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This is mostly a technical demo, as opposed to a gameplay demo. While you can mess around with the level code to make interesting things, you can't win or lose yet. The main focus of this demo will be to test the usability of the styles customization interface.

I'm going to write a guide soon on how to make your own levels and how to use with the styles system, but in the meantime, try and see how much of it you can figure out on your own.

Click here to play Aeon

EDIT: Click here for a guide on how to edit the level code.
EDIT: Click here for a guide on how the styles system works.

Here's a list of what's changed since the last demo:
  • The game has been almost completely rewritten from the ground up. Seriously, the old code was just terrible.

  • More polished menu designs.

  • You can load and play levels directly from the level database.

  • You can load and play levels stored on your local computer.

  • Super fast load times!

  • Even faster reload times!

  • There is no level editor. The previous level editor was written to be thrown away, and its main purpose was to compress your level codes because the loading times were so slow. But now you can definitely get away with using CSD's CaveMaker to make levels, as long as you map the right object id's to the tiles that you're using.

  • The Jump-To-Start Screen no longer shows you a fake preview image of the level, which only really just made loading times slower. So now it shows you the full level, and in a future update, you'll be able to set it so that your level is zoomed out during this screen, effectively making a preview. In this demo, you can set objects to have a different appearance during preview.

  • Accurate collision detection!

  • If you've been following my daily updates, you've probably heard about this mysterious new interface for editing deep customization options, called the styles system, also known as Cascading Tile Sheets.

  • A very useful pause menu, which allows you to edit your level code and test changes right away.

  • You can load in images from the internet and use them in your levels. You can even load in big sprite sheets and use only segments from them. But these images must already be transparent. For example, if you take a style sheet that has substituted the color orange, in place of transparency, right now the game doesn't support that kind of pixel filtering. Although, I imagine it wouldn't be a very hard feature to implement.

  • You can manipulate the images you loaded in from the internet in a variety of ways such as applying color tints, rotations, scaling, stretching, transparency. You can also draw your own shapes, including circles, rectangles, and rounded rectangles. Although I must admit that the current interface for doing all these things isn't complete yet, and so using it can be pretty frustrating and annoying.

  • You can change which keys map to which actions.

  • You can make animations by linking images together. This system is tied with the image-manipulation options, which like I said, are pretty annoying to use right now.

  • Platforms don't have that "grab" effect yet. Or perhaps it would be more accurate to say that even though you see platforms in the game, they haven't really been added to the game yet, if that makes any sense. The platforms you see in the demo are just manipulations that came out of what the styles system can currently do.

  • Added ladders.

  • The player can climb ladders!

  • I haven't really added water yet, but by manipulating a certain collision option, you can make one big tile that tells the player that its underwater.

  • The player can swim!

  • The player can crawl! But I have yet to fix the auto-crawl feature, which is meant to prevent some of the weird glitches that happen when you let go of the crawl button under a block. Actually, I just realized that my demo level doesn't even support crawling. Oh well, you guys should be able to add the feature yourselves using the styles system.

  • The background doesn't move based on the camera anymore. Actually, the real backgrounds feature hasn't even been added yet. This feature was added very crudely at the last minute so that you wouldn't have to play with a gray background.



LIST OF BUGS
  • You can't load images from other websites! But if you play the game locally (by saving the swf file and running it yourself), it works.

  • No auto-crawl.

  • Bounce effects should apply to non-solid borders, too.

  • Loading times are much slower when the game is out of focus.

  • Loading invalid level codes cause runtime errors that break the game.

  • Player should not be able to stand on bouncing blocks.


LIST OF COMPLAINTS
  • Why do you have to set the level size? Why can't it just detect it automatically?

  • You can't filter colors out of sprites, which prevents you from using non-transparent sprite sheets.

  • The sprite customization and animation options are a pain to use.

  • The advanced customization options are intimidating to learn.

  • You can't do Ctrl+F with Flash's text boxes.

  • A solid collision-edge setting that doesn't trigger standing events.

  • The game no longer automatically pauses when out of focus
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Livio
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Wednesday, January 11 2012, 2:48 pm EST

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I've started a list of bugs and complaints, so please post as much feedback as possible. I know some of you might be annoyed by some of the controls, but I'm not particularly interested in those yet, especially since you could probably fix them yourselves through the customization options.
jellsprout
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Wednesday, January 11 2012, 3:26 pm EST
Lord of Sprout Tower

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Karma has been given.

I also see you have mentioned water. I have a few ideas about taps, so I'd better start a discussion now before you get in too deep.


Spoiler:
FlashMarsh
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Wednesday, January 11 2012, 3:31 pm EST

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I'd like you to change the tiles to actually make sense. Why is Aeonite the 'Boost' tile, for example?

Very good job!
Livio
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Wednesday, January 11 2012, 3:35 pm EST

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I really don't know why I used that tile. I guess it's just one of those weird decisions you make when it's 2am... But you can always change it through the level code. Now I just need to finish that guide I'm writing.
Yaya
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Wednesday, January 11 2012, 3:42 pm EST

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Yeah, that makes sense. I kept thinking I need to grab the "gem" crates to beat the level, which hideously failed, of course.



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
Yuggy
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Wednesday, January 11 2012, 4:44 pm EST
I am a wise goat

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Wow, Aeon is really coming on! Massive improvement from the last demo!
Sefro
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Wednesday, January 11 2012, 4:46 pm EST

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This is awesome, Livio. Very nice work!
Silver
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Wednesday, January 11 2012, 4:51 pm EST

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Wow, Livio, you sure did a very good job on all of this!

Although I'm a bit puzzled by how crates and the Aeonite makes you bounce all over the place. Are you still working on those crates?
(Also apparently the Shimeji like it too, they are pushing the window all over the place)
jellsprout
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Wednesday, January 11 2012, 4:54 pm EST
Lord of Sprout Tower

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Those are simply placeholder graphics.


Spoiler:
Isa
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Wednesday, January 11 2012, 5:24 pm EST
No. I'm an octopus.

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This sounds silly, but how do you crawl? =p

Good job regardless.
Livio
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Wednesday, January 11 2012, 6:06 pm EST

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Yeah it seems like I forgot to add the ability to crawl. I'll edit the level code to allow it.

I just fixed a glitch where you could accidentally restart the level by pressing R while editing your level code from the pause menu. I thought I had already fixed it, but it turns out I overlooked a certain case. You could try doing Ctrl+F5 on the game to get the updated version, but most likely you'll have to clear your media cache.
Yaya
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Wednesday, January 11 2012, 7:03 pm EST

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Do you plan to make it possible to jump off ladders while climbing them? Now you just kinda slide off.



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
Quirvy
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Wednesday, January 11 2012, 9:58 pm EST
  

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I noticed that the character goes behind the ladders, and initially thought, "Lol that's a bug"

But then I realized that actually you did that because the character always looks towards the user, so when he's climbing the ladder, he has to be behind it or else he's climbing the ladder using his back. Or at least I think that yo did that on purpose. Just pointing out a random observation.



spooky secret
Livio
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Wednesday, January 11 2012, 10:03 pm EST

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lol I went out of my way to make sure the ladder went behind him, like in HATPC, but I guess it only makes sense if he turns around when on the ladder.
Livio
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Thursday, January 12 2012, 3:37 pm EST

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So we found a really big bug. It turns out that there are some security restrictions that prevent you from loading images from other websites. You can load them in as long as they're from the Interguild, but I'll have to figure out how to get past that restriction.

But if you were to save the swf file to your computer, and then try loading in external assets, it should work without problems for any website.
Livio
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Thursday, January 12 2012, 9:27 pm EST

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'Livio' said:
So we found a really big bug. It turns out that there are some security restrictions that prevent you from loading images from other websites. You can load them in as long as they're from the Interguild, but I'll have to figure out how to get past that restriction.

But if you were to save the swf file to your computer, and then try loading in external assets, it should work without problems for any website.
FIXED! Clear your caches again...

The downside to the fix is that external assets now load a slightly bit slower.
Kooler
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Saturday, January 14 2012, 2:27 pm EST
find me in your local trashcan

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I think one thing we need in the Aeon Demo 5 is animated sprites, so we need the IG art team to work on that, we also need a character changing option, so you can change your character, also we need gravity tiles, that modify the levels gravity, and maybe a magnet crate and a fan crate would be good too.


go drink some water
Neezles
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Saturday, January 14 2012, 9:34 pm EST

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this is stoopid
Kooler
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Saturday, January 14 2012, 9:35 pm EST
find me in your local trashcan

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'Neezles' said:
this is stoopid
If you think you are good at trolling, think HARDER.


go drink some water
Shavey Dave
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Sunday, January 15 2012, 2:15 am EST

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'Neezles' said:
this is stoopid


I think you are 'stoopid'.




shos
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Sunday, January 15 2012, 4:06 pm EST
~Jack of all trades~

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Awesome progress mate. read it, played it, tried it.

complaint:
if you try to load a level that cannot parse, for example a hatpc code notepad file, you then can't get to playing the levels, after you get back; you need to refresh.  


Livio
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Sunday, January 15 2012, 10:37 pm EST

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Oops. I thought I fixed that, but I guess my fixed didn't work. Added to the bug list.

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