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In this first blog post in a series I will talk about building in the Egyptian style.
Your primary building material in an Egyptian city. Good for almost everything in this area. Should be used wherever possible. It comes from the area which Ancient Egypt was and also blends very well with the surrounding sand. Obviously also use it's half-brick counterpart for areas which you want to have varying heights.
Everything which is composed of just one block ends up looking boring. However, there are many blocks which will not fit in with the primary block, sandstone. Worn sandstone varies what people look at, making builds look significantly more interesting. These blocks look less brick-like, and can blend very well in large areas of usage.
Useful for more expensive areas, and again varies the blocks in a build making it more interesting. Do not use for more than one line at a time because the blocks do not blend with each other well at all because of the blocks not being symmetrical. Very good for bases of a build or single line areas.
Good for things such as statues and is a good variation from the dull yellows of sandstone. Use very sparsely as it does not fit very well with the sandstone, especially if obsidian in your texture pack is purple.
Serves as a much brighter yellow than the dull sandstone blocks. This is useful for royal areas or areas of public use. In general, use sparsely, especially if on default texture pack. When was the last time you saw a solid gold floor?
Although there is no evidence that this was ever actually used in building, it was definitely used for dyes and small items such as pots. The brilliant blue looks legitimate whilst also being significantly different to gold and the sandstone variants. Yet again, do not overuse. You can use this without worry more than gold, however.
Can be used as a secondary block in exactly the same way as worn sandstone. Be aware that it has physics.
Good for roofs if you are using grey clay in your texture pack. Can also be used as a pathway and for any flat horizontal surfaces.
The typical setting. Just go to a desert biome and clear out some land. If you need to make more dunes with VoxelSniper, create voxels out of sandstone erode and melt them and then smooth them and cover them with a depth overlay of sand.
Much less common. Again, find a desert biome. Erode a hole into the ground with VoxelSniper. Overlay the surrounding banks of the hole with blocks like grass, tilled soil and dirt. Fill the river with water.
Typical houses are made out of sandstone. They would almost always be perfectly square. Avoid using hieroglyphics sandstone as an average person wouldn't have random words scrawled onto their house. The house should be a maximum of two stories in general. First build an outline of the house in a rectangular/square shape. The very bottom of the house should be sandstone and the edges and top should be too. Fill in the remaining area with worn sandstone. Make a second story which is significantly smaller than the ground floor. Make an entrance to the roof from this second level. If you want you can have some white wool awning hanging from the entrance to the roof area. Make the roof clay. Add a sandstone half block to the top edge of the house to vary the height.
Congratulation! You have completed the average Joe house! Now you have the really fun job of replicating it hundreds of times.
Oh dear. You have decided to make the most boring structure in existence. You also haven't realised that huge buildings are not as impressive in Minecraft as they are in real life. If you still insist on doing this, then it should be extremely easy to do, just time consuming. If you have WorldEdit, type in //hpyramid [material] [size] . Voila! You have your pyramid. If you are somehow still motivated to design an inside for the pyramid, you could perhaps build a maze to some sort of treasure area. Woo. Fun. Also, you could make the top bit of the pyramid gold blocks to make it that little less boring to look at.
Sphinxes are quite difficult and time consuming to build, but look impressive when completed. Begin by making a huge cuboid. Add on paws and feet on both the back and the front of the Sphinx. Round the edges of the Sphinx, particularly the shoulders. Now build on a face and give it a headdress. The entire build should be sandstone, except perhaps the headdress which could be other colours if you want to sacrifice realism for how much the area jumps out at you. Oh, and build a face onto the sphinx.
In all of the Ancient Egyptian designs, they seem to have trapeziums. So build trapeziums around the place if you want. Symbols are also important in Ancient Egypt. Particularly look at designs such as the Ankh and Scarabs and see if you could incorporate them into your own design.
Thank you for reading! Hope this helped!
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