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The cavemaker is the almost-essential part of cavemaking. The “old” cavemaker was updated December 5th of 2005. The file is conveniently small. It is about 271 bytes. This almost always gets uploaded in less than a minute. There is also a most versatile cavemaker made by the interguild's own CSD.
First you need to open the file on your desktop. Then double click on the program button. This will open the cavemaker.
Terrain is the main material that can hold ANYTHING. Besides secret areas, they are the only things that could hold water. Anything that hits, blows up, or falls on the terrain will not affect it. There is an automatic “thing” that covers the whole cave with terrain in Neopet's cavemaker. (Code=x)
Steel crates are like terrain, except they can fall and be destroyed. They CAN be blown up, or hit by an arrow and crumble/melt. They fall in straight lines, unlike boulders. They are commonly used in Terrain-less cave competitions. (Code=K)
Boulders are like steel crates, but can be moved by Hannah, and fall in any order. Boulders have their own tutorial, and can be like dominos. They are the only object that can be manipulated by Hannah. (Code=o)
Crates can be breakable by Hannah, and fall in the same orderly manner like steel crates. They also cause hannah to mini-jump. (Code=b)
Arrows can be touched by Hannah and set off. They can kill Hannah, and destroy anything but terrain, treasure, and secret areas. They are also the main victims of glitches. (Codes = >, <, ^, V)
Crate Dynamite can be touched by Hannah, and fly in the opposite direction which it came destroying ANYTHING besides terrain, treasure, and secret areas. (Code=/ OR \)
Steel Dynamite can be activated only by arrows or other explosions. Other than that, they have all the properties of Crate Dynamite. (Code=|)
Treasure Chests are the one of the 3 most important things in the game! You have to get all the Treasure chests to win, so make sure you can reach it! They are virtually indestructible, like Terrain and Secret areas, but have their own special properties - note: You don't need treasure in a level.(Code=+)
Gems are also one of the 3 most important things in the game! There may only be one per level, although you can add more manually. They give a worthy 5k points to your game. (Code=G)
Hearts are the last of the 3 most important things in the game. You can earn a life from breaking one of these crates. Maximum is 4 lives. (Code=L)
Secret areas are almost the same as terrain, but can be used as an air pocket, or invisible maze. (Code=z)
This is where Hannah starts the cave, with a few seconds of invincibility. Can be used only once in your cave. Note that Hannah starts slightly left of the actual tile. It is a good idea to make a trap based on the few seconds of invincibility in your cave. (Code=#)
This is the lower middle of the door. Hannah MUST touch this area to complete the cave. (Code=D)
Ladders can be climbed by Hannah to reach higher places. Arrows and Dynamite can destroy the ladders. They were also affected in the glitch of '07. (Code=”)
Spikes can destroy Hannah at a touch. The spikes actually take up less than half a tile of space, so they can be avoided with duck jump, and Hannah can stand at the very edge of a spike tile, since it is not programmed to take oup that entire half of the tile. (Codes=m, w)
Air pockets, do I have to say any more? They look best when not placed in the middle of the water and looking ugly. (Code=.)
This is where your water starts out and drenches anything below it. (Besides secret areas and air pockets) (Code=~)
Spits out water endlessly forever and ever, can be more than 1 in a cave. (Code=T)
Anything else? (This is a really old guide, so it's probably missing a ton of stuff.)
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