We are a unique community that provides fan services for basically any game that is submitted into our system. We take any game focused on some form of user-made content and provide services that help our members share their creations, videos, guides, etc. We periodically hold competitions for these games too. The idea is to help games reach their full potential by helping fan communities to grow around them. To learn more about how our system works and how you can submit a game to the site, click here.| Weekly Update - Pi Day | Today is both Pi Day and Day Light Savings.
There wasn't much activity here this week during the weekdays, but a lot of stuff happened this weekend.
Last Sunday, I started a new topic in an attempt to improve the Interguild's attempts to get more members. I even made some interguild user bars on Tuesday, but they haven't received much attention so far.
Also last Sunday, Orcasaur posted his Sup_mus Marathon. It's a funny video walkthrough of several of sup_mus' levels, and it has some nice music too.
On Monday, jell started a Skyscraper Comp, which will end next Sunday. There seems to be a general consensus that this is a cool theme. On Friday, the results for the Walkthrough-level comp were released.
On Wednesday, Teo_pl posted his video: Uries_Neo The Marathon!, but CSD blocked it because its music had bad words in it. CSD said he would put the video back on if Teo_pl did an Audio Swap, which he did on Saturday (or late Friday night, Interguild time). The video itself is pretty good.
On Friday, I started a topic for Collaborative Caves, and in that topic we ended up discussing the idea of holding a collaborative cave comp soon.
While playing several levels this week, I was shocked to see that many popular caves did not have a single comment on them. However, Harumbai pointed out that there were separate forum topics for these levels. What had happened was that when the level database was first made, it didn't have automatic commenting for levels. So when people created new levels, they had to go to the forum and make a new topic if they wanted to get feedback.
So to fix this problem, on Friday I began to merge all of those topics with their respective level database entries. This is actually a very tedious process because I have to go through every non-level-database topic individually. For some levels, I had to create new level database entries entirely, which means that the forums will tell you that you have an unread post somewhere deep within the pages of the HATPC board. If this annoys you, you can always click on the "Mark all Topics Read" button on the top-right of every forum board page.
Also on Friday, a mysterious new member joined called Orcassaur (not to be confused with current member Orcasaur). Apparently he showed up because I kept writing Orcasaur's name as "Orcassaur". Speaking of Orca, he seems to really miss Captain Obvious and is saddened by his lack of appearance lately. To fill the void, he launched a campaign in an attempt to become his sidekick or something. Jazz responded with his very own counter-campaign.
On Saturday, I got tired of how long the new layout was taking to complete, so I tried to start rushing to get it done so that I could put more focus on Aeon. However, this was a futile effort because I was stopped by this annoying CSS glitch that I just couldn't figure out. I could just start working on Aeon again, but I don't like the idea of putting so much energy into two big projects at the same time.
Also on Saturday, Isa posted his The Metal Movement video walkthrough. When I heard he was trying to get his video uploaded, (and partly because I was frustrated with my lack of progress on the new layout) I began playing The Metal Movement again. I spent hours playing that freakishly huge cave until I beat it, and I gave it a final rating of 10/10. That cave was ridiculously awesome. | | Post a comment >> |
| HatPC Comp #35: Skyscraper Comp | Monday, time for a new competition. For Quirvy's sake, I've made the rules nice and clear this time. HatPC Comp #35: Skyscraper Comp Start Date: Monday, Mar 8, 2010 End Date: Sunday, Mar 21, 2010 Game: Only HATPC content is allowed Competition Rules: Make a tall cave. For your cave to count as a tall cave, its height needs to be at least 3 times bigger than its width, borders included.
So if you have a cave with a height of 120 and width of 20, you may enter it. But if it has a height of 80 and a width of 30, you may not enter it. Submitted Entries: 1) The Melancholic Tower - Jazz 2) Wacky_Climb - sup_mus
| | --Join this Competition-- | Post a comment >> |
| Weekly Update, March 7 | Unfortunately, the Interguild was kinda dead this week.
Last Sunday, HatPC Comp #34: Walkthrough Comp ended, but I just now found out that judging hasn't even started yet. Usually Isa's the one who opens judging, but he was in France this week and didn't get back until yesterday. And I guess we just can't rely on the rest of the staff. 
On Wednesday, Teo_pl posted a video walkthrough for Crucifying Victory 1. Yesterday, Orcassaur posted The Sup_Mus Marathon!! According to Orca, it's a parody of csd's Cedric Marathon, which is a parody of shos' Livio Marathon.
Last Sunday, Orcassaur posted his walkthrough comp entry called AllIDidWasNameIt. Harumbai that this level was amazing, and he rated it a 9.6/10. You can play this level right now, uploaded on lol_cave5.
Looks like we all missed Captain Obvious day. It's supposed to be on February 29th, but I don't know what happened; it's like that day never came, and now we're in March. | | Post a comment >> |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | Next |
|
Current Competitions Advertisement:
Newest Levels Newest Videos
News Archive
2010
2009
2008
|