The screen was quite cluttered at times, making it hard to see what was happening, and you die at the dual-thwump part as Mario. Other than that, no complains. Really nice.
this was pretty insane, but you really can't see much at most times because there were too many things on the screen...next time make it more viewable... but it was awsome
Cool, but like the others said, the scenery and complexity made it hard to see the awesomeness. I'd be scared to see what'd happen if an epileptic played this.
COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
Thats odd because all monsters as well as mario are always put in front of scenery tiles except maybe grass. Dunno maybe I'm just used to seeing so many objects.
Some parts were really good, but I couldn't see what was going on because i was distracted by the scenery. For me, the upside down castle overdid it :/
Livio said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Why aren't the upside-down castles good? They are very unique, don't look bad, and fill up space that would normally look very empty. Not only that, but I've seen you use floating castle blocks never mind upside-down ones. If you want to see what is going on focus more on mario and the monsters and don't focus on the scenery. I also personally thing 8.6 is a bit low for this level, but it's ok.