« Forum Index < The Aeon Development Board | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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or what about this:
indestructable: black
unbreakble: grey
breakable: brown
fragile: moldy?
flaming: TOTALLY ON FIRE
I dunno, about the "wobbly" style. So much of the style of the game is in that old harsh-pixel style.
and we doing a fire class, shos. Because I say so | | krotomo |
The Shepherd
Age: 23 Karma: 249 Posts: 4066 Gender: Male Location: My chair pm | email
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OH! CAN I MAKE THE FLAMING CRATES? | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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they'll have to animate
and look good. | | krotomo |
The Shepherd
Age: 23 Karma: 249 Posts: 4066 Gender: Male Location: My chair pm | email
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I THINK WE WILL ONLY NEED 3 FRAMES FOR THE FLAMING CRATES | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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somewhere around that, but it depends on how fluid we want it to animate. | | krotomo |
The Shepherd
Age: 23 Karma: 249 Posts: 4066 Gender: Male Location: My chair pm | email
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ALL WE NEED TO DO IS MAKE THE FLAMES IN ONE PLACE, THEN ANOTHER, AND THEN ANOTHER AND IT JUST REPEATS ITSELF | | Yaya |
Age: 29 Karma: 747 Posts: 5367 Location: Ohio (US) pm | email
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Nevermind.
COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma. | | krotomo |
The Shepherd
Age: 23 Karma: 249 Posts: 4066 Gender: Male Location: My chair pm | email
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BECAUSE SOME PERSON TOOK MY CAPS LOCK BUTTON WHEN IT WAS ON | | shos |
~Jack of all trades~
Age: 31 Karma: 389 Posts: 8273 Gender: Male Location: Israel pm | email
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then use 'shift'.
and obviously it repeats itself, but three frames is way too little, we want the quality to be good; i suggest 8 at least. it'll take some work.
| | jellsprout |
Lord of Sprout Tower
Karma: -2147482799 Posts: 6445 Gender: Male pm | email
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We should go with at least 8,000 frames.
3 is good. Hannah's running animation is 4 frames of which 1 is the falling animation. Did any of you ever notice that?
| | shos |
~Jack of all trades~
Age: 31 Karma: 389 Posts: 8273 Gender: Male Location: Israel pm | email
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3? come on jell 3 is noticeable. you really wanna have a quality like hannah? =\
| | jellsprout |
Lord of Sprout Tower
Karma: -2147482799 Posts: 6445 Gender: Male pm | email
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For something as simple as flames, I don't really mind.
But that is something Accel could probably do best as it would require transparancy and I have no idea how to include something like that in Actionscript.
I'll add the flaming class to the first page. Any other ideas? And what exactly should cause fragile crates to break and how should the objects breaking it react?
| | canadianstickdeath |
Age: 35 Karma: 350 Posts: 2990 Gender: Male pm | email
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The fragile class, I imagine, would be broken by almost any and all contact. This would include, the characters, the enemies, landing, being landed on, hitting the surface of water, or maybe even contact with a water stream. Objects that break it should probably remain unphased. This would include no knockback for characters and enemies, flying arrow and dynamite passing right through, and falling objects basically passing through them without slowing.
And just because it's a flaming class doesn't necessarily mean it's on fire. The general idea is that it behaves the same as it normally would, except it kills characters should they touch it. The "spiked boulder" mentioned earlier, though not on fire, would probably be a member of this class. | | jellsprout |
Lord of Sprout Tower
Karma: -2147482799 Posts: 6445 Gender: Male pm | email
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I'll change the name to lethal.
And fragile breaking upon falling? I personally prefer it if it only breaks when falling on spikes.
| | shos |
~Jack of all trades~
Age: 31 Karma: 389 Posts: 8273 Gender: Male Location: Israel pm | email
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how bout baloons? anything can break those. but...if missiles hit them, the missile goes boom? =\
how bout baloons full of water? =D
| | krotomo |
The Shepherd
Age: 23 Karma: 249 Posts: 4066 Gender: Male Location: My chair pm | email
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what if a missle hits a missle? | | Ckjr |
Age: 30 Karma: 28 Posts: 1324 Gender: Male pm | email
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I guess the game wouldn't be that complicated. | | shos |
~Jack of all trades~
Age: 31 Karma: 389 Posts: 8273 Gender: Male Location: Israel pm | email
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oo, we need to think about this one too :O that's a tough issue..
| | jellsprout |
Lord of Sprout Tower
Karma: -2147482799 Posts: 6445 Gender: Male pm | email
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That's another discussion. We will discuss it when time is due.
| | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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maybe only steel missiles and up collide, while any class weaker than that don't. but of course, you could just set an option to turn that off (b/c you'll probably be able to set any option you can think of in the level editor)
as for the transparency-involving animations, we don't need actionscript for that. it can be just another frame.
We should make a generic fire animation which we can then place over any tile so that it becomes a flaming tile. and maybe some random flames overlapping the "face" of the tile too. | | canadianstickdeath |
Age: 35 Karma: 350 Posts: 2990 Gender: Male pm | email
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There's a problem with the lethal class, and it's that there's no reason that metal, fragile, and indestructible can't be on fire (wooden would behave the same as metal, because you can't touch it). I'm not saying that we should or shouldn't have all three, I'm just saying that the properties do not need to be mutually exclusive.
And balloon class? Lol, like, the same as metal, except that the gravity is upward? Isn't that a little too faerie caves? | | Livio |
Age: 31 Karma: 470 Posts: 9620 Gender: Male Location: Arizona, USA pm | email
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Then the lethal class could be a sub-class. that way you can add it to other stuff. | | jellsprout |
Lord of Sprout Tower
Karma: -2147482799 Posts: 6445 Gender: Male pm | email
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So we are going to add sub-classes too now? In that case, I suggest floating crates, weightless crates and flying crates.
Floating crates float in water, but act the exact same as regular crates in air.
Weightless crates won't fall down, even if a crate below it is destroyed or if a crate falls ontop of it.
Flying crates act the exact same as regular crates, except they fall up. Like balloons in Ice Caves (this was the original damnit, not those bloody Faerie Caves). If a regular crate and a flying crate are touching, they won't fall. Even if there are 5 regular crates and 1 flying crate, they won't move.
Perhaps it might even be a good idea to simply use weights as a seperate sub-class.
My suggestion for making each of these distinguishable from eachother, is by making the breakability of each crate colour coded (white for fragile, brown for breakable, etc.) and making weight material coded. Like metal for regular crates, wood for floating crates, concrete or stone for weightless and balloons for flying.
| | shos |
~Jack of all trades~
Age: 31 Karma: 389 Posts: 8273 Gender: Male Location: Israel pm | email
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aaah! flying crates? didn't we agree about not making any anti-gravity zones?...
and weightless crates...NEUTRAL
| | krotomo |
The Shepherd
Age: 23 Karma: 249 Posts: 4066 Gender: Male Location: My chair pm | email
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I really think that would make the game too complicated and confusing. Many levels would be cheatable, and even worse, do you realize how high the chances would be for a catastrophic glitch if we did that? I'm sorry, but I just don't approve flying crates | | |
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