« Forum Index < The Aeon Development Board | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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'Midnight' said: yeah, it would make it very easy to cheat some traps, and that is a no-no! yeah that too. You'd have to put blocks like crazy to stop them from cheating | | Florida |
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'Livio' said: while it would make new trap possibilities it'd also remove some. maybe since we plan on having multiple characters, what if one character could do short hops? but that might be too extreme of a difference
That is actually a VERY good idea, having unique abilities for specific characters. One could be very fast, one could short hop, one could wall-hop, etc. I'd like to see that put in the game. | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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we actually decided that if there would be differences in character abilities, then it shouldn't be too drastic. but I guess that's to keep some consistency among the main levels, but not all characters made will have to be featured in the main levels. | | canadianstickdeath |
Age: 35 Karma: 350 Posts: 2990 Gender: Male pm | email
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If there's a character editor... Nevermind... | | jellsprout |
Lord of Sprout Tower
Karma: -2147482799 Posts: 6445 Gender: Male pm | email
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The only special abilites I remember is that armadillo girl can't crawl, but is always a single tile high. So she's the fastest "crawler" and that the eagle will be able to jump higher.
But this is why we need that discussion sub-forum.
| | jellsprout |
Lord of Sprout Tower
Karma: -2147482799 Posts: 6445 Gender: Male pm | email
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Quirv, you really are one for changing your mind, aren't you:
'Quirvy' said: I recall you guys coming up to an agreement before saying that a duckjump wouldn't be a glitch, but an actual technique where it would be a lowered jump.
I'm all for a lowered jump, just as long as you move at a normal speed. I hated duckjumping for the fact that you couldn't move as fast as you wanted to.
This is from the Duckjumping discussion in the old forums.
| | Quirvy |
 Â
Karma: 655 Posts: 7753 Gender: Male pm | email
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That is Quirvy. I am Midnight. We are totally different.
Anyways, clearly the Quirvy in the past did not know what he was talking about, because he did not provide any support, nor did he consider the effect they could have on making traps cheatable.
spooky secret | | jellsprout |
Lord of Sprout Tower
Karma: -2147482799 Posts: 6445 Gender: Male pm | email
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I've updated the list with all the topics from the old forums.
My next step should be to go through all the "idea threads" from before we thought up that voting system. But I'm not looking forward to going through around 50 pages of worthless crap.
After that I'll also make a list of all discussions I suggest we should have, but that won't be till Accel makes that new sub-forum.
| | krotomo |
The Shepherd
Age: 23 Karma: 249 Posts: 4066 Gender: Male Location: My chair pm | email
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Wait. Arrows flying two tiles should be dodged? I completely disagree with that. I like the fact that you don't have to duck under arrows. | | Florida |
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I think you should have to duck under arrows. Gives more realism...to a cartoon game. | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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'krotomo' said: Wait. Arrows flying two tiles should be dodged? I completely disagree with that. I like the fact that you don't have to duck under arrows. then keep playing HATPC because ducking under arrows is super cool!
actually, I don't remember what conclusion we reached on that, but I do remember that I really wanted it... | | krotomo |
The Shepherd
Age: 23 Karma: 249 Posts: 4066 Gender: Male Location: My chair pm | email
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NO IT'S NOT!!!!!!!!! I REALLY THINK DUCKING UNDER ARROWS ISN'T GOOD!! PEOPLE WHO LIKE HATPC GET USED TO IT AND THEY DON'T DUCK UNDER ARROWS AND THEN THEY WILL DIE!!! STOP TRYING TO MAKE IT SO REALISTIC!!!! I MEAN, WHAT KIND OF PERSON CAN JUMP 5X THEIR HIGHT? | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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hey didn't we come up with an idea to make a certain character be someone who won't have to duck under arrows? if we didn't then we should | | krotomo |
The Shepherd
Age: 23 Karma: 249 Posts: 4066 Gender: Male Location: My chair pm | email
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But then people don't know which character to pick and they will be annoyed!!! | | jellsprout |
Lord of Sprout Tower
Karma: -2147482799 Posts: 6445 Gender: Male pm | email
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Armadillo girl will work like that. She will always be a single square high, meaning she always is the same height as a crawling character. So she won't have to crawl to duck and she will always move at regular speeds.
| | krotomo |
The Shepherd
Age: 23 Karma: 249 Posts: 4066 Gender: Male Location: My chair pm | email
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You didn't read my post.
And will she jump as high? | | Quirvy |
 Â
Karma: 655 Posts: 7753 Gender: Male pm | email
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Clearly, kroto, you have never seen a squirrel jump.
And even with all of the different animal characters, to maintain entertaining gameplay, I'd have to say, yes, the characters will be able to jump as high. Having them not jump as high would cause major problems with gameplay.
Although, I am still against arrows killing you like that. It seems really unnecessary, and will probably turn out to just be plain annoying if implemented, but whatever...
spooky secret | | krotomo |
The Shepherd
Age: 23 Karma: 249 Posts: 4066 Gender: Male Location: My chair pm | email
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Yay! Midn- Quirvy agrees! | | jellsprout |
Lord of Sprout Tower
Karma: -2147482799 Posts: 6445 Gender: Male pm | email
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The level maker will pick the character, not the player. So you won't have to pick anything at all.
I personally think the armadillo should jump lower, like Armin. She could have an ability that she is immune to regular spikes and perhaps arrows. But that is a different discussion.
| | krotomo |
The Shepherd
Age: 23 Karma: 249 Posts: 4066 Gender: Male Location: My chair pm | email
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Wait. spikes at two tiles too? Now I disagree even more. | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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'krotomo' said: Wait. spikes at two tiles too? oh no! I'm not sure I want that.... well, it would make more sense and it would just be bad design if you make a level that forces you to crawl forever. | | Quirvy |
 Â
Karma: 655 Posts: 7753 Gender: Male pm | email
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ack. Ducking for spikes could end up becoming a huge pain in the rear
These are the few things that I am NOT looking forward to in Aeon, because I know a lot of people will implement them in their userlevels without thinking.
spooky secret | | jellsprout |
Lord of Sprout Tower
Karma: -2147482799 Posts: 6445 Gender: Male pm | email
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I feel that spikes at 2 tiles high should also be crawled under. It just seems sloppy of HatPC that some things at 2 tiles high should be dodged and some shouldn't. What point is there to crawling?
| | Quirvy |
 Â
Karma: 655 Posts: 7753 Gender: Male pm | email
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Going under terrain.
I say, okay, maybe arrows, but not spikes!
And it's also stupid how you get killed when you run into spikes, rather than fall on then, I mean, there's no way they could hurt you, and even so.
spooky secret | | krotomo |
The Shepherd
Age: 23 Karma: 249 Posts: 4066 Gender: Male Location: My chair pm | email
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When you run onto spikes, when you take a step, your foot goes up. And if you run into spikes, you step on them. | | |
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