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kinectking
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Thursday, January 24 2013, 4:43 pm EST

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'Teo' said:
I personally think the Interguild should never ever leave HATPC, even if it just gets overrated. In my opinion, there's no sense in making this site another Minecraft community. What happens in 2015 or 2020? I don't know, and I guess you don't know too, but I'm sure Minecraft is going to be treated like HATPC at the moment somewhere in the future. (almost) Everyone here has played HATPC from the earliest years of existing the game, and definitely nothing is going to be as related with Interguild as HATPC. Minecraft has "helped" the site in some kind, but since we all know it is not "going to be as related with Interguild as HATPC", there's even a bigger chance it gets even more overrated than HATPC in the not-too-far future.

I agree about the Minecraft being here and it's a pretty good idea. Without it I wouldn't even want to see what would happen to the site. I'm also always having fun when I'm playing Minecraft, but I definitely don't see in it any potential to "waste" Interguild for, and trash everything else nowhere. And this is why I'm now always feeling well about the Interguild when I see something like Buboy and Soccerboy's HATPC collab; even a new HATPC level is always nice to see! I've played HATPC when I was a kid (even more immature than when I was before my inactivity...), I don't even remember when, but I guess it was 2006. I played it on a Polish site so I didn't know anything about the cavemaker, I couldn't even play user levels from what I remember. I was leaving it several times because of not being able to beat all levels but always came back after a month or so. Then that game-site got revamped and there was no HATPC anymore there, and I remember sitting in the evening and designing HATPC levels on the paper with the knowledge "there's no way to make levels for this game, I can only design them on paper" very well, even though it was 7 years ago. I was very happy when I found it back in 2008 and when I joined Interguild to have fun with it, but after leaving Interguild in 2010 and coming back after two years, you can't just feel what I've seen. Leave a very well working community with lots of memories and come back to a... well... no words. I'd think more carefully about competely changing the Interguild with the effect of having HATPC trashed away from it.

About the Interguild itself... I think the search engine could be more effective.
'Isa' said:
'Bmwsu' said:
Maybe you should take this opportunity to improve the search?

Yes please. Like, searching within topics for example.

For example, but for now it searches only by the words used in the name of the topic, at least at me. In the Isa's Fiddler tutorial video he was searching for CSD's Realm of Dying Brain if I remember well, and there were no results. When one letter is different, the search engine could be a bit more flexible and search for some topics with similar words, that were used to search, instead of showing no results. It could also search through the actual contents of the topics, it would help a lot. These are my thoughts for now.

I personally also think it would be very helpful if topic makers had the ability to add a search bar in the topic so for a to like you have one post to... it would be vary helpful so you could search for rounds. just a thought...


Spoiler:
atvelonis
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Thursday, January 24 2013, 5:12 pm EST
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I don't know about that. YHOPT would have to become an entirely different type of topic: Livio would have to make a new type of topic for stuff like that. There's nearly 100,000 posts on the Interguild, with like 3.5 thousand on YHOPT, I believe, so adding a search engine for posts would be a little frustrating. For example, you would have to go through many, many posts with the same keywords in them as what you're looking for, so I honestly doubt that's feasible.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
Darvince
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Thursday, January 24 2013, 5:27 pm EST
sea level change

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It's very feasible. My computer (a terrible, terrible PC by today's standards) can do statistics on a list of ten million numbers in just 2 minutes.


"Time is a circuit, not a line; cybernetics instantiates templexity."

Bmwsu
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Thursday, January 24 2013, 7:04 pm EST

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'kinectking' said:
I personally also think it would be very helpful if topic makers had the ability to add a search bar in the topic so for a to like you have one post to... it would be vary helpful so you could search for rounds. just a thought...


I believe that Livio said that he would need to do a revamp of the database as well if he were to make a better search feature, and if he's going to do it for just one topic, that's almost like a waste of time.


jebby
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Thursday, January 24 2013, 8:28 pm EST
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I'm still enthusiastic about a HATPC remake (i.e. one that pretty much plays the same, but has the extra functionality that we all want). Sometimes, I have a love-hate relationship with my computer science degree; on the one hand, I'm gaining all this useful knowledge/skills that I can use to make cool stuff and on the other hand, the coursework/revision makes it hard to find any time to actually make cool stuff (I think Livio has the same problem). I think I could make a passable HATPC clone at the present time, but by the end of my degree when I've finished my various graphics modules and had more experience with game development, I'd like to think I could make something pretty cool. It all depends on whether such a project would fit in with me making a living for myself.

I still dream about a HATPC with checkpoints, pretty lighting effects and new physics objects to play with. I sometimes wonder how well such a game would play on a mobile device in app form. You could split the controls into a virtual joystick in one of the bottom corners of the display and general touch interaction for jumping. The levels are usually fairly short, so they could be well-suited as part of a mobile game; it would depend on whether the original 'feel' of HATPC could be translated to a touch device.

