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« Blogs Index < Game Guides < HATPC Guides < Useful Tricks and Glitches
« jellsprout's Blog

The flying path of dynamites in Hannah and the Pirate Caves has a few oddities. One of these oddities is that the dynamite will go through corners at some locations instead of exploding, as one would expect. The first of these corners that the dynamite will go through is the corner at the bottom right of the tile five tiles to the right of the dynamite crate on the same height. This is assuming you hit the dynamite to the right, for the left side you simply have to mirror this. Obviously this will only work if you hit the dynamite to the side, not if you hit it up.

For the exact path the dynamite follows, look at the following code:
Code:
Dynamite_path
terrain 1
background 1
water clear
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If you hit the dynamite in this cave to the right, it will avoid every bit of terrain and make it all the way to the bottom. You can also see in this code where exactly the dynamite will skip the corners.

In the following image you see the dynamite as it is about to skip the corner.


See Also: Dynamite Detonation Stop
[?] Karma: 0
User Comments (8)
« Forum Index < The Hannah and the Pirate Caves Board

shos
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Monday, July 26 2010, 5:25 pm EST
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shouldn't there also be some fact about how when a dynamite falls too much it doesn't work as usual or something? example should be level 16 if i remember correctly...


canadianstickdeath
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Tuesday, July 27 2010, 3:58 am EST

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'shos' said:
shouldn't there also be some fact about how when a dynamite falls too much it doesn't work as usual or something? example should be level 16 if i remember correctly...
I -think- it only happens if the dynamite hits terrain at the very bottom of the cave, after falling from a certain height. I dunno how important that really is, though.
jellsprout
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Tuesday, July 27 2010, 5:48 am EST
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That is the Dynamite Through Floor glitch. I don't know the specifics about it, so I skipped it for now.


Spoiler:
shos
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Tuesday, July 27 2010, 10:00 am EST
~Jack of all trades~

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'jellsprout' said:
That is the Dynamite Through Floor glitch. I don't know the specifics about it, so I skipped it for now.
me neither. and apparantly even csd isn't sure. someone should investigate... I volunteer kro for it!


Livio
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Tuesday, July 27 2010, 2:07 pm EST

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wasn't it that if it fell long enough, the speed of the dynamite would become great enough to allow it to skip over a row of terrain? And it's the same with monsters.
shos
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Tuesday, July 27 2010, 2:12 pm EST
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'Livio' said:
wasn't it that if it fell long enough, the speed of the dynamite would become great enough to allow it to skip over a row of terrain? And it's the same with monsters.
nah, with monsters they would fall one extra tile if they fellover 100 tiles high..

the dynamite does not skip the terrain, it hits it, but it does not destroy anything nearby, i think?


Livio
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Tuesday, July 27 2010, 2:19 pm EST

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yeah but what causes it is that they are moving so fast by the time that they reach the 100-tile mark that they move faster than 32 pixels per frame, thus allowing them to fool the game into not testing for collisions for the tile they just skipped in between frames.
'shos' said:
the dynamite does not skip the terrain, it hits it, but it does not destroy anything nearby, i think?
hmm, never heard of that.
jellsprout
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Tuesday, July 27 2010, 3:52 pm EST
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Monsters have an odd falling speed. They fall the fastest of anything by far and they aren't slowed down by water. I don't know if they actually accelerate, but that is likely. I also don't know what will happen in this case:

Code:
x x
xxx
x x
xxx
x x


I don't know if it will only skip the first one or both. I also don't know if it is possible for the monster to skip the terrain earlier than that. But I first want to get the easy articles out of the way before testing the unknown things. Although this will be easier to test than the Dynamite Detonation Stop.


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