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DroidFreak36
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Sunday, March 5 2017, 7:20 pm EST
HATPC Reborn Dev

Age: 30
Karma: 200
Posts: 491
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Location: droidfreak36.com
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For those of you that are unfamiliar with UniWar, there's a concept in UniWar combat called "gangup". Gangup occurs when multiple units attack the same enemy during the same turn. Any unit that attacks an enemy who has already been attacked that turn gets a damage bonus. The "official" scheme as to how gangup works (according to the documentation) is as follows (if the DroidFreak is attacking the pig):



But you also get a gangup bonus for ranged attacks and for attacks from the same hex, as shown here:



That gangup scheme works great for people who know it, especially Khralean players like myself, but it's not communicated through the documentation (unless you count the UniWar forum) and honestly doesn't make much sense. So I propose an alternative scheme hinted at by UniWar forum user StarryBlink. Rather than remembering exactly which tile it was attack from, each defending unit will remember the angle at which the attacker attacked from. Then if the angle between that attacker and the new attacker is >= 150 degrees, the new attacker gets a +3 bonus, if it's >= 90 but < 150, the new attacker gets a +2 bonus, and otherwise the attacker gets a +1 bonus. This formulaic approach would be applicable to attacks from any range, but for a melee initial attack, here's how the sceme plays out:



That preserves the intent of the melee-range gangup (incentivizing flanking) while removing the +3 spots behind the original attacker and off to the side. This will give a bigger advantage to artillery which is able to flank the enemy, while conferring less of an advantage to a non-flanking player who is familiar with the ranged gangup scheme. No longer will Wyrms and Swarmers behind or off to the side of the first attacker get +3 bonuses.




Quote:
Rictory for Ralkyon!

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