I think HATPC is a game with stupendous potential; it's a real shame it's been left to decay deep inside the realm of Neopets. Strip away the Neopets themes, make it more accessible and make it a little less hardcore (seriously, I would do anything to add a checkpoint feature) and you have a game that could be very popular when exposed to a wider audience.
Teo
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Friday, January 25 2013, 4:11 am EST

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'jebby' said:
it would depend on whether the original 'feel' of HATPC could be translated to a touch device.

Genius point of view. It's nice to see you aren't almost bored of that Neopets game and you'd do a lot to improve it. And yeah, we all must say the game is really succesful and Neopets did a very good job on making it. It will be even 10 years soon! (no words on how quickly time goes... o.O) I hope we can do something in this case and we'll feel again the atmosphere of sitting in 2008 in front of the monitor with the new blue Interguild being there. Those were the days...

About the search engine, I don't think the ability of wider search possibilities will be a "pain" and would make it worse. Other sites have search engines like this and I must say it's pretty comfortable to search through all of the posts, but there should be an option for a more precise search, e.g. searching only through the HATPC board, and e.g. searching through the posts of a single user.

By the way...
'Teo' said:
after Buboy mentioning about his WT in the chatbox, I got an idea and decided to make a small experiment. Not revealing it yet, though.

I didn't think the WT is that needed or something, but I decided to make it and check if anyone would even watch it at the "2013 no-HATPC interguild". It seems I got pretty surprised, but the comments definitely weren't made by accidental people. My theory for now is that people who still have the "HATPC vigor" are still able to make HATPC levels without any trouble and watching a WT or playing a level is still just fun for them, even though the current situation of Interguild is as it is. I was reading some of the old Interguild topics, levels, videos, and I definitely think 2009 was the year of HATPC here. Here's an example, I'm now very surprised so many people were interested to solve something like that puzzle then. Even I wouldn't have almost any motivation to solve it at the moment, and I'm sure almost everyone here now wouldn't do it now. Yeah, most of the Interguild definitely has just lost that HATPC vigor after all the years and we now just need to do something with it and I'd not wait too much.
Darvince
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Friday, January 25 2013, 2:35 pm EST
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Well, the group of people that would watch a WT is definitely larger than the group of people that would make a level, because making a level takes hours while watching a walkthrough takes anywhere between 30 seconds and 15 minutes.


"Time is a circuit, not a line; cybernetics instantiates templexity."

Teo
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Saturday, April 13 2013, 5:54 am EST

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Hey, let's leave the Interguild again! ;D When I come back in 2 years again, it won't be needed to change the featured content because it will still show that I'm back! ;D </badjoke>

Yup, for some reason, the topic is left in the abyss again. Revamping the Interguild... I don't think it goes well lastly.
I'm positive about it, as well as the rest of the Interguild I guess. You know, some users went to an university; shos needs to serve for the army; the truth about Dando became discovered; Ckjr, Cedric, evan, Silver, and others gave up with levelmaking/became inactive; Staff and Livio stopped caring about the site.

...

We all know it, but wait. The Staff is all active and helpful enough; soccerboy is still a veteran level maker; buboy decided to join us; kinectking and atvelonis decided to start making levels; Livio decided to show up here more often; Darvince is very active; I'm always willing to help with anything. So yeah, that's it. Why not look for someone from them to help with the Interguild? There's still popping up a lot of new great topics and levels just wishing to be featured, and there's happening lots of things that are worthy enough to write an update about them.
We are always here to help, unless the present interguild is alright with everyone, but then decide if it's worth to revamp it or not.
buboy24
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Saturday, April 13 2013, 6:24 am EST

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It's worth revamping since better website will encourage more members.  


It's good to be back.
atvelonis
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Wednesday, May 8 2013, 9:57 pm EST
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Hmmm, after reading Teo's post, I would tend to agree with him. The Interguild isn't really in any desperate need for new members, they'll come eventually, over time. Well, maybe a long time, but I don't think that we need to drastically change the Interguild to attract new users. Yes, maybe some things here and there, but for the most part, I'm starting to think that the Interguild is doing just fine how it is; recently we've been getting a considerable more amount of activity than usual, maybe because Shos is back? I dunno... It's hard to tell. However, I've spent an astounding couple of minutes thinking about it, but I think that competitions are really powering the activity boost. For example, the Need for Speed Competition had the result of six more levels being added— That's certainly more than usual. Sure, the occasional HatPC or Minecraft level comes out normally, but competitions dramatically increase the amount of levels people make, over a relatively short period of time. Another example would be the HatIC Comp. 5 levels have been uploaded to the site because of it— that's a very good thing. It seems that people tend to make more levels when they have a reason to.

