« Forum Index < The Aeon Development Board | FlashMarsh |
Age: 25 Karma: 99 Posts: 2727 Gender: Male Location: UK pm | email
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Basically, you can 'stick' tiles onto each other, eg. Metal crate is stuck to a spike. When one falls the other falls as well. You could also group a large amount of steel crates so they all fall together, instead of one by one.
REJECT? APPROVE? NEUTRAL? | | Isa |
No. I'm an octopus.
Age: 31 Karma: 686 Posts: 7833 Gender: Male Location: Uppsala, Sweden - GMT +1 pm | email
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I think the physics system in Aeon is supposed to work like that. Spikes falling would be easy to edit - just take the spike and make it affected by gravity in the Custom Object editor (I'm assuming you can edit basic tiles for the extra convenience). | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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no wait Isa, he's got a different idea here. What if you could stick a bunch of metal crates horizontally? so you have this bizarre situation:
assuming the highlighted portion are stuck in a group, if you destroy the pillar holding up the far left crate, then the entire row will fall in unison.
However, doing something like this may be possible in the custom object editor. I was thinking of making a feature where you could create tiles by placing instances of a bunch of other tiles together. And I guess there would have to be an option to use this to make new tiles (so that it's one big object that reacts on its own), or to simply save patterns of tile placement in an attempt to save text (so that the tiles aren't stuck together).
This idea is all about messing with the game engine, though, because it's not like there's a physics system that will make those tile clusters behave the way you expect them to in real life. | | FlashMarsh |
Age: 25 Karma: 99 Posts: 2727 Gender: Male Location: UK pm | email
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Correct, Livio. You pass the test. | | GF4 |
-X-
Karma: 117 Posts: 850 Gender: Male pm | email
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I approve, though, I don't know much about coding, I can see how this would be helpful. In a situation where an arrow is to destroy a metal crate that drops a few more to block an entrance -- If the entrance requires two or more crates to be blocked, it is possible to get through with good timing after the first crate drops. However, with this idea you wouldn't be able to do that.
Check my description for my accounts. | | Isa |
No. I'm an octopus.
Age: 31 Karma: 686 Posts: 7833 Gender: Male Location: Uppsala, Sweden - GMT +1 pm | email
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Do mind that this is an optional feature, and that this doesn't remove any possibilities, just adds an additional feature. | | |
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