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Livio
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Thursday, August 20 2009, 6:16 pm EST

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you don't have to in order to contribute to the pictures and music.

btw, I just got a cool idea for how to make the Level Editor look easier to use. but I shouldn't be thinking about that at this stage of development...
Livio
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Thursday, August 20 2009, 6:18 pm EST

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lol jebby, I gave it bad karma b/c of the whole page that already existed that you didn't know about at the time. It's also part of my campaign to give out more bad ratings so people don't think it's such a serious thing to get a bad rating anymore.
jebby
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Thursday, August 20 2009, 6:22 pm EST
Interguild Founder

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K, is fixed now. I will read said missing page.
neofriendly
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Sunday, August 23 2009, 4:09 pm EST
LOLZ LOLZ LOLZ

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'jellsprout' said:

A group of carefully selected members who have shown in the past they have skills in level designing and have a heart for the site.
Don't ask us, we'll ask you.


Another Idea would be to have the Aeon Olympics (or winter Aeon Olympics) where there is a separate contest for each level set that happens once a level editor is working. After taking submissions for all characters, the hardest that isn't very annoying is in the end area. The 5 best of the others are in the characters own level set. I'd rather have many different styles then five or six  styles repeating. Everyone makes levels in different styles.
jellsprout
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Sunday, August 23 2009, 4:41 pm EST
Lord of Sprout Tower

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Those five or six people will each work on each set. The sets won't be hundreds of levels long, so you probably won't even notice they are making multiple levels. In the end, I would like to bet you couldn't point out which level maker made which level.


Spoiler:
dabigkid
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Sunday, August 23 2009, 8:16 pm EST

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Code:
public class PostInThread {
	public static void main(String [] args){
		System.out.println("I have no clue what's going on here"); //seriously
	}
}
  
Bmwsu
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Sunday, August 23 2009, 9:35 pm EST

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Still no screenies...


dando52
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Sunday, August 23 2009, 9:57 pm EST

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[tons of deleted spam posts by multiple people]
Quirvy
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Sunday, August 23 2009, 10:08 pm EST
  

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Could have this topic swerved offtopic any faster?



spooky secret
Yaya
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Sunday, August 23 2009, 10:10 pm EST

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'Quirvy' said:
Could have this topic swerved offtopic any faster?


Only if Cedric was in it.



COMING SOON: A giant meteor. Please.
Give me +karma. Give me +karma.
Quirvy
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Sunday, August 23 2009, 11:42 pm EST
  

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I have deleted all posts but these 3. If this board ever gets filled with that much spam ever again, I'm locking this board. Livio is really the only one that needs to post here, afterall.



spooky secret
Harumbai
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Monday, August 24 2009, 12:56 am EST
[|]-X-[|]

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Nevermind


Upcoming HatPC level: Sanctuary, coming soon to an internet browser near you...
Bmwsu
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Monday, August 24 2009, 4:21 pm EST

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Livo, are you coding the collision test and other physics from scratch?


Livio
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Monday, August 24 2009, 11:55 pm EST

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'dabigkid' said:
  
Code:
public class PostInThread {
public static void main(String [] args){
System.out.println("I have no clue what's going on here"); //seriously
}
}
  
lol "public static void"?

uh oh, I feel like a nerd now.
'Bmwsu' said:
Livio, are you coding the collision test and other physics from scratch?
I guess you could say I'm doing that. I'm not taking code from other people (b/c I like to know what I'm doing so that when I get I glitch, I won't feel hopeless), and it's even more from scratch b/c I'm not gonna use the built-in functions normally used for collision tests because I heard it was slower.

btw, I finished fixing an evil glitch that's been bothering me for about a week. Fixing it involved the designing of real buttons (instead of using the built-in Button component in flash, which I was using for testing-- they were causing glitches, which involved the use of the spacebar), but anyway, I have to say that my button designed look pretty cool.

Anyway, I think it's time I get back to working on more immediate Interguild stuff.
shos
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Tuesday, August 25 2009, 7:24 am EST
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'Livio' said:
'dabigkid' said:
  
Code:
public class PostInThread {
public static void main(String [] args){
System.out.println("I have no clue what's going on here"); //seriously
}
}
  
lol "public static void"?

.

well yea, that's probably the first line you learn in java. or the 2nd or 3rd.


Livio
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Tuesday, August 25 2009, 10:41 pm EST

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I dunno, it looked like you were setting a public static variable that had to be void.
btw, AEON PICS!
the title screen:


the "jump-to-start" page.

The only thing on the map is empty space and terrain. It takes a very little amount level code to make that map, b/c my level codes will be way more efficient than HATPC...

same page, but it's loading:

(I didn't feel like uploading such a big image again, so it's smaller.

I'd show you some other stuff, like how the title area can expand when there's more text and how everything moves when you resize the window, but there are glitches b/c I was in the middle of coding something last time.... And you guys don't want to see how the actual level looks like when you actually press space.
Sefro
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Tuesday, August 25 2009, 11:24 pm EST

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Is the level preview what the test level actually looks like or is it just a placeholder image? Because it's the former, I'm surprised you managed to do that so quickly. I figured it would be one of the more difficult things to do.
krotomo
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Tuesday, August 25 2009, 11:25 pm EST
The Shepherd

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WHICH IS THE TERRAIN THE BLACK OR THE GREEN/GREY
Livio
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Tuesday, August 25 2009, 11:32 pm EST

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it's a fully-functional level preview image. the black is terrain, and the gray is empty space. if that was a HATPC level, the level code for that would be somewhere over 1680 characters (b/c new lines apparently take 2 characters as \n), but my map was created with just 103 characters! therefore it loads very fast.
krotomo
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Tuesday, August 25 2009, 11:33 pm EST
The Shepherd

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EH, YOU SHOULD MAKE IT BRIGHTER
Livio
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Tuesday, August 25 2009, 11:35 pm EST

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It's just for testing. I'll change the colors based on how we make the actual images look like. And it took me forever to find the right shade of gray for the empty spaces.
shos
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Wednesday, August 26 2009, 12:14 am EST
~Jack of all trades~

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no, i think it's awsome the way it is, lookin' good.!
didn't think there'd be so much progress..


Florida
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Wednesday, August 26 2009, 12:58 am EST

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yeah nice job liv
Ckjr
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Wednesday, August 26 2009, 2:35 am EST

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Awesome!  
Bmwsu
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Wednesday, August 26 2009, 4:06 pm EST

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That's really cool.
What physics engine are you using?



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