Eh, I'm rambling on here... I'll sum it up quick. Basically, I don't see any reason to completely "Revamp" the Interguild, as the title of this topic says, because the Interguild seems to be doing fine on its own— We don't need to press our luck here, the Interguild doesn't need any help when it comes to activity. Yeah, sure, it's a problem, but it doesn't last for long, something always comes up and boosts activity, like  Competitions; eventually the lack of activity will dissolve in of itself— It's not like it's going to last forever.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
buboy24
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Wednesday, May 8 2013, 10:03 pm EST

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Uhmm... My point is, I really wanted a new look for Interguild.
Edit: A new look for a new generation building up the history of Interguild.


It's good to be back.
atvelonis
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Wednesday, May 8 2013, 10:09 pm EST
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*The awkward feeling that I just got because I just wrote a long post because I misunderstood what you were trying to say*

Oh... Maybe a new look would help, yeah, I see what you're saying.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
buboy24
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Thursday, May 9 2013, 6:04 am EST

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Visit my profile for a warm greeting.


It's good to be back.
atvelonis
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Thursday, May 9 2013, 3:45 pm EST
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Quite colorful, I see.


'jellsprout' said:
As a kid I always thought tennisballs looked delicious and I liked biting them. I still remember the feel of the fuzz on my teeth and tongue.
soccerboy13542
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Thursday, May 9 2013, 6:01 pm EST
~*~Soccer~*~

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Your avatar scares me.  


'Livio' said:
You know, I was thinking of getting an internship at Microsoft, but I'm not sure I want their lameness to rub off on me.
Jorster
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Thursday, May 9 2013, 7:54 pm EST
mfw

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Little known fact, that's actually a real picture of what Buboy looks like. That's how everything looks in the Philippines.


buboy24
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Thursday, May 9 2013, 8:04 pm EST

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Yeah, maybe. My profile picture and I kinda looks the same just remove the bloody thing and I can't afford chainsaws.
But if you are talking about the crimes, illegal logging using chainsaws and some other things in the Philippines, that's how it looks.


It's good to be back.
Yimmy
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Wednesday, November 6 2013, 10:03 am EST
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'sefro' said:
So, what if we could make the lack of direction the purpose of the site? One of the things I like most about the Interguild is the sense of free creativity. There’s always been a focus on level design, but you can also post comics, art, music, choose-your-own adventure stories, blogs, programs, that funky puzzle Xyteran made – and no matter what you create, the community will be receptive to it. From the “community as a service” point of view, I think that’s our site’s best quality. There are no limitations: you can create whatever you want, with whichever tools you want, and if it’s good and interesting then you’ll find an audience.

For that reason, I suggest we lose the gaming focus. It would exist anyway, because that’s what we’re all interested in, but it doesn’t need to be the basis of the site. The Interguild could come to mean an international guild of creators: artists, programmers, writers, game designers. A place to collaborate, give and receive feedback, and find a place in the community doing whatever you like to do. We’d be able to carry on doing everything we already do, but the site would have much more marketability, versatility, and potential for growth. We could make site-wide collaborations a regular thing, projects that encourage us all to contribute our skills and work together to create something cool (like Aeon, but less ambitious).

So I guess what I'm suggesting is that the Interguild become a creativity hub, one that focuses on freedom, collaboration, and experimentation. We'd still be a gaming community in many ways, but that wouldn't be our purpose (though in a way we would be much more open to gaming than we are now; we'd abandon the idea of "supported" games and open our doors to everything).


Yeah, random bump, but I feel that this is a great idea. Most of my family would be able to fit in at least one, and I feel the reason that we're not getting many new members is because we're focused on games that nobody knows about or have another website. It would also be very easy to implement right away by adding a couple forum boards

We have plenty of people to get the boards started. Ced and Silver for art, Ced for music, Xyteran for that funky puzzle Xyteran made. Just add the forum boards and start using them, and we're all set up. Sure you should give a new look, but IMO, this should come first. We could also have a suggestions area for other things that we could make. If we stay like this,  we're not gonna get new mwmbers, and in the end we'll suck all these games dry. if we do this, we are opening infinite possibilities.

TL;DR we should do it


Spoiler:

Interguild discord!! People use it!!
Au clair de la lune
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Wednesday, November 6 2013, 5:20 pm EST

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What do you mean random bump? Notice how you posted only after Thomas linked to this topic on the chatbox.
kinectking
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Monday, November 11 2013, 7:53 pm EST

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sorry to bring up a potentially dead topic, but i feel there should be a flag user option, so you could easily report spam users such as the new user Obama/ Barack Obama/ any other account he or she makes in the future


Spoiler:
Jorster
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Monday, November 11 2013, 8:05 pm EST
mfw

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All Obama  wants to do is spread change. Why must you take that privilege from him?


kinectking
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Monday, November 11 2013, 8:07 pm EST

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because his email is (random letter)@spam.in emphasis on spam. And he posted his password, which was enough to get him banned before.


