminator

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'atvelonis' said:
When is the server going to update to 1.8?

No really when is it going to update?


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
Yimmy
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Monday, December 15 2014, 8:31 pm EST
Resident Goody two-shoes

Karma: 72
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Location: Climbing In Your Windows
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If you're ok with losing every plugin on the server, I can try and contact Livio!


Spoiler:

Interguild discord!! People use it!!
atvelonis
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Tuesday, December 16 2014, 3:46 pm EST
Apocryphal Ruminator

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Yimmy, I understand that the plugins need to update, I just want to have an idea of when the server will. I wasn't requesting that the server be updated immediately (I'm perfectly content to wait a while), I only want to know when new blocks and all that are coming.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
Mymop
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Thursday, December 18 2014, 4:11 pm EST
Your Friendly Neighborhood Mop

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I'm looking forwards to the new doors. The dark oak ones look like they'd be good for castles and stuff.


Spoiler:
Quirvy
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Wednesday, December 24 2014, 3:08 am EST
  

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In survival spawn, what's up with the "spawn portal bulletin board"? It doesn't look very good and it's also barren



spooky secret
Livio
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Thursday, December 25 2014, 3:06 pm EST

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So I noticed that my horse "Horsey" is gone

I also noticed that the horses that we usually keep in spawn are also all gone. Did they all die/despawn or something? I can't find anything in our logs about them being killed.

Also, I decided to make Quirvy a mod on the server to help with bmw and me being inactive lately.

Personally, I don't have very strong opinions about WE. My philosophy is that pretty much anyone should have it, but the only reason we have restrictions on it is because it's such a potentially dangerous tool. So our rules at first were pretty much always "if we trust you, you can have it" and all other rules since then have been to force us to come up with more specific definitions of what it takes for us to trust you. I don't really want to treat WE like it's some really privileged club that's concerned with keeping "undeserving" members out.

In either case, Yaya definitely qualifies for WE so I made him an Architect.

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