Spoiler:
kinectking
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Sunday, December 15 2013, 8:22 pm EST

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Hey guys, back again. I would really appreciate it if you wouldn't mind just making the "users online" box a tiny bit bigger so it doesn't scroll that tiny bit when there are 5 people online (obviously this wouldn't apply to when there are more than 5 user online, because then it makes sense and is useful to scroll). Sorry guys, I am just a little OCD and would really appreciate it. Alternatively, you could make the words just a little bit smaller, but this could wreck everything for when there are more than t users online, so I feel the former would be better, but either way guys, I would really appreciate it, as I said before.

PLEASE NOTE: it looks fine, it just scrolls a little for no particular reason that I can seem/ have been able to figure out


Spoiler:
Yaya
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Wednesday, April 15 2015, 10:49 pm EST

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It's generous to say the Interguild has been somewhat directionless since Aeon has been released. Not to say it wasn't beforehand, but now there's nothing we can point to as something to look forward too, even though us looking forward to Aeon was partly constructed on delusions of grandeur. Aeon's released, but no one touches it. HATPC is broke, and if it did work no one would make levels for it. MC still exists, but the sever is more often empty than occupied.

Shifting the focus of the Interguild has been suggested multiple times in the past, and it's clear that together all of us don't have the time or motivation to actively commit to any sort sort of shift. And that's okay, some things aren't meant to happen. Though now the question is, what's the point? IMO by now we're past simple complacency and have just moved into straight up denial about having a reason to gather here. Out of habit, and forum games. That's about it. Of course we enjoy each other's company, but gathering here solely to do so seems unnecessary.

The remaining memberbase is basically split between several teenagers and several young (or not young) adults; I feel bad because I know when I was in my 13-17ish years, I had plenty time and energy to do stuff on the Interguild, I don't know if members currently of that age have a similar disposition, but IG's current environment in no way promotes or stimulates such.

Sorry if this post sounds like one giant raspberry. I usually check the site once a day, but I almost always have no reason to log on. I guess I'm just looking for one, and I don't see any.



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
jebby
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Thursday, April 16 2015, 5:04 pm EST
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'Yaya' said:
It's generous to say the Interguild has been somewhat directionless since Aeon has been released. Not to say it wasn't beforehand, but now there's nothing we can point to as something to look forward too, even though us looking forward to Aeon was partly constructed on delusions of grandeur. Aeon's released, but no one touches it. HATPC is broke, and if it did work no one would make levels for it. MC still exists, but the sever is more often empty than occupied.

Shifting the focus of the Interguild has been suggested multiple times in the past, and it's clear that together all of us don't have the time or motivation to actively commit to any sort sort of shift. And that's okay, some things aren't meant to happen. Though now the question is, what's the point? IMO by now we're past simple complacency and have just moved into straight up denial about having a reason to gather here. Out of habit, and forum games. That's about it. Of course we enjoy each other's company, but gathering here solely to do so seems unnecessary.

The remaining memberbase is basically split between several teenagers and several young (or not young) adults; I feel bad because I know when I was in my 13-17ish years, I had plenty time and energy to do stuff on the Interguild, I don't know if members currently of that age have a similar disposition, but IG's current environment in no way promotes or stimulates such.

Sorry if this post sounds like one giant raspberry. I usually check the site once a day, but I almost always have no reason to log on. I guess I'm just looking for one, and I don't see any.


I've heard this kind of negativity before, including from myself. But I don't think it's necessary, or helpful. The Interguild has been a zombie for years, but that doesn't mean that we should try and kill it. It continues to be an occasional source of entertainment or distraction from the real world for the younger members (and sometimes the older members). People have a lot of nostalgia about this place. And it's not really any less active than some of its other lulls in the past. I understand that it no longer stimulates you, but don't kill the vibe, man. The Interguild never achieved greatness - that isn't part of its identity. Just let it be itself, the shuffling zombie that it is and often has been. It won't hurt anyone and it still has its place for some people. I know that there are a few younger members who rely on this little community for a sense of purpose and friendship. It ain't much, but it's better than nothing.

I can't remember if you were a CompSci major or not. But if you are, you may be interested in poking around the CaveGen codebase. Fork the repository and make some changes. We both enjoyed making caves once - we know what a good cavemaker should be like. I know as well as anyone that no-one's going to make many caves with it. But I find the design of the level editor an interesting problem and for me, it's good practice in software development and building my portfolio. You may find some benefits from this too. And if a couple of people find it a nice way to make their caves, then I'll be satisfied with my work.